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FP : DR - News & Discussion

Will you be buy Dragon Rising?  

318 members have voted

  1. 1. Will you be buy Dragon Rising?

    • Yes, I definitely will buy it.
      72
    • No, I definitely won't buy it.
      96
    • I will decide based on the demo.
      131
    • I will decide based on reviews.
      26


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Again my point is the negativity that has been around from the very beginning, also the unfair attitude towards DR, like I said anything negative being taken as fact whether there is any evidence to back it up or even evidence to its contrary.

Well, in the beginning I was highly optimistic. My high hopes have been wittled away progressively by CM's ridiculous marketting practices, their lying devs, their strange gameplay decisions, and their engine that doesn't really seem to live up to the hype. I can't say that I've heard anything that would make a great dent in the growing body of aspects of the game I do not appreciate.

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I suggest to merge this thread with Military Humor. It's just so funny, I can't stop laughing :rofl:

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I was once wishing for an enhanced realism fps for 360 which ofp:dr once saying will be, but the more they spend time on the more it becames more like what UBI GRAW and RS:V turns out to be and thats driving me away, too much case study, and i have learn how not to listen to hype...

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I suggest to merge this thread with Military Humor. It's just so funny, I can't stop laughing :rofl:

Sad but true. Going elsewhere for a while to not wind up the topic. Or until more info comes out. Cheers.

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Ofp2 show screeshots looks nice,but i think reality we can find in playing game or from reviews.yoh

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Lol, many will play the demo and probably will end up buying it as this particular markt segment is small. And guess what, many will enjoy it! The only thing which is not good about OF: DR is simply the fact that you can't mod it (that is what I understood sofar, not sure if it also applies to the pc version). BIS has a good history for allowing mods on their software, it brings something else.

OF: DR can't be that bad as CM put tons of resources on the game. And sadly enough it will outsell Arma 2 in a big way. Let us just hope Operation Arrowhead blows OF: DR out of the water.

I, for one, like the big sandbox experience BIS brings.....still, I'll probably end up buying OF: DR for the pc if the demo is any good.

Edited by p75

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OF: DR can't be that bad as CM put tons of resources on the game.

And Hitler put tons of resources into WW2 and killing ethnic minorities, that wasnt all that great now, was it...

Throwing resources at things does not mean that they will be good... (Windows Vista, mayhaps? ;) ) :j:

And sadly enough it will outsell Arma 2 in a big way.

Still dont get why you're so hung up on sales... Counterstrike outsells OFP/ArmA but thats no huge crisis. Its almost as if you think people can only ever play one game at a time? Also, you're forgetting the cross-game benefits. A lot of clans/groups here would not want "the sort of person who would play DR" in their communities. Alternatively a lot of people might get DR, then discover they want more - the other alternative being ArmA or one of its incarnations.

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Throwing resources at things does not mean that they will be good... (Windows Vista, mayhaps? ;) ) :j:

I'm guessing by "bad" he means "bugged". Of course you can't make a great game simply by throwing a lot of resources at it, but at least you can make sure it's in playable shape. In the case of Arma2 we got a brilliant game that suffers from numerous bugs and unfinished / unimplemented features, probably due to lack of resources and resulting development time constraints.

OFPDR on the other hand has superior financial backing, so we can assume there will be a lot more and thorough QA testing than Arma2 recieved. (Though BIS have recently gone a long way to make up for this with the new beta release system.) Whether or not OFPDR can live up to its name is a different matter.

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Ive checked so many videos of that game now and i gag everytime i see that strutty running with the weapon up in the face at all times. Why is it so important to see the weapon at all times? Cause its cool? Looks like the guy running is some crossbreed of human+rabbit.

Some other games i dont like comes to mind when i see that...

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Well thank goodness that the BIS community is level headed and mature, and would never say, compare a rival to their preferred videogame to genocide.

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Well thank goodness that the BIS community is level headed and mature, and would never say, compare a rival to their preferred videogame to genocide.

Godwin's law. No one can escape it.

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Well thank goodness that the BIS community is level headed and mature, and would never say, compare a rival to their preferred videogame to genocide.

I agree. the post with "hitler" is really stupid. I can't even understand how he can use this kind of comparison

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I agree. the post with "hitler" is really stupid.

But you can't expect an intelligent reply to a stupid comment.

Anyway, who cares. Buggy or not, DR isn't living up to the hype IMO - I thought Codemasters could do better.

I still want to try a demo at least though. Release is getting close. A local store says October 15th.

Edited by Maddmatt

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But you can't expect an intelligent reply to a stupid comment.

At least someone gets it... :j:

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I have an outstanding question on the CM forums - wasn't a hard one.

I just wanted confirmation player made content can be added to the game, either no one knows or someones not saying..

Game won't be as modable as first thought maybe.

found some interesting info while surfing about: - source : http://www.legionofspartans.com/forums/index.php?showtopic=4369

I got no help from Ubi I was referring to GR.net as a great place for help.

