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FP : DR - News & Discussion

Will you be buy Dragon Rising?  

318 members have voted

  1. 1. Will you be buy Dragon Rising?

    • Yes, I definitely will buy it.
      72
    • No, I definitely won't buy it.
      96
    • I will decide based on the demo.
      131
    • I will decide based on reviews.
      26


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They will make a heap of cash from OFP-DR, but we will all know that it just won’t be a rival for arma2 on console anymore.

OFP-DR will be just another flash in the pan console game, no mission editor wtf were those guys thinking.

Must be a very happy day at BIS studios

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The problem is that I guess only people in the CM forums will end up being aware of the lack of editor in consoles. Mass buyers will probably not ask about it, or even not care about it. They will see a fancy soldier in the box, or a text in a magazine stating that it offers unlimited realism and open worlds unlike CoD and they will run to buy it. I really hope that eventual reviews on game sites and magazines will make justice and stay unbiased when reviewing both OFP:DR and ARMA2...

Hint for Clive: order your super-clever AI to program the editor for you!!

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Quote[/b] ]Hint for Clive: order your super-clever AI to program the editor for you!!

biggrin_o.gif

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Still, will OFP:DR have an editor mode? if not then I'm no way in hell gonna get DR.

yes

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Still, will OFP:DR have an editor mode? if not then I'm no way in hell gonna get DR.

yes

You should clarify, that according to the latest interviews, ONLY the PC version will have an editor.

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They may change it after the massive fan outcry though, who knows.

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Mission editor in the PC version was just confirmed in CM forums to be a windows standalone application. Does it means you would have to be Alt+Tabbing all the time to check an edited mission??

I guess this is due to a lack of time/resources. If they offer the mission editor as a separated application, it's kind of hard to include it in the console versions I guess... maybe in patches.

Can a console (PS3/XBOX360) game be patched? Sorry for my ignorance, I not much into console games...

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Mission editor in the PC version was just confirmed in CM forums to be a windows standalone application. Does it means you would have to be Alt+Tabbing all the time to check an edited mission??

Ah, another bad news...

It may be even worst than "alt tab" to check "on the fly" a mission you are working on.

You may even have to save it - close the editor program - (maybe compile the mission!!! who knows) - launch the game etc...

crazy_o.gif

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Mission editor in the PC version was just confirmed in CM forums to be a windows standalone application. Does it means you would have to be Alt+Tabbing all the time to check an edited mission??

Just as I thought.

Well, on the bright side this could mean more features within the editor.

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Mission editor in the PC version was just confirmed in CM forums to be a windows standalone application.

...

Can a console (PS3/XBOX360) game be patched? Sorry for my ignorance, I not much into console games...

Yes, console games can be patched and additional content added. Unless they offer an editor for consoles, too, this game's dead to me - I'm not going to buy a gaming pc just to try this. And yes, a seperate editor would be possible for consoles, too - but the great thing with the OFP/VBS/ArmA editor was always that you could setup and try all the stuff INGAME, instead of setting up the mission externally and then having to startup the game to see if everything was placed correrctly and worked as intended.

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To be honest, in the EGOTech video they mention that the editor will somehow feed the game with the latest mission data. In the video they click a button and suddenly the game appears with what it seems to be the latest changes in the edited mission.

(1:27)

I am still not sure if that is real or just faked... Guess we will know when it comes out.

PS: thanks for the info Daddl

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Still, will OFP:DR have an editor mode? if not then I'm no way in hell gonna get DR.

Lol jesus, I go to answer this and about 10 people get in before me! stop readin this off topic and go check out the new textures for the Kiowa!

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Crysis Sandbox editor is a standalone programme but it uses the same engine as the game, so it's "transparent" for the mission maker (It's actually the best editor I used ever).

It will probably be the same for DR on PC.

Particle effects (especially artillery) is top notch in the last video, sea is cool, the rest is pretty disappointing for a 2009 game... animations, textures, vegetation...

I'm guessing that the game is going overbudget in a recession time and that they will cut more features to hit the deadline asap and recover some cash.

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Mission editor in the PC version was just confirmed in CM forums to be a windows standalone application. Does it means you would have to be Alt+Tabbing all the time to check an edited mission??

I guess this is due to a lack of time/resources. If they offer the mission editor as a separated application, it's kind of hard to include it in the console versions I guess... maybe in patches.

Can a console (PS3/XBOX360) game be patched? Sorry for my ignorance, I not much into console games...

Hi someBoy,

Let me clarify for you how the Editor works.

All parameters & objects are edited in real time, when you want to test press F5 (for eg) and the editor will (in realtime) drop you into the game (the current mission edit) on the fly for testing, press F5 again & your back to the editor. There is no ALT-Tabbing out of one application & into another or loading another or compiling the scene or light mapping the scene (like in GRAW for example)... it's all on the fly (as we say).

Hope it helps...  smile_o.gif

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Gyus guys guys... in german new magazines is big press coverage about OFP DR. All is very disapointing.... i will not translate the stuff as im to busy but here are just some quotes (shortened and free translated by me) which made me laugh:

"PC Games:

OFP Dr is completely designed for realism (as they claim - added by mr.g-c), will there be a fuel system, so when longer driving on big island of Skila, fuel might get exhausted?

