SigintArmA 10 Posted February 21, 2011 K ^^ Was trying help everyone haha... can't wait for 1.9 hehe Share this post Link to post Share on other sites
tpw 2315 Posted February 21, 2011 OK, here's the errors which crop up when using the ambient civilians module with duala. Still see the occasional civ though. _ret > Error position: <_ret > Error Undefined variable in expression: _ret File ca\modules\functions\arrays\fn_selectRandom.sqf, line 23 Error in expression <pulationClasses = _populationClasses + [_type]; }; _populationCount = count _po> Error position: <_type]; }; _populationCount = count _po> Error Undefined variable in expression: _type Error in expression <_ret = _this select _ret; }; _ret > Error position: <_ret > Error Undefined variable in expression: _ret File ca\modules\functions\arrays\fn_selectRandom.sqf, line 23 Error in expression <pulationClasses = _populationClasses + [_type]; }; _populationCount = count _po> Error position: <_type]; }; _populationCount = count _po> Error Undefined variable in expression: _type Error in expression <_ret = _this select _ret; }; _ret > Error position: <_ret > Error Undefined variable in expression: _ret File ca\modules\functions\arrays\fn_selectRandom.sqf, line 23 Error in expression <pulationClasses = _populationClasses + [_type]; }; _populationCount = count _po> Error position: <_type]; }; _populationCount = count _po> Error Undefined variable in expression: _type Error in expression <ss = _populationClasses select _i; if (_class != "") then { _door = _doorlist > Error position: <_class != "") then { _door = _doorlist > Error Undefined variable in expression: _class Error in expression <ss = _populationClasses select _i; if (_class != "") then { _door = _doorlist > Error position: <_class != "") then { _door = _doorlist > Error Undefined variable in expression: _class Error in expression <ss = _populationClasses select _i; if (_class != "") then { _door = _doorlist > Error position: <_class != "") then { _door = _doorlist > Error Undefined variable in expression: _class Share this post Link to post Share on other sites
icebreakr 3140 Posted February 21, 2011 Are you sure this is connected to the island? Are you using any other mods? Does anyone else experience something like that? Share this post Link to post Share on other sites
tpw 2315 Posted February 21, 2011 Are you sure this is connected to the island? Are you using any other mods? Does anyone else experience something like that? Ice I get the errors running A2 CO and using absolutely no other mods except Duala itself. Share this post Link to post Share on other sites
betep 10 Posted February 22, 2011 Hi, Yes, I also have this error, repeated in each zone creation of civilians. Also it on startup : (in French) Warning Message : It is impossible to play / edit this mission, it is based on downloadable content that was deleted. ibr_civilian_patch Then sometimes : Addon ibr_civilian_patch (entry ibr_africaman6 (or other unit ibr_africamanxx)) not found in The List of active addons. Arma CO and no other addon. Thank you IceBreakr Share this post Link to post Share on other sites
icebreakr 3140 Posted February 22, 2011 Ah yes... you're all using a Lite version of Duala and civilian module requires the full version (ibr_acivilians.pbo is the addon with civilian population required by BIS module on Duala). Share this post Link to post Share on other sites
tpw 2315 Posted February 22, 2011 Just to be clear Ice, my errors are with the full version of Duala. Share this post Link to post Share on other sites
dimitri_harkov 10 Posted February 22, 2011 (edited) I guess 'ibr_civilian_patch' doesn't get auto-loaded. Most probably because it is not listed as required addon in Duala's config (which makes sense for the light version, of course). Either put a civilian from that pack on the map and re-save the mission, or manually add 'ibr_civilian_patch' to your addOns[] array in your mission.sqm. That should do the trick. Cheers, D. Edited February 22, 2011 by Dimitri_Harkov Share this post Link to post Share on other sites
MichaelZFreeman 20 Posted February 22, 2011 How about some African wildlife if it's not already in there. Share this post Link to post Share on other sites
betep 10 Posted February 22, 2011 Sorry, I did not say, but i use the full version 1.81. I'll try, like you said, Dimitri_Harkov, activation with in my init script : activateAddons [ibr_civilians ...]; I'll let you know. Thank you Share this post Link to post Share on other sites
icebreakr 3140 Posted February 22, 2011 Lemme know if that Dimitri's solution works. I'll add the requirement in v1.9 and see if it works. Share this post Link to post Share on other sites