Just for you, there are lead images when editing for your mission the one that shows up on selection that you can embed your logo or name into too. Lets me say if I was pre-making them I would use a layer program like photo-shop or the likes, save as PNG, BMP, JPG, GIF or TIF format and make them 32bit 512px X 512px.

;)

The game comes with English, German, Spanish, Italian & French Audio tracks.

This file was leaked but I aksed Cm about it and they were not concerned... so here

config_sku.xml

CODE

<?xml version="1.0" encoding="utf-8"?>

<!-- This is the configuration file for SKU-specific overrides -->

<config>

<configset name = "localisation">

<property name = "numberOfLanguages" value = "5" />

<property name = "language0" value = "en" />

<property name = "language1" value = "fr" />

<property name = "language2" value = "it" />

<property name = "language3" value = "de" />

<property name = "language4" value = "es" />

<property name = "numberOfAudioLanguages" value = "5" />

<property name = "audioLanguage0" value = "en" />

<property name = "audioLanguage1" value = "fr" />

<property name = "audioLanguage2" value = "it" />

<property name = "audioLanguage3" value = "de" />

<property name = "audioLanguage4" value = "es" />

<property name = "defaultLanguage" value = "en" />

</configset>

<configset name = "contentRestrictions">

<property name = "minimumAgeForMultiplayer" value = "15" />

</configset>

<configset name="PS3">

<property name="TitleId" value="TEST-12345"/>

<property name="NPCommId" value="NPWR00823_00"/>

<property name="NPCommSig" value="DefaultNPCommSig"/>

<property name="ServiceId" value="DefaultServiceId"/>

</configset>

</config>

and

Hardware settings...

hardware_settings_options.xml

CODE

<hardware_config_options>

<!-- Graphics Defaults - This category offers default overall graphical settings. -->

