desertjedi 3 Posted September 17, 2009 Great work on the mod! I'm using Vegetation_Low_Visuals_R_PROPER. I combined it with turning Terrain Detail to Very Low and am also using SAP Clutter. If that combination doesn't make sense for any reason, please let me know. Even with the above, IMHO, there's still too much vegetation in A2 and I really don't like the look of any of it. Maybe you could come out with the "Chernarus - Smooth as a Cue Ball" mod and then I could finally SEE what the hell I'm doing. :D Share this post Link to post Share on other sites
Mad-h 0 Posted September 18, 2009 Great work on the mod! I'm using Vegetation_Low_Visuals_R_PROPER. I combined it with turning Terrain Detail to Very Low and am also using SAP Clutter. If that combination doesn't make sense for any reason, please let me know. Even with the above, IMHO, there's still too much vegetation in A2 and I really don't like the look of any of it. Maybe you could come out with the "Chernarus - Smooth as a Cue Ball" mod and then I could finally SEE what the hell I'm doing. :D Hm on very low terrain level i have no grass at all, do you have? @ Mad-hPlease read again Report bad models. Do you mean i have to upload a mission? Isn't that enough that i have the same issues as cionara, with the same building? Well maybe i should test it with other builings, but i think it's the same, since that lod doesent meant to be used while the player is inside the building. Ok lets just say that it is the same with buildings that have interiors... Share this post Link to post Share on other sites
Flash Thunder 10 Posted September 19, 2009 Great Work Kju with the Proper_Low Visuals, I can get around 10FPS more with the mod and the graphics look better, keep up your stellar work. Share this post Link to post Share on other sites
CuDa 10 Posted September 19, 2009 hmm..can anyone else walk thru trees with this mod ?...1.04..is this why u get a 10FPS boost ? Share this post Link to post Share on other sites
r3volution 0 Posted September 19, 2009 Yeah was going to say I've noticed that all trees and fallen logs can be walked through, I'm using the low replacement. Don't know if this is because the distance lods don't have a physical presence or not, they seem to stop bullets but I'm not 100% sure. Share this post Link to post Share on other sites
Mad-h 0 Posted September 19, 2009 Where do you people get that old version? kju should really change the links to the new one... Share this post Link to post Share on other sites
evilfury 0 Posted September 20, 2009 (edited) Yeah was going to say I've noticed that all trees and fallen logs can be walked through, I'm using the low replacement. Don't know if this is because the distance lods don't have a physical presence or not, they seem to stop bullets but I'm not 100% sure. Its possible even without kyus mods. With original unmoded game. It happens to me in multiplayer though. SP is fine. Could somebody tell me where can I download bisign keys? I cant play multiplayer with proper mod. But it gives me 10fps more. Edited September 20, 2009 by evilfury Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted September 22, 2009 I can confirm a 10 to sometimes 20 fps increase around foliage while using Vegetation_Low_Visuals_R_PROPER :cool: ( 20 on those red bushes !) Share this post Link to post Share on other sites
Wolfrug 0 Posted September 23, 2009 (edited) These addons are great! Thanks to them I can actually play Arma 2 on my ancient rig (AMD Athlon 64 X2, 3800+ (@2ghz), 2GB ancient DDR, 8600 GT 512MB). I've tried both the Very Low and the Low versions (of both the buildings and vegetation stuff). Most of my settings are on Low anyway, except I can't stand Object Detail on less than Medium since that makes all the soldier/vehicle models LOD waaaay too close. My two complaints: 1) Trees Very Low.pbo makes certain trees 2D, even when standing right next to them. You can see a whole slew of these trees on the beach between Komarovo and Balota - usually these are thick and nice for cover. They're still there, they just....don't look very nice. If these particular trees could be fixed, that'd be great! The other visual oddities (such as certain clutter having a 2D decal for a bit too long) isn't gameplay breaking in any way. I can "fix" this by having the rest Very Low and leave the trees as Low, but the trees are generally the biggest FPS eaters, so.... 2) Both buildings low and very low make the cow shed-type buildings (ex. Mogilevka, 076101) completely unusable: they basically remain in a very low LOD even when entering. In Low, you can see the iron railings etc. inside, but in Very Low you can see through the walls etc (like no-clipping into a non-enterable building) when you manage to find the door. In both cases there's no animation etc. for the doors and you sort of have to guess where to enter. Problem is, the cow shed is a part of the largest pbo file (buildings2.pbo), otherwise I could've chosen not to load it. Aside from this, this addon is excellent! If someone could tell me how to fix the two complaints above, I can be on my merry way. Apologies if this has been mentioned before/is not within the scope of this project. Regards, Wolfrug Edited September 23, 2009 by Wolfrug Share this post Link to post Share on other sites
