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very good map and i like most the jungle style of the woods.

is it possible to make a vietnam jungle style map?

this would be great :)

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Were's my brain? I think it blew up after seeing those wonderful screenshots.

Amazing job IceBreakr!!!

(BTW can't wait to fly F/A-18)

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Your brain is all over my shirt. Could you kindly remove it? It's starting to smell. My brain however melted at the sight of Duala plus ANZAC F/A-18Fs.

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these sun light' params can help you make the light more golden / more south

			earlySun[] = {0, {0.120000, 0.100000, 0.100000}, {0.080000, 0.060000, 0.070000}, {0.120000, 0.100000, 0.100000}, {0.080000, 0.060000, 0.070000}, {0.080000, 0.070000, 0.080000}, {0.100000, 0.100000, 0.120000}, 1};
		sunrise[] = {2, {{0.770000, 0.540000, 0.450000}, "(-2)+5.16"}, {{0.090000, 0.072000, 0.110000}, "4.0+(-2)"}, {{0.660000, 0.500000, 0.250000}, "4.66+(-2)"}, {{0.100000, 0.091000, 0.088000}, "(-2)+4.3"}, {{0.510000, 0.420000, 0.400000}, "(-2)+6.49"}, {{0.900000, 0.600000, 0.240000}, "8.39+(-2)"}, 1};
		earlyMorning[] = {4, {{0.670000, 0.550000, 0.500000}, "(-2)+6.04"}, {{0.099000, 0.090000, 0.110000}, "4.5+(-2)"}, {{0.720000, 0.510000, 0.250000}, "5.54+(-2)"}, {{0.100000, 0.091000, 0.088000}, "(-2)+5.02"}, {{0.510000, 0.420000, 0.400000}, "(-2)+7.05"}, {{0.900000, 0.610000, 0.240000}, "8.88+(-2)"}, 1};
		midMorning[] = {8, {{0.980000, 0.850000, 0.770000}, "(-2)+8.37"}, {{0.099000, 0.090000, 0.110000}, "6.42+(-2)"}, {{0.870000, 0.620000, 0.250000}, "7.87+(-2)"}, {{0.100000, 0.091000, 0.088000}, "(-2)+6.89"}, {{0.510000, 0.420000, 0.400000}, "(-2)+8.9"}, {{0.900000, 0.610000, 0.240000}, "10.88+(-2)"}, 1};
		morning[] = {16, {{0.99, 0.86, 0.800000}, "(-2)+13.17"}, {{0.190000, 0.180000, 0.170000}, "10.26+(-2)"}, {{0.99, 0.86, 0.800000}, "(-2)+12.67"}, {{0.190000, 0.180000, 0.170000}, "11.71+(-2)"}, {{0.160000, 0.150000, 0.155000}, "(-2)+12.42"}, {{0.190000, 0.177000, 0.150000}, "14.42+(-2)"}, 1};
		noon[] = {55, {{0.99, 0.86, 0.80}, "(-2)+17"}, {{0.99, 0.86, 0.80}, "13.5+(-2)"}, {{0.99, 0.86, 0.80}, "(-2)+15"}, {{0.390000, 0.380000, 0.370000}, "13.5+(-2)"}, {{0.99, 0.86, 0.80}, "(-2)+16"}, {{0.990000, 0.86, 0.77}, "17+(-2)"}, 1};

besides it's should reducing the blackout when turning head

======

these water' params taken from Water Color Mod by ANZAC SAS Steve and Ron for 1arma/

should make water more turquoise

class Water {
	ambient[] = {0.000000,0.078431,0.039216, 0.6};
	diffuse[] = {0.000000,0.078431,0.039216, 1.0};
};
class Shore {
	ambient[] = {0.000000,0.078431,0.039216, 0.6};
	diffuse[] = {0.000000,0.078431,0.039216, 1.0};
};
class ShoreFoam {
	ambient[] = {0.000000,0.078431,0.039216, 0.6};
	diffuse[] = {0.000000,0.078431,0.039216, 1.0};
};

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Will test it out. I've removed water settings since I don't know how to fix them to my island only, it changes also others like Utes/Chernarus?

Edited by IceBreakr

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yes) duala master

its will change any sea waters for all worlds)

edit:

but dont know really

may be should try to test by insert water' material' params right into island class?? did't try yet by myself because I like this colours)

about sun' - its simply RGB

look here if needed more info

Edited by nikita320106

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We'll conduct an internal beta test of v1.1 right now. If no serious bugs appear I'll release it.