<category name="graphicsDetail" >

<option name="low">

<graphics_detail level="low" />

<graphics_card>

<resolution width="640" height="480" >

<refreshRate rate="60" />

</resolution>

</graphics_card>

<ref category="aspect" option="normal" />

<ref category="fullscreen" option="true" />

<ref category="vsync" option="off" />

<ref category="coverage" option="low" />

<ref category="ground_cover" option="low" />

<ref category="bulk_trees" option="low" />

<ref category="animation" option="low" />

</option>

<option name="medium" type="default" >

<graphics_detail level="medium" />

<graphics_card>

<resolution width="1024" height="768" >

<refreshRate rate="60" />

</resolution>

</graphics_card>

<ref category="aspect" option="normal" />

<ref category="fullscreen" option="true" />

<ref category="vsync" option="off" />

<ref category="coverage" option="medium" />

<ref category="ground_cover" option="medium" />

<ref category="bulk_trees" option="medium" />

<ref category="animation" option="medium" />

</option>

<option name="high">

<graphics_detail level="high" />

<graphics_card>

<resolution width="1024" height="768" >

<refreshRate rate="60" />

</resolution>

</graphics_card>

<ref category="aspect" option="normal" />

<ref category="fullscreen" option="true" />

<ref category="vsync" option="off" />

<ref category="coverage" option="high" />

<ref category="ground_cover" option="high" />

<ref category="bulk_trees" option="high" />

<ref category="animation" option="high" />

</option>

</category>

<category name="aspect" >

<option name="normal" >

<graphics_card>

<resolution aspect="0.0" />

</graphics_card>

</option>

<option name="4:3" >

<graphics_card>

<resolution aspect="1.333333" />

</graphics_card>

</option>

<option name="5:4" >

<graphics_card>

<resolution aspect="1.250000" />

</graphics_card>

</option>

<option name="16:9" >

<graphics_card>

<resolution aspect="1.777777" />

</graphics_card>

</option>

<option name="16:10" >

<graphics_card>

<resolution aspect="1.600000" />

</graphics_card>

</option>

<option name="5:3" >

<graphics_card>

<resolution aspect="1.666666" />

</graphics_card>

</option>

</category>

<category name="vsync" >

<option name="on">

<graphics_card>

<resolution vsync="1" />

</graphics_card>

</option>

<option name="off">

<graphics_card>

<resolution vsync="0" />

</graphics_card>

</option>

</category>

<category name="fullscreen" >

<option name="true" translation="on_off_on" >

<graphics_card>

<resolution fullscreen="true" />

</graphics_card>

</option>

<option name="false" translation="on_off_off" >

<graphics_card>

<resolution fullscreen="false" />

</graphics_card>

</option>

</category>

<category name="gamma" >

<option name="0.5">

<graphics_card>

<gamma level="0.5" />

</graphics_card>

</option>

<option name="0.6">

<graphics_card>

<gamma level="0.6" />

</graphics_card>

</option>

<option name="0.7">

<graphics_card>

<gamma level="0.7" />

</graphics_card>

</option>

<option name="0.8">

<graphics_card>

<gamma level="0.8" />

</graphics_card>

</option>

<option name="0.9">

<graphics_card>

<gamma level="0.9" />

</graphics_card>

</option>

<option name="1.0">

<graphics_card>

<gamma level="1.0" />

</graphics_card>

</option>

<option name="1.1">

<graphics_card>

<gamma level="1.1" />

</graphics_card>

</option>

<option name="1.2">

<graphics_card>

<gamma level="1.2" />

</graphics_card>

</option>

<option name="1.3">

<graphics_card>

<gamma level="1.3" />

</graphics_card>

</option>

<option name="1.4">

<graphics_card>

<gamma level="1.4" />

</graphics_card>

</option>

<option name="1.5">

<graphics_card>

<gamma level="1.5" />

</graphics_card>

</option>

<option name="1.6">

<graphics_card>

<gamma level="1.6" />

</graphics_card>

</option>

<option name="1.7">

<graphics_card>

<gamma level="1.7" />

</graphics_card>

</option>

<option name="1.8">

<graphics_card>

<gamma level="1.8" />

</graphics_card>

</option>

<option name="1.9">

<graphics_card>

<gamma level="1.9" />

</graphics_card>

</option>

<option name="2.0">

<graphics_card>

<gamma level="2.0" />

</graphics_card>

</option>

<option name="2.1">

<graphics_card>

<gamma level="2.1" />

</graphics_card>

</option>

<option name="2.2">

<graphics_card>

<gamma level="2.2" />

</graphics_card>

</option>

<option name="2.3">

<graphics_card>

<gamma level="2.3" />

</graphics_card>

</option>

<option name="2.4">

<graphics_card>

<gamma level="2.4" />

</graphics_card>

</option>

<option name="2.5">

<graphics_card>

<gamma level="2.5" />

</graphics_card>

</option>

</category>

<category name="coverage" >

<option name="low">

<coverage tolerance="1.0" />

</option>

<option name="medium">

<coverage tolerance="0.5" />

</option>

<option name="high">

<coverage tolerance="0.0" />

</option>

</category>

<category name="ground_cover" >

<option name="low">

<ground_cover lodScale="1.0" tilesPerLOD="24" />

</option>

<option name="medium">

<ground_cover lodScale="0.85" tilesPerLOD="49" />

</option>

<option name="high">

<ground_cover lodScale="0.7" tilesPerLOD="81" />

</option>

</category>

<category name="bulk_trees" >

<option name="low">

<bulk_trees tiles="1.0" />

</option>

<option name="medium">

<bulk_trees tiles="2.0" />

</option>

<option name="high">

<bulk_trees tiles="3.0" />

</option>

</category>

<category name="animation" >

<option name="low">

<animation quality="0" />

</option>

<option name="medium">

<animation quality="1" />

</option>

<option name="high">

<animation quality="2" />

</option>

</category>

</hardware_config_options>

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Whether or not OFPDR can live up to its name is a different matter.

To "it's" name ?! :confused:

Oh please don't treat OFPDR like something being original ... it's just a try of a copy of OFP, AA1 and AA2.

Codemaster only has withheld the name.

They never DID Operation Flashpoint.

It was all done by BI: The idea, the game, the openess of the gameworld.

I believe - but not sure about that - that even the name "Operation Flashpoint" was invented by BI, but that a single contract clause left Codemaster the right to use that name or trademark ...

Everbody else can try to build something like Operation Flashpoint, Microsoft, Ubisoft ... I would never call that "Operation Flashpoint", because it can only be a copy of the great game BI invented.

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lol at the OFP DR videos with FLIR, apparently everything except people and vehicles are at absolute zero! The night vision looks very good though.

The voice acting in this game uses the same system as ArmA 2... except they had proper voice actors...

This game is going to be more realistic than ArmA 2.

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I agree. the post with "hitler" is really stupid. I can't even understand how he can use this kind of comparison

Good thing he threw in the Windows Vista thing as another example of what he meant...

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Whether or not OFPDR can live up to its name is a different matter.

To "it's" name ?! :confused:

You have to chuckle when the grammar police get it wrong. There's no possessive apostrophe in a "its". You only add one as a replacement for the elided 'i' in "it is". Lay off the ganga!

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To "it's" name ?! :confused:

What Defunkt said.

Oh please don't treat OFPDR like something being original ... it's just a try of a copy of OFP, AA1 and AA2.

...

It was all done by BI: The idea, the game, the openess of the gameworld

....

Congratulations. You just took something I said as an afterthought and blew it completely out of proportion.

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This game is going to be more realistic than ArmA 2.

Please show me something that proves that. FLIR is only 1 aspect, compared to ArmA II's 100+.

And no, flashlights on weapons is not "more realistic".

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This game is going to be more realistic than ArmA 2.

LOL... if your buying OF-DR because of that you might get dissapointed :p

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