Jump to content

Recommended Posts

OK, here's the errors which crop up when using the ambient civilians module with duala. Still see the occasional civ though.

_ret
>
 Error position: <_ret
>
 Error Undefined variable in expression: _ret
File ca\modules\functions\arrays\fn_selectRandom.sqf, line 23
Error in expression <pulationClasses = _populationClasses + [_type];
};

_populationCount = count _po>
 Error position: <_type];
};

_populationCount = count _po>
 Error Undefined variable in expression: _type
Error in expression <_ret = _this select _ret;           
};
_ret
>
 Error position: <_ret
>
 Error Undefined variable in expression: _ret
File ca\modules\functions\arrays\fn_selectRandom.sqf, line 23
Error in expression <pulationClasses = _populationClasses + [_type];
};

_populationCount = count _po>
 Error position: <_type];
};

_populationCount = count _po>
 Error Undefined variable in expression: _type
Error in expression <_ret = _this select _ret;           
};
_ret
>
 Error position: <_ret
>
 Error Undefined variable in expression: _ret
File ca\modules\functions\arrays\fn_selectRandom.sqf, line 23
Error in expression <pulationClasses = _populationClasses + [_type];
};

_populationCount = count _po>
 Error position: <_type];
};

_populationCount = count _po>
 Error Undefined variable in expression: _type
Error in expression <ss = _populationClasses select _i;

if (_class != "") then {

_door = _doorlist >
 Error position: <_class != "") then {

_door = _doorlist >
 Error Undefined variable in expression: _class
Error in expression <ss = _populationClasses select _i;

if (_class != "") then {

_door = _doorlist >
 Error position: <_class != "") then {

_door = _doorlist >
 Error Undefined variable in expression: _class
Error in expression <ss = _populationClasses select _i;

if (_class != "") then {

_door = _doorlist >
 Error position: <_class != "") then {

_door = _doorlist >
 Error Undefined variable in expression: _class

Share this post


Link to post
Share on other sites

Are you sure this is connected to the island? Are you using any other mods? Does anyone else experience something like that?

Share this post


Link to post
Share on other sites
Are you sure this is connected to the island? Are you using any other mods? Does anyone else experience something like that?

Ice I get the errors running A2 CO and using absolutely no other mods except Duala itself.

Share this post


Link to post
Share on other sites

Hi,

Yes, I also have this error, repeated in each zone creation of civilians.

Also it on startup : (in French) Warning Message : It is impossible to play / edit this mission, it is based on downloadable content that was deleted. ibr_civilian_patch

Then sometimes : Addon ibr_civilian_patch (entry ibr_africaman6 (or other unit ibr_africamanxx)) not found in The List of active addons.

Arma CO and no other addon.

Thank you IceBreakr

Share this post


Link to post
Share on other sites

Ah yes... you're all using a Lite version of Duala and civilian module requires the full version (ibr_acivilians.pbo is the addon with civilian population required by BIS module on Duala).

Share this post


Link to post
Share on other sites

Just to be clear Ice, my errors are with the full version of Duala.

Share this post


Link to post
Share on other sites

I guess 'ibr_civilian_patch' doesn't get auto-loaded.

Most probably because it is not listed as required addon in Duala's config (which makes sense for the light version, of course).

Either put a civilian from that pack on the map and re-save the mission, or manually add 'ibr_civilian_patch' to your addOns[] array in your mission.sqm.

That should do the trick.

Cheers,

D.

Edited by Dimitri_Harkov

Share this post


Link to post
Share on other sites

Sorry, I did not say, but i use the full version 1.81.

I'll try, like you said, Dimitri_Harkov, activation with in my init script : activateAddons [ibr_civilians ...];

I'll let you know.

Thank you

Share this post


Link to post
Share on other sites

Lemme know if that Dimitri's solution works. I'll add the requirement in v1.9 and see if it works.

Share this post


Link to post
Share on other sites

Dimitri solution is good, I put in my init line:

activateAddons ["ibr_civilian_patch", "afrenian_army", "molatian_army"];

This fixes the error for ibr_civilian_patch I also put military units, even if I did not make a mistake, because we create the script with our units by [R3F]ACV2 (new version ...), even if it should not be necessary.

Thank you.

I also always error on the RPT server each zone creation of civilians with the Alice module.

Error in expression <_ret = _this select _ret;           
};
_ret
>
 Error position: <_ret
>
 Error Variable indéfinie dans une expression: _ret
File ca\modules\functions\arrays\fn_selectRandom.sqf, line 23
Error in expression <pulationClasses = _populationClasses + [_type];
};

_populationCount = count _po>
 Error position: <_type];
};

_populationCount = count _po>
 Error Variable indéfinie dans une expression: _type
Error in expression <_ret = _this select _ret;           
};
_ret
>
 Error position: <_ret
>
 Error Variable indéfinie dans une expression: _ret
File ca\modules\functions\arrays\fn_selectRandom.sqf, line 23
Error in expression <pulationClasses = _populationClasses + [_type];
};

_populationCount = count _po>
 Error position: <_type];
};

_populationCount = count _po>
 Error Variable indéfinie dans une expression: _type
ca\misc3\camonet_east_var1.p3d: house, config class missing
ca\misc3\camonet_east_var1.p3d: house, config class missing
Error in expression <ss = _populationClasses select _i;

if (_class != "") then {

_door = _doorlist >
 Error position: <_class != "") then {

_door = _doorlist >
 Error Variable indéfinie dans une expression: _class
Error in expression <ss = _populationClasses select _i;

if (_class != "") then {

_door = _doorlist >
 Error position: <_class != "") then {

_door = _doorlist >
 Error Variable indéfinie dans une expression: _class

Share this post


Link to post
Share on other sites

Minor setback with the release - Afrenian Airforce is not ready yet... and new main assault rifle is just being shipped to AFR troops.

Share this post


Link to post
Share on other sites

Ooh Sounds good :o Can't wait to deploy to the new Duala! -now holds off on campaign thats in the works-

Share this post


Link to post
Share on other sites

Oooo... I'd ask about the plane but I'm pretty sure it's another addon. So I'll get on topic!

Nice new terrain texture though :o Looks nice. -Itches head- Now the question, Woodland or Desert MARPAT for that area! Hrm... haha XD Oh well, looking good though, Ice!

Share this post


Link to post
Share on other sites

Since I'm doing a desert version of Lingor named Dingor (dedicated to the omgcrappyfps/omgwhereisthedesert whiners out there) I might let you know that Mr. Per Loggert's idea for Luala is seriously considered. Luala = Lush vegetation Duala. But it will be much closer to Sahrani than full-jungle ;)

Share this post


Link to post
Share on other sites

like the idea's for the islands (the extra versions) can't wait for them (i play on sahrani alot :P )

Share this post


Link to post
Share on other sites

Ooo, that'll be interesting. More places to wage war makes us crazy mission makers happy -Cackles- And yes >_> I am making something. Just gotta wait till Duala is updated first :P

Share this post


Link to post
Share on other sites

the best thing would be panthera tha tdidn't lag - damn i love that map but my buddies with lesser machines just fail

Share this post


Link to post
Share on other sites

what's the difference between the old and new duala's textures?

better performance or better looking?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×