Stagler 39 Posted December 3, 2009 Sick. What program do you use to do your voice recordings, and how do you get that radio effect? Share this post Link to post Share on other sites
sick1 13 Posted December 3, 2009 Sick. What program do you use to do your voice recordings, and how do you get that radio effect? It actually can be done on any program that adds effects. Any guitar distortion will give you that sound. I use Adobe Audition for all my tracks. If you script it has a radio msg, BIS will add a nice radio effect. I don't use it though. Share this post Link to post Share on other sites
Catchy 0 Posted December 3, 2009 Do you mean like more team members or a whole other team to command? Just more squads. Like the mission where your suppose to capture the drug lord. An APC or two wouldt be bad either :) Share this post Link to post Share on other sites
Tonci87 163 Posted December 4, 2009 Sick maybe you should wait with the ST6 3 Camp release untill ACE release next Week.I already played the second campaign with Ace and had only minor Problems. Maybe you could make the next campaign fully ACE compatible. Some of the required addons of the last campaign didn´t work well with ace (I think FFAA and RH Weapon replacement) the rest was fine. I don´t know how this exactly works with add-ons, but I think you shouldn´t make ACE a required add-on because there are updates on a daily basis. Could it happen that some problems occur when a new version is released? Share this post Link to post Share on other sites
sick1 13 Posted December 4, 2009 Sick maybe you should wait with the ST6 3 Camp release untill ACE release next Week.I already played the second campaign with Ace and had only minor Problems. Maybe you could make the next campaign fully ACE compatible. Some of the required addons of the last campaign didn´t work well with ace (I think FFAA and RH Weapon replacement) the rest was fine. I don´t know how this exactly works with add-ons, but I think you shouldn´t make ACE a required add-on because there are updates on a daily basis. Could it happen that some problems occur when a new version is released? A simple way to fix this will be releasing two versions. One with just the standard BIS weapons and one with all the new ones. This way it will be more compatible. The only problem though is that ACE was designed for multiplayer only so you're gonna have problems with triggers and AI. Thanks for the heads up. I'll test it's compatibility when it comes out. :) ---------- Post added at 12:01 PM ---------- Previous post was at 11:49 AM ---------- UPDATE I've updated both campaigns to use the kick ass HK416's and TAVor's V1.41 1. Uses RH HK416 pack. Adds over 10 new weapons. Get it here at mediafire v1.41 http://www.mediafire.com/?xwvnmniowmt (Other mirrors are on the way.) You will also need to download the RH HK416 Pack by RobertHammer If updating from previous version. http://www.armaholic.com/page.php?id=8573 Share this post Link to post Share on other sites
Njayjay 10 Posted December 4, 2009 Wtf is ACE anyway? Can someone sum it up in few words? Share this post Link to post Share on other sites
Tonci87 163 Posted December 4, 2009 I didn´t have Problems with the Trigggers and all that stuff, everything worked fine To Sum up ACE quickly???? Impossible, but this here will give you a overwiew http://community.bistudio.com/wiki/Features_of_ACE2 http://community.bistudio.com/wiki/Features_of_ACEX ACEX is still missing many wepons and stuff that will be included in the future (HK Family etc.) Share this post Link to post Share on other sites
MARBESSI 10 Posted December 4, 2009 Operation Silent Guardian trouble. At snipe point two I killed everybody and marines arrives save at stronghold but mission won't go on. looks like I miss someone. I serched all the area but found nobody. What's wrong? Is this a bug? I use Cas to destroy the car and many soldiers then I attacked with my M107. Any suggestion?:confused: Share this post Link to post Share on other sites
sick1 13 Posted December 4, 2009 Operation Silent Guardian trouble. At snipe point two I killed everybody and marines arrives save at stronghold but mission won't go on. looks like I miss someone. I serched all the area but found nobody. What's wrong? Is this a bug? I use Cas to destroy the car and many soldiers then I attacked with my M107. Any suggestion?:confused: There is a enemy soldier inside the barn. Go check it out. Share this post Link to post Share on other sites
Tonci87 163 Posted December 4, 2009 O that was a Mission, please when you include sniper Missions in the next campaign, then please don´t force the Player to go only 300 meters distance to the target, especially with ACE you can snipe up to 2000m easily if you have luck with the wind. Share this post Link to post Share on other sites
