kheiro 10 Posted November 16, 2009 yes schaefsky exactly what I mean There was an error of understanding by some Manzilla I speak with vilas and not TUM. Share this post Link to post Share on other sites
schaefsky 0 Posted November 16, 2009 khero, the screenshot you linked is from Turkish Union Mod though, a mod that has nothing to do with vilas, I think. Share this post Link to post Share on other sites
kheiro 10 Posted November 16, 2009 I just put the imageTo illustrate the idea To vilas Was corrected image Share this post Link to post Share on other sites
NoRailgunner 0 Posted November 16, 2009 You mean a (semi-)trailer or "18-wheeler" - to transport vehicles and other heavy stuff. Share this post Link to post Share on other sites
manzilla 1 Posted November 16, 2009 You mean a (semi-)trailer or "18-wheeler" - to transport vehicles and other heavy stuff. That would be ill. Good call. Would it be possible to load and transport say a tank? Or is that something A2's engine has problems with? Share this post Link to post Share on other sites
the_shadow 0 Posted November 16, 2009 it could probably work with the "attach to" command... dont see a problem getting the tank/whatever to stay on the trailer.. the big problem would probably be the tow script.. but that too should be easier then in A1 Share this post Link to post Share on other sites
vilas 477 Posted November 16, 2009 yea, i am not coder, for me scripts are black magic ;) Share this post Link to post Share on other sites
marseille77 53 Posted November 16, 2009 (edited) I just put the imageTo illustrate the idea To vilas Was corrected image http://www.hobby57.com/photos/REVE3145.jpg A Faun Elefant from the German Bundeswehr (used since 1977). Also used by the Turkish Forces as Franziska Edited November 19, 2009 by Rellikki Quoted a hotlinked image Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted November 17, 2009 (edited) I just put the imageTo illustrate the idea To vilas Was corrected image http://www.hobby57.com/photos/REVE3145.jpg I know a guy who made/ported that exact vehicle for ArmA 1. He did not do a public release though. Edited November 19, 2009 by Rellikki Quoted hotlinked image Share this post Link to post Share on other sites
vilas 477 Posted November 17, 2009 (edited) in upcoming pack and CWR also BIS Ak-74 family weapons will be updated: http://www.armaholic.eu/vilas/scr/compare1.jpg http://www.armaholic.eu/vilas/scr/compare2.jpg pictures show example of BIS and my AK74 versions differences are enlighten in AK74 (real vs. BIS) but on AKS74U is not enlighten on picture i know those are very small differences, but i wanted to be as accurate as i can in both CWR and my new pack BIS AK models are good (better in other games) but still small things had to be changed (example: AK74 uses AK47/AKM front sight ) also in P85 there are mistakes like AK74 scope mount is from AKM (older version of mount) Edited November 17, 2009 by vilas Share this post Link to post Share on other sites
kheiro 10 Posted November 17, 2009 (edited) When will it relaese Edited November 19, 2009 by kheiro Quoted hotlinked images Share this post Link to post Share on other sites
vilas 477 Posted November 17, 2009 (edited) you should ask Turkish Union mod team, they will know, cause it is their addon probably new "attach to" Arma2 command also gives some possibilities (i am not mission maker, i don't know what possibility it gives) ____________ edit: to not loose info from previous site: ____________ in upcoming pack and CWR also BIS Ak-74 family weapons will be updated: http://www.armaholic.eu/vilas/scr/compare1.jpg http://www.armaholic.eu/vilas/scr/compare2.jpg pictures show example of BIS and my AK74 versions differences are enlighten in AK74 (real vs. BIS) but on AKS74U is not enlighten on picture i know those are very small differences, but i wanted to be as accurate as i can in both CWR and my new pack BIS AK models are good (better in other games) but still small things had to be changed (example: AK74 uses AK47/AKM front sight ) also in P85 there are mistakes like AK74 scope mount is from AKM (older version of mount) http://tantal.kalashnikov.guns.ru/media3/07lineupplates.jpg ___________________ edit: some progress http://www.armaholic.eu/vilas/scr/aks74p.jpg AKS74 from 1988 http://www.armaholic.eu/vilas/scr/rpk74m.jpg RPK74M Edited November 17, 2009 by vilas Share this post Link to post Share on other sites
stgn 39 Posted November 17, 2009 Going for accuracy you might wanna angle that rear end of the AKS74U receiver its not straight like a standard AK74. STGN Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted November 17, 2009 (edited) When will it relaese---------- Post added at 11:51 AM ---------- Previous post was at 11:49 AM ---------- Darkhorse When will it release I said he didn't do a public release... I don't know if he made it for somebody else or if he ported it from OFP or something but this was a project for him and a couple of friends. Meaning I doubt his version ever will release. I was simply trying to show you that that particular vehicle could be done. I'll have to ask him but maybe he had a way to get the vehicles to stick to the trailer in ArmA 1. (Pre Attach-to) Edited November 17, 2009 by Darkhorse 1-6 Share this post Link to post Share on other sites
Boris_Balzer 10 Posted November 17, 2009 Hey Vilas... P85 is really good work... just the some details are are incorrect. Tip BW units the backpack is wrong. Untill 1992 was that the normal backpack. the schoulder straps are ok I readed you don't have much time for edit, may be I can help by texturing for the vehicles. edit the national embles, for example NVA russain Share this post Link to post Share on other sites
vilas 477 Posted November 19, 2009 okay, BW backpack will be changed when i will be making P85 troop update concerning national symbols - it would require all models to rebinarise and etc. maybe not difficult work, but requires some time i don't have a.t.m. but pack is now on "to change" list as well as radio operators Share this post Link to post Share on other sites
dimitri_harkov 10 Posted November 19, 2009 Nice, looking forward to it! concerning the symbols: IF you ever have the time of doing these, please use the "HiddenSelections" method so addon makers may change skins and/or national symbols easily. 'Fixed Symbols' are a bit problematic... For example, I use your excellent PT-76 for my 'People's Republic of Chernarus' army - that looks a bit odd with Polish markings