betep 10 Posted February 22, 2011 Dimitri solution is good, I put in my init line: activateAddons ["ibr_civilian_patch", "afrenian_army", "molatian_army"]; This fixes the error for ibr_civilian_patch I also put military units, even if I did not make a mistake, because we create the script with our units by [R3F]ACV2 (new version ...), even if it should not be necessary. Thank you. I also always error on the RPT server each zone creation of civilians with the Alice module. Error in expression <_ret = _this select _ret; }; _ret > Error position: <_ret > Error Variable indéfinie dans une expression: _ret File ca\modules\functions\arrays\fn_selectRandom.sqf, line 23 Error in expression <pulationClasses = _populationClasses + [_type]; }; _populationCount = count _po> Error position: <_type]; }; _populationCount = count _po> Error Variable indéfinie dans une expression: _type Error in expression <_ret = _this select _ret; }; _ret > Error position: <_ret > Error Variable indéfinie dans une expression: _ret File ca\modules\functions\arrays\fn_selectRandom.sqf, line 23 Error in expression <pulationClasses = _populationClasses + [_type]; }; _populationCount = count _po> Error position: <_type]; }; _populationCount = count _po> Error Variable indéfinie dans une expression: _type ca\misc3\camonet_east_var1.p3d: house, config class missing ca\misc3\camonet_east_var1.p3d: house, config class missing Error in expression <ss = _populationClasses select _i; if (_class != "") then { _door = _doorlist > Error position: <_class != "") then { _door = _doorlist > Error Variable indéfinie dans une expression: _class Error in expression <ss = _populationClasses select _i; if (_class != "") then { _door = _doorlist > Error position: <_class != "") then { _door = _doorlist > Error Variable indéfinie dans une expression: _class Share this post Link to post Share on other sites
icebreakr 3140 Posted February 23, 2011 Minor setback with the release - Afrenian Airforce is not ready yet... and new main assault rifle is just being shipped to AFR troops. Share this post Link to post Share on other sites
SigintArmA 10 Posted February 24, 2011 Ooh Sounds good :o Can't wait to deploy to the new Duala! -now holds off on campaign thats in the works- Share this post Link to post Share on other sites
icebreakr 3140 Posted February 24, 2011 Preview of new terrain tex: Share this post Link to post Share on other sites
SigintArmA 10 Posted February 24, 2011 Oooo... I'd ask about the plane but I'm pretty sure it's another addon. So I'll get on topic! Nice new terrain texture though :o Looks nice. -Itches head- Now the question, Woodland or Desert MARPAT for that area! Hrm... haha XD Oh well, looking good though, Ice! Share this post Link to post Share on other sites
CameronMcDonald 146 Posted February 24, 2011 \m/ Nice stuff, Ice. Share this post Link to post Share on other sites
icebreakr 3140 Posted February 25, 2011 Since I'm doing a desert version of Lingor named Dingor (dedicated to the omgcrappyfps/omgwhereisthedesert whiners out there) I might let you know that Mr. Per Loggert's idea for Luala is seriously considered. Luala = Lush vegetation Duala. But it will be much closer to Sahrani than full-jungle ;) Share this post Link to post Share on other sites
supergruntsb78 67 Posted February 25, 2011 like the idea's for the islands (the extra versions) can't wait for them (i play on sahrani alot :P ) Share this post Link to post Share on other sites
MadMike-Brig2010- 10 Posted February 25, 2011 Dingor and Luala! What a couple... Can´t wait for them IceBreakr - really nice idea! Share this post Link to post Share on other sites
1in1class 0 Posted February 25, 2011 That sound realy nice, cant wait to see this. Top notch work IceBreakr. Share this post Link to post Share on other sites
SigintArmA 10 Posted February 25, 2011 Ooo, that'll be interesting. More places to wage war makes us crazy mission makers happy -Cackles- And yes >_> I am making something. Just gotta wait till Duala is updated first :P Share this post Link to post Share on other sites
BittleRyan 10 Posted February 25, 2011 (edited) Where is the download link? It is not on the official post and it is not on his website (Link is down) Thanks EDIT: Never mind. Didn't look hard enough on armaholic :) http://www.armaholic.com/page.php?id=9150 Edited February 25, 2011 by BittleRyan Share this post Link to post Share on other sites
eggbeast 3673 Posted February 26, 2011 the best thing would be panthera tha tdidn't lag - damn i love that map but my buddies with lesser machines just fail Share this post Link to post Share on other sites
zio sam 77 Posted February 26, 2011 what's the difference between the old and new duala's textures? better performance or better looking? Share this post Link to post Share on other sites