sir fragalot 0 Posted November 16, 2009 ... Yes, i know, whole underground object is still in development phase there will be next floor and then i can make paths for AI ;) This and more improvements will be contained in Nightstalkers: Shadow of Namalsk modification (release January, February 2010- i hope :D) ... that sounds totaly wicked hehe, looking forward to it. liked that sign you put down there Share this post Link to post Share on other sites
wjpenn 10 Posted November 17, 2009 (edited) please forgive me but ive hopelessly tried for like at least an hour of searching and trying to fix this install. forgive my ignorance please....everytime i install this map it crashes when loading the game at the main menu. any help would be greatly appreciated. shortcut is as follows -mod=@Namalsk the folder is in root directory with another folder called addons in it where all the Pbos are. Will Edited November 17, 2009 by wjpenn Share this post Link to post Share on other sites
sick1 13 Posted November 17, 2009 please forgive me but ive hopelessly tried for like at least an hour of searching and trying to fix this install. forgive my ignorance please....everytime i install this map it crashes when loading the game at the main menu. any help would be greatly appreciated. shortcut is as follows -mod=@Namalsk the folder is in root directory with another folder called addons in it where all the Pbos are.Will Are you using FPS saver or any other map changing mod? If so, thats your problem. Share this post Link to post Share on other sites
.kju 3244 Posted November 18, 2009 One more fix for ns.pbo/config.bin requiredAddons[] = {"CAData","CAMisc3"}; Share this post Link to post Share on other sites
.kju 3244 Posted November 18, 2009 Sorry last time me bugging for now. :D It would improve updating a lot, if you were to split your addons more into config, model and texture container. MoveObject from mikero allows you to easily mass repath inside p3d/rvmat/wrp. More info: PboDll - The ultimate BI file handling suite Good design - separate an addon in multiple PBOs Share this post Link to post Share on other sites
Sumrak 6 Posted November 19, 2009 Kju: ;) its ok, appreciate your help :) It would improve updating a lot, if you were to split your addons more intoconfig, model and texture container. Yep, i try to make some another pbo's (for example sounds and music), that would be good for ns.pbo, which is huge, because there are music tracks, sounds.. but, still, most space in ns.pbo takes models and textures, same case is ns2.pbo :rolleyes: maybe i can also make misc pbo :) I see, what i can do ;) Thanks again for your help and tips, Sumrak Share this post Link to post Share on other sites
thebarricade 7 Posted November 20, 2009 Fantastic island! Just one question: is it just me, and my setup, that find these types of "weeds" impassable? Found for example, here: Share this post Link to post Share on other sites
KNac 10 Posted November 20, 2009 Awesome map honestlly, do you plan more (and bigger) maps? Keep doing an excellent job! p.s: my first post goes to you hehe Share this post Link to post Share on other sites
Sumrak 6 Posted November 20, 2009 Thanks :) thebarricade: Yep, this tall grass is impassable, for now :) my plan is make this type with better texture and not impassable ;) KNac: :p yep, another islands projects are in development, but, for now, my main project is the Nightstalkers: Shadow of Namalsk modification, if i complete this mod, then i can start work on another smaller projects (2 maps :)) Sumrak Share this post Link to post Share on other sites
Psychopathus 10 Posted November 20, 2009 (edited) Fantastic island!Just one question: is it just me, and my setup, that find these types of "weeds" impassable? Yep, you can't go through them. When I played in this island for the first time I got stuck a couple of times...but I think you can step over them, dunno Edit: sorry Sumrak, we posted at the same time... Edited November 20, 2009 by Psychopathus Share this post Link to post Share on other sites
thebarricade 7 Posted November 20, 2009 Thanks :)Yep, this tall grass is impassable, for now :) my plan is make this type with better texture and not impassable ;) :bounce3: Share this post Link to post Share on other sites
Raunhofer 13 Posted November 24, 2009 You can fix that empty triangle thing. You have selected the wrong settings from the visitor, too small texture size I bet. Share this post Link to post Share on other sites
Sumrak 6 Posted November 25, 2009 You can fix that empty triangle thing. You have selected the wrong settings from the visitor, too small texture size I bet. I can't fix this, because i can't change to proper value in my visitor project, the smallest value is 50.0mx50.0m and i need maybe 40.0mx40.0m.. Share this post Link to post Share on other sites
KNac 10 Posted November 26, 2009 Hi, I've released last (2.048) warfare mission from Benny for Namalsk, if anyone is interested check in Benny's thread (more info). Share this post Link to post Share on other sites
Gutm@sher 10 Posted November 26, 2009 Cool, I'll check it out. Thanks KNac Share this post Link to post Share on other sites
Sumrak 6 Posted November 26, 2009 KNac: Nice, i'm going to try it :) Share this post Link to post Share on other sites
tcp 10 Posted November 26, 2009 ns_patch.pbo is definitely incorrectly signed in version 1.01. According to DSCheckSignatures. Share this post Link to post Share on other sites
Sumrak 6 Posted November 27, 2009 (edited) tcp: Yep, sorry, here, patch 1.02, there are addons from patch signed 100% correctly. ---------- Post added at 04:48 PM ---------- Previous post was at 04:48 PM ---------- Namalsk, version 1.02 Changelog and details: * Fixed - Bad detailed coordinates on map (missing one "0" in config, in grid format :D) - Tweaked positions of some objects. These models are still in development progress - final version will be avaible in February 2010. So ..this is patch for namalsk.pbo, that mean, that models are still same version (reason - size of pbo's ns.pbo and ns2.pbo). You can easilly update Namalsk, missions made on this island will be still fine. List of files: namalsk.pbo namalsk.pbo.NST.bisign ns_patch.pbo ns_patch.pbo.NST.bisign Namalsk_v1.02_readme.txt Installation: Extract files (namalsk.pbo, namalsk.pbo.NST.bisign, ns_patch.pbo, ns_patch.pbo.NST.bisign) into Nightstalkers\Addons\ folder or just into the Addons folder, where is Namalsk located. For this patch, you dont need previous patch, you can apply directly on Namalsk version 1.0 or you can just update version 1.01 to 1.02 of course :) Download: nightstalkers.cz FTP, 7z archive, 10MB http://www.nightstalkers.cz/down/index.php?soubor=namalsk_v12 Armaholic.com http://www.armaholic.com/page.php?id=7783 ArmedAssault.info http://www.armedassault.info/index.php?game=1&cat=news&id=3423 I apologize for the big delay, i had a lot of work. Edited December 21, 2009 by Sumrak Share this post Link to post Share on other sites
Daniel 0 Posted November 27, 2009 I'm getting a damaged file error after downloading. :/ Share this post Link to post Share on other sites
Kikuchiyo 0 Posted November 27, 2009 I downloaded it a few minutes ago and it extracted just fine. Great map. :) Share this post Link to post Share on other sites
.kju 3244 Posted November 27, 2009 Thanks a lot Sumrak! Share this post Link to post Share on other sites
Potatomasher 0 Posted November 27, 2009 Thanks. This has been my favourite map so far. Share this post Link to post Share on other sites
Daniel 0 Posted November 27, 2009 Either Chrome didn't like the file or it was just a random error. Working now either way! Share this post Link to post Share on other sites
Guest Posted November 27, 2009 Excellent work :) Release frontpaged on the Armaholic homepage. Namalsk Patch 1.02Namalsk Share this post Link to post Share on other sites
Mortal-K 0 Posted November 27, 2009 This is a great island Sumrak! Is it possible to make the big tower blocks in the city stronger? One pipebomb brings down the whole building and you are left with floating ladders. Share this post Link to post Share on other sites