sic-disaster 311 Posted January 28, 2010 Forteza looks amazing! I like the layout of the land :) Share this post Link to post Share on other sites
horror1 10 Posted January 28, 2010 very good map and i like most the jungle style of the woods. is it possible to make a vietnam jungle style map? this would be great :) Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted January 28, 2010 ..... :rolleyes: Share this post Link to post Share on other sites
Max255 59 Posted January 28, 2010 Were's my brain? I think it blew up after seeing those wonderful screenshots. Amazing job IceBreakr!!! (BTW can't wait to fly F/A-18) Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted January 28, 2010 Your brain is all over my shirt. Could you kindly remove it? It's starting to smell. My brain however melted at the sight of Duala plus ANZAC F/A-18Fs. Share this post Link to post Share on other sites
AnimalMother92 10 Posted January 28, 2010 seriously beautiful screens there Ice. duala keeps getting lovelier Share this post Link to post Share on other sites
minimalaco 30 Posted January 28, 2010 this is the best island of arma 2 without doubts. Share this post Link to post Share on other sites
nikita320106 0 Posted January 28, 2010 these sun light' params can help you make the light more golden / more south earlySun[] = {0, {0.120000, 0.100000, 0.100000}, {0.080000, 0.060000, 0.070000}, {0.120000, 0.100000, 0.100000}, {0.080000, 0.060000, 0.070000}, {0.080000, 0.070000, 0.080000}, {0.100000, 0.100000, 0.120000}, 1}; sunrise[] = {2, {{0.770000, 0.540000, 0.450000}, "(-2)+5.16"}, {{0.090000, 0.072000, 0.110000}, "4.0+(-2)"}, {{0.660000, 0.500000, 0.250000}, "4.66+(-2)"}, {{0.100000, 0.091000, 0.088000}, "(-2)+4.3"}, {{0.510000, 0.420000, 0.400000}, "(-2)+6.49"}, {{0.900000, 0.600000, 0.240000}, "8.39+(-2)"}, 1}; earlyMorning[] = {4, {{0.670000, 0.550000, 0.500000}, "(-2)+6.04"}, {{0.099000, 0.090000, 0.110000}, "4.5+(-2)"}, {{0.720000, 0.510000, 0.250000}, "5.54+(-2)"}, {{0.100000, 0.091000, 0.088000}, "(-2)+5.02"}, {{0.510000, 0.420000, 0.400000}, "(-2)+7.05"}, {{0.900000, 0.610000, 0.240000}, "8.88+(-2)"}, 1}; midMorning[] = {8, {{0.980000, 0.850000, 0.770000}, "(-2)+8.37"}, {{0.099000, 0.090000, 0.110000}, "6.42+(-2)"}, {{0.870000, 0.620000, 0.250000}, "7.87+(-2)"}, {{0.100000, 0.091000, 0.088000}, "(-2)+6.89"}, {{0.510000, 0.420000, 0.400000}, "(-2)+8.9"}, {{0.900000, 0.610000, 0.240000}, "10.88+(-2)"}, 1}; morning[] = {16, {{0.99, 0.86, 0.800000}, "(-2)+13.17"}, {{0.190000, 0.180000, 0.170000}, "10.26+(-2)"}, {{0.99, 0.86, 0.800000}, "(-2)+12.67"}, {{0.190000, 0.180000, 0.170000}, "11.71+(-2)"}, {{0.160000, 0.150000, 0.155000}, "(-2)+12.42"}, {{0.190000, 0.177000, 0.150000}, "14.42+(-2)"}, 1}; noon[] = {55, {{0.99, 0.86, 0.80}, "(-2)+17"}, {{0.99, 0.86, 0.80}, "13.5+(-2)"}, {{0.99, 0.86, 0.80}, "(-2)+15"}, {{0.390000, 0.380000, 0.370000}, "13.5+(-2)"}, {{0.99, 0.86, 0.80}, "(-2)+16"}, {{0.990000, 0.86, 0.77}, "17+(-2)"}, 1}; besides it's should reducing the blackout when turning head ====== these water' params taken from Water Color Mod by ANZAC SAS Steve and Ron for 1arma/ should make water more turquoise class Water { ambient[] = {0.000000,0.078431,0.039216, 0.6}; diffuse[] = {0.000000,0.078431,0.039216, 1.0}; }; class Shore { ambient[] = {0.000000,0.078431,0.039216, 0.6}; diffuse[] = {0.000000,0.078431,0.039216, 1.0}; }; class ShoreFoam { ambient[] = {0.000000,0.078431,0.039216, 0.6}; diffuse[] = {0.000000,0.078431,0.039216, 1.0}; }; Share this post Link to post Share on other sites
icebreakr 3157 Posted January 28, 2010 (edited) Will test it out. I've removed water settings since I don't know how to fix them to my island only, it changes also others like Utes/Chernarus? Edited January 28, 2010 by IceBreakr Share this post Link to post Share on other sites
nikita320106 0 Posted January 28, 2010 (edited) yes) duala master its will change any sea waters for all worlds) edit: but dont know really may be should try to test by insert water' material' params right into island class?? did't try yet by myself because I like this colours) about sun' - its simply RGB look here if needed more info Edited January 28, 2010 by nikita320106 Share this post Link to post Share on other sites
icebreakr 3157 Posted January 28, 2010 We'll conduct an internal beta test of v1.1 right now. If no serious bugs appear I'll release it. Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted January 28, 2010 We'll conduct an internal beta test of v1.1 right now. If no serious bugs appear I'll release it. Great news! And howabout the armies of this island, any news on them? :bounce3: Share this post Link to post Share on other sites