Sion Lenton: No we are not going that far with realism"

rofl.gif

"PC Games: Are there any civillians on the island?

Sion Lenton: No they all fled before (hehe)"

rofl.gif

However this is something i would like to be able to at least script for Arma2 too:

"PC Games: How is communication working online ?

Sion Lenton: bla bla chatter about command menu [......] The voice chat is made with military chain of command in mind. Squadleader only can directly communitcate with their fireteam leaders just like in the real battlefield.

Some quotes from Gamestar's big preview:

"Operation construction site"

"It is existing... we played it at codemasters, but that it will be released in summer 2009 is extremely unlikely."

"The biggest construction sites are the KI and the design and technology of landcape."

"The Streaming terrain has very ugly and major bugs still"

"The AI is really dumb, sometimes enemy AI sending out single guys one after each other to help a wounded comrade.

For us sitting in a bit distance, it is then really easy to snipe them down one after each other.

Even when Codemasters claiming that this as a Feature to simulate a AI with human mistakes, we correct them here and telling you "So stupid is not human on earth - this is a AI Bug!""

"There is a round interface showing the body of Mike and showing the hit-zones. When you hit in a "deadly" hit Zone, there will be a timer running down telling you when there is not enough blood in your vanes and the mission will be over "

"Incomming bullets get their direction shown, white means bullet has hit, red means hit in a deadly hit-zone"

"Compass everytime visible on top of screen"

"15 Missions, spread over two campaigns"

However i have to say that i like the morale system they seems to have included.

Own AI can deny orders if heavy suppressed or surround by enemies.

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I get the feeling that the truth is not being let on about DR's structural integrity. Pretty much all the previews on major gaming sites all cover the same aspects, but what mr.g-c has posted leads me to believe that some ulterior motive is the reason for previews at all. I wouldn't be the least bit surprised if the editors were handed an outline, and payed to publish their work on false info.

I could be completely wrong, it would be unwise to leave out the error factor. But seeing little to no progress in the latest trailer (which for all we know could have been made months ago) just doesn't seem possible to coexist with the exciting preview's that have been written.

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Quote[/b] ]...but what mr.g-c has posted leads me to...

You can be assured i only quoted the negative parts (besides one thing wiht the chain of comand).

Still you are right though, it seems the overall impression and the conclusions by the preview guys was rather average. They say it can be ndeed a great game when it comes bug-free, but Summer 2009 rushed-release is definably a "no-go".

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"The Streaming terrain has very ugly and major bugs still"

Something I expected. As I said before, you can't catch 10 years of development in just 2 years. Terrain streaming is harder to do than it looks, that's why there aren't many games going after it. Much easier to make the regular box shooter.

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A game is only as strong as its weak points (as is the case for many other things). And some of these negative points are the things that have struck games down in the past. But here's for hoping that BI will receive some proper competition! pistols.gif

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Quote[/b] ]...but what mr.g-c has posted leads me to...

You can be assured i only quoted the negative parts (besides one thing wiht the chain of comand).

Still you are right though, it seems the overall impression and the conclusions by the preview guys was rather average. They say it can be ndeed a great game when it comes bug-free, but Summer 2009 rushed-release is definably a "no-go".

Hello mr.g-c,

The German interview was done a fair while ago and you are reading it after many weeks of being made.

Here is an English Preview from around 2 weeks ago.

pdf download or read online

http://www.gamerzines.com/360zine/

Hard copy:

page1

http://farm4.static.flickr.com/3184/3406554837_e22767c980_o.png

page2

http://farm4.static.flickr.com/3316/3406555845_9dba2b2676_b.jpg

page3

http://www.flickr.com/photos/sir_polaris/3407365434/sizes/l/

I hope you get a clearer picture smile_o.gif

p.s. I believe the pictures were the X360 version.

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Actually that preview was brand new.... the date of release says: "03.04.2009, 15:52 Uhr", which is today and also that PC Games part is rather new (here the cut-off part: http://www.marc-ri.de/ofpdr.jpg )

EDIT: also i dont think you need to campaign here for OFP DR, not only that its the wrong forum, but also all we know is that the games sucks when released like it is currently. Thats it and thats a fact.  icon_rolleyes.gif

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Actually that interview was brand new.... the date of release says: "03.04.2009, 15:52 Uhr", which is today and also that PC Games part is rather new (here the cut-off part: http://www.marc-ri.de/ofpdr.jpg )

EDIT: also i dont think you need to campaign here for OFP DR, not only that its the wrong forum, but also all we know is that the games sucks when released like it is currently. Thats it and thats a fact.  icon_rolleyes.gif

Actually the interview was done like I said a few weeks ago the only thing 'brand new' is the publishing date tounge2.gif

What are you talking about? campaign? This is the BIS off topic forum and I'm letting you know that the previous interview you were referring to was old.

It is obvious that the game is not going to be released as is, it's in development, I can see all your after is a flame debate but like a wise soldier, you will have to look elsewhere.

I have as much right to be here as you

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