MARBESSI 10 Posted December 4, 2009 I went in to the barn and found a squad leader and a spec op killed both and mission don't go on. Is there someone else? Share this post Link to post Share on other sites
-SONAF-Rebel 10 Posted December 5, 2009 I downloaded all necessary addons.. and as soon as I try to start the campaign.. the first mission starts with the message that I died... I cant even proceed. In addition it says that some vehicle addon does not exist while I am at the briefing, plus no text is displayed. Here is an image of it: Share this post Link to post Share on other sites
Tonci87 163 Posted December 5, 2009 it would be more usefull to have your RPT file. Go into Username/Appdata/Local/Arma2 (Appdata is a hidden Folder) There you have an RPT file. Delete it Start Arma, try to start the campaign, if it fails close Arma and post the content of the RPT File here Share this post Link to post Share on other sites
-SONAF-Rebel 10 Posted December 5, 2009 it would be more usefull to have your RPT file.Go into Username/Appdata/Local/Arma2 (Appdata is a hidden Folder) There you have an RPT file. Delete it Start Arma, try to start the campaign, if it fails close Arma and post the content of the RPT File here Does not work... cant copy paste the content of the file because its too long Share this post Link to post Share on other sites
sick1 13 Posted December 5, 2009 Rebel;1506209']Does not work... cant copy paste the content of the file because its too long Make sure your merc addon is up to date and installed properly. http://www.armaholic.com/page.php?id=6471 Share this post Link to post Share on other sites
Tonci87 163 Posted December 5, 2009 Yeah perhaps you don´t have the NAvy Seals update Share this post Link to post Share on other sites
horrgakx 1 Posted December 8, 2009 That was the same thing for me - I updated the Seals mission and got that error. But I hadn't updated the Seals package*. *in my defence I had a fairly recent version of it anyway and so tried it. I got this error so I downloaded the new package and everything is fine. Share this post Link to post Share on other sites
Tonci87 163 Posted December 8, 2009 I saw what you wrote in the ACE Thread Sick1, well I didn´t experience such issues. I was about 10 Meters in crouch position away from an enemy Soldier and he didn´t see me Share this post Link to post Share on other sites
Njayjay 10 Posted December 9, 2009 U usin this with ACE tonic? Share this post Link to post Share on other sites
sick1 13 Posted December 9, 2009 @ Tonci87 Yeah I figured out why that was happening to me. Anyways good news. The next campaign will be fully compatible with ACE and will include all those cool new weapons. After I finish the new campaign I'll work on making the previous one compatible. @Njayjay I don't think you'll have any problems. Share this post Link to post Share on other sites
Njayjay 10 Posted December 9, 2009 (edited) What does the modfolder order need to be in the shortcut when using ACE and ACEX plus all the addons required to play the SEALS campaigns? Edited December 9, 2009 by Njayjay Share this post Link to post Share on other sites
jasonnoguchi 11 Posted December 9, 2009 @ tonci87 yeah i figured out why that was happening to me. Anyways good news. The next campaign will be fully compatible with ace and will include all those cool new weapons. After i finish the new campaign i'll work on making the previous one compatible. yayayayyaa eagerly awaiting! Share this post Link to post Share on other sites
sick1 13 Posted December 9, 2009 What does the modfolder order need to be in the shortcut when using ACE and ACEX plus all the addons required to play the SEALS campaigns? Here's mine bro and it works fine. Most of the weapon addons are in my @kill folder. "C:\Program Files\Steam\steamapps\common\arma 2\beta\arma2.exe" -mod=beta -nosplash -winxp -maxmem=2047 -windowed -cpuCount=2 -mod=@CBA;@DFS_FPScounter;@ffaa;@kill;@mercs;@SAP;@F.A.V.mod;@panthera;@ace;@CBA;@acex Share this post Link to post Share on other sites
Tonci87 163 Posted December 9, 2009 You made an @kill Folder? Man thats a cool Idea ^^ Share this post Link to post Share on other sites
horrgakx 1 Posted December 9, 2009 Okay here is the zone that needs to be cleared on eagle claw. The square must not contain any living enemy units. Don't forget there are guys in the machine gun nests in the front. Hope this helps. I've just been through this mission (Eagle Claw). I played it using your diagram to search out enemy positions. I flattened the base (like destroyed the hangar etc) and I also caught a sniper in the lower left side. But I searched every inch, killed the men in the gun nests, bombed the HELL out of the area, and I still didn't get the end mission trigger. I did a -endmission Share this post Link to post Share on other sites