evilfury 0 Posted September 24, 2009 Does anyone play online with these mod? I keep getting kick out due to using it. I copied proper.bikey in my key folder and it doesnt work. Share this post Link to post Share on other sites
Inkompetent 0 Posted September 24, 2009 Does anyone play online with these mod? I keep getting kick out due to using it. I copied proper.bikey in my key folder and it doesnt work. The bikey is only for servers. What you need as a user is a pboname.ofpec-tag.bisign file in the same folder as the PBO itself Share this post Link to post Share on other sites
Maddmatt 1 Posted September 24, 2009 And remember that not all servers will allow it anyway. But maybe they could be convinced if you asked. Share this post Link to post Share on other sites
.kju 3245 Posted September 25, 2009 Please try GDT Mod Plants by HeinBloed and give him feedback. :) Share this post Link to post Share on other sites
Ringhejm 10 Posted September 26, 2009 Please try GDT Mod Plants by HeinBloed and give him feedback. :) Well I must say that whit your 2 mods. PROPER - Buildings Tweak Visuals - Low PROPER - Vegetation Tweak Visuals - Low I dont get any notic in my FPS I dont know if i ned to have more than those 2. But if i combine it whit GDT Mod I have some of 10 FPS and it loads the world much fast when i flush my memory. I dont know if I can combine those 2. I will try just the GDT mod and tjeck that by it self. Share this post Link to post Share on other sites
Mad-h 0 Posted September 26, 2009 Does anyone play online with these mod? I keep getting kick out due to using it. I copied proper.bikey in my key folder and it doesnt work. I used to use the low veg mod online, but since the best serers(ping/players wise) do not allow this mod i had to say goodbye to my great fps boost. There are servers though that have no mod restrictions, you just have to search. It more likely be a high ping low populated server, with people who does not speak english at all. :p Share this post Link to post Share on other sites
.kju 3245 Posted September 26, 2009 (edited) Updated first post: Various gameplay, visuals and sound tweaks out. Make sure to readthe readme for each and check the demo images Also signed versions of the object drawing distance tweaks are finally available. --- There will be a 'final' release of the 'reduced model complexity' tweaks the coming days. Without more detailed feedback I will make the vegetation pack based on Lee_H._Oswald suggestion. Unfortunately only Medicus has reported three types of buggy buildings. Without more detailed information, no more fixes will be added. Edited September 26, 2009 by kju Share this post Link to post Share on other sites
TAW_T-Bone 10 Posted September 26, 2009 Whoow kju good job. But this is so big i have no clue what to do with this all. Can you explain it a little? I don't know where to start reading.:butbut: Share this post Link to post Share on other sites
Nazul 10 Posted September 27, 2009 (edited) Thanks Kju for all the tweaks! Is there a way to make the compass smaller so it can be left on screen all the time? Its not unrealistic, i have a compass on a watch band i use for diving and bush walking. Edited September 27, 2009 by Nazul Share this post Link to post Share on other sites
.kju 3245 Posted September 27, 2009 Open that pbo, modify it and repack it. x and y are for position. Size is scale. Share this post Link to post Share on other sites
lee_h._oswald 0 Posted September 27, 2009 Has anyone tested if there are "fps killer" buildings in A2?(like the orange trees) It would be nice to know if the higher LODs could be used for them without much LOD changing ingame. MfG Lee Share this post Link to post Share on other sites
NoRailgunner 0 Posted September 27, 2009 Thanks for all Proper tweaks! Just wonder why you didnt make a page like wiki Proper:Mod for ArmA? Imho you get a better overview and you are faster instead of clicking: on readme, on <propertweak>addon, on bisign. Wouldnt it be more userfriendly if you make a "A2_ProperTweak_Pack" incl. all addons, bisigns and one readme + images? :idea: Share this post Link to post Share on other sites
.kju 3245 Posted September 27, 2009 After all the point is that you are do choose what you like. Sign files are not needed most of the time anyway (SP or server not having added the key). The readme should be possible to view online via the browser. Once Sickboy has fixed the display, it will look good. That said, you and anyone else is welcome to make packs, add them to the wiki page or more. There is a reason for using an open wiki. :) Share this post Link to post Share on other sites
NoRailgunner 0 Posted September 27, 2009 Great if its going to be a DH Proper-site like your "old" one: http://community.bistudio.com/wiki/PROPER:Mod :) btw are there addons which need CBA/XEH? Share this post Link to post Share on other sites
.kju 3245 Posted September 27, 2009 Hm so how is it different to the a2 PROPER wiki page? Share this post Link to post Share on other sites
NoRailgunner 0 Posted September 28, 2009 A2 ProperDH is with registration, bit unsorted/plain and with more clickclick (to get infos and downloads). A1 Properwiki much better overview and easier to use. Share this post Link to post Share on other sites