lucilk 10 Posted January 28, 2010 (edited) I would like to do a pre made template for Isla Duala v0.4 [b][color="Blue"]A US base in Afrene Airport[/color][/b] -almost all vehicles available -most of the air assets -customised with ACE 2 vehicles or not -2-3 patrol teams and some static defense units -the training camp with all vehicles needed and practice targets -uav terminal for single player or multiplayer use, armed with maverick missiles -Real Artillery system implemented for single and multiplayer maps -US Army ambiance in the base with vehicles and air trafic -multiplayer compatible Helicopter extraction/insertion support [b][color="DarkOrange"]A Molatian base in Molatia region[/color][/b] -placed close to Molatia main Airport -static units for defenses -2-3 base patrols -some patrols on Molatian terittory -Border patrols -town militia in main cities -only official molatian army units used [b][color="Green"]A Afrene base in Afrene region[/color][/b] -official Afrene units used -1-2 patrols around the base -CDF vehicles for afrenian Army to use [b][color="Red"]Isla Duala Ambiance[/color][/b] -markers for capitals, bases and borders -the civilian and vehicles modules pre placed -customised civilian traffic -all civilians will be "black face" -ambient modules for better light and landscape effects -custom color corrections for island ambient Notes: *All this is executed by a single script in aprox 10 sec from mission beginging by a trigger or in the init.sqf* *The script will be tweaked for best FPS and no errors* *The script will have customized options for you to enable/disable* *Besides the 2 armies there will be no addon required* *Singleplayer and Multiplayer compatible* *Vanilla Version and Ace 2 Version separate* Now tell me what you think? Is this project worth it? What should i add? Edited January 28, 2010 by lucilk Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted January 28, 2010 Sounds great. The only thing I can think of is you should make a Vanilla Version first and then a separate ACE version. Share this post Link to post Share on other sites
nikita320106 0 Posted January 29, 2010 voted for customizable vanilla template) Share this post Link to post Share on other sites
icebreakr 3157 Posted January 29, 2010 (edited) Ok guys here it is, new version of Duala - v1.2, bringing many fixes and upgrades. Situation Since Molatia found oil on nearby island Hazene (NW), they upgraded infrastructure there and even paved most of the roads. Hazene is a vulcanic island. It features oil derricks, three towns, two army bases, heliport, a presidental palace, a mayor villa, small resort, oil depot and two ports. Radical Islamic Fighters for independent Hazene burned down both churches last week and in heavy clashes with Molatian army a large group took shelter in small village of Upeesdi, while others fleed to the jungle. Molatian army surrounded Upeesdi and burned it to the ground with only couple of rebels surviving the attack. ISLA DUALA FOR ARMA 2 Version: v1.2 First Release: December 30th, 2009 Release Date: January 29th, 2009 VERSION LOG =========== v1.2 - added oil-rich island of Hazena and small isle of Caspal (NW sector) - added new house textures based on RL African infrastructure - added grass cutter object to in-game editor - added Embassy complex to Kinsella (SW part of town) - added MikeBart's hemp plant - moved posed guard towers to ibr_dtowns to ensure compatibility with Panthera 2.31 - fixed all bridge heights - fixed water height - improved sun lightning quality - fixed small hut & guard hut heights on main Afrene checkpoint (by the bridge) - fixed config error "Ruins" that appeared in Editor - removed several street lamps to cut down electricity costs - retrieved stolen papi light from the jungle (tnx Nazul) - fixed tower height in Camp Noobia - removed 9 tents with invisible wall (BIS warfare HQ object) and bugged fuel camo-tents - removed pink coloured spots on ground near ruined bridge FUTURE PLANS (v1.3) ============ - finish construction of island Vixena on SW (jungle, village, port, drug-factory) - finish retexturing of buildings based on feedback - add flag objects to editor of both countries - upgrade Aeroporto Tasmera for AI takeoff/landing - fix bugs that get reported Latest readme can always be found here, island can be downloaded on my official islands website. Please send in mirrors. Thanks. And remember... have fun :) Edited January 29, 2010 by IceBreakr Share this post Link to post Share on other sites
Banderas 0 Posted January 29, 2010 :eek: Thanks for it Ice, dowlnloading now! Share this post Link to post Share on other sites
GI-JoE 0 Posted January 29, 2010 Great ! Thanks IceBreakr :) Share this post Link to post Share on other sites
kroky 1 Posted January 29, 2010 Thank you! Downloading right now! Share this post Link to post Share on other sites
Nazul 10 Posted January 29, 2010 lol I got a mention in the change log. Im on the hunt for more lights! How did you go with those crazy bump map textures? Thanks for the new version too!! Share this post Link to post Share on other sites
lucilk 10 Posted January 29, 2010 Damn that server you used is fast... i got like 2.5 Mb/s speed o.O Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted January 29, 2010 Nice update, thankyou............. Share this post Link to post Share on other sites
Minoza 11 Posted January 29, 2010 Hvala na ovom odlicnom modu! Pozdrav sused! :D Share this post Link to post Share on other sites
icebreakr 3157 Posted January 29, 2010 Added a TeamVsTeam mission for teams to check the new island out: http://forums.bistudio.com/showthread.php?p=1557172 Share this post Link to post Share on other sites