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We'll conduct an internal beta test of v1.1 right now. If no serious bugs appear I'll release it.

Great news! And howabout the armies of this island, any news on them?

:bounce3:

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I would like to do a pre made template for Isla Duala

v0.4

[b][color="Blue"]A US base in Afrene Airport[/color][/b]
  -almost all vehicles available
  -most of the air assets
  -customised with ACE 2 vehicles or not
  -2-3 patrol teams and some static defense units
  -the training camp with all vehicles needed and practice targets
  -uav terminal for single player or multiplayer use, armed with maverick missiles
  -Real Artillery system implemented for single and multiplayer maps
  -US Army ambiance in the base with vehicles and air trafic
  -multiplayer compatible Helicopter extraction/insertion support

[b][color="DarkOrange"]A Molatian base in Molatia region[/color][/b]
  -placed close to Molatia main Airport
  -static units for defenses
  -2-3 base patrols
  -some patrols on Molatian terittory
  -Border patrols
  -town militia in main cities
  -only official molatian army units used


[b][color="Green"]A Afrene base in Afrene region[/color][/b]
  -official Afrene units used
  -1-2 patrols around the base
  -CDF vehicles for afrenian Army to use

[b][color="Red"]Isla Duala Ambiance[/color][/b]
  -markers for capitals, bases and borders
  -the civilian and vehicles modules pre placed
  -customised civilian traffic
  -all civilians will be "black face"
  -ambient modules for better light and landscape effects
  -custom color corrections for island ambient

Notes:

*All this is executed by a single script in aprox 10 sec from mission beginging by a trigger or in the init.sqf*

*The script will be tweaked for best FPS and no errors*

*The script will have customized options for you to enable/disable*

*Besides the 2 armies there will be no addon required*

*Singleplayer and Multiplayer compatible*

*Vanilla Version and Ace 2 Version separate*

Now tell me what you think?

Is this project worth it?

What should i add?

Edited by lucilk

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Sounds great. The only thing I can think of is you should make a Vanilla Version first and then a separate ACE version.

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Ok guys here it is, new version of Duala - v1.2, bringing many fixes and upgrades.

isladuala11d.jpg

Situation

Since Molatia found oil on nearby island Hazene (NW), they upgraded infrastructure there and even paved most of the roads. Hazene is a vulcanic island. It features oil derricks, three towns, two army bases, heliport, a presidental palace, a mayor villa, small resort, oil depot and two ports. Radical Islamic Fighters for independent Hazene burned down both churches last week and in heavy clashes with Molatian army a large group took shelter in small village of Upeesdi, while others fleed to the jungle. Molatian army surrounded Upeesdi and burned it to the ground with only couple of rebels surviving the attack.

ISLA DUALA FOR ARMA 2

Version: v1.2

First Release: December 30th, 2009

Release Date: January 29th, 2009

VERSION LOG

===========

v1.2

- added oil-rich island of Hazena and small isle of Caspal (NW sector)
- added new house textures based on RL African infrastructure
- added grass cutter object to in-game editor
- added Embassy complex to Kinsella (SW part of town)
- added MikeBart's hemp plant
- moved posed guard towers to ibr_dtowns to ensure compatibility with Panthera 2.31
- fixed all bridge heights
- fixed water height
- improved sun lightning quality
- fixed small hut & guard hut heights on main Afrene checkpoint (by the bridge)
- fixed config error "Ruins" that appeared in Editor
- removed several street lamps to cut down electricity costs
- retrieved stolen papi light from the jungle (tnx Nazul)
- fixed tower height in Camp Noobia
- removed 9 tents with invisible wall (BIS warfare HQ object) and bugged fuel camo-tents
- removed pink coloured spots on ground near ruined bridge

FUTURE PLANS (v1.3)

============

- finish construction of island Vixena on SW (jungle, village, port, drug-factory)
- finish retexturing of buildings based on feedback
- add flag objects to editor of both countries
- upgrade Aeroporto Tasmera for AI takeoff/landing
- fix bugs that get reported

Latest readme can always be found here, island can be downloaded on my official islands website.

Please send in mirrors. Thanks. And remember... have fun :)

Edited by IceBreakr

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lol I got a mention in the change log. Im on the hunt for more lights!

How did you go with those crazy bump map textures?

Thanks for the new version too!!

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Damn that server you used is fast... i got like 2.5 Mb/s speed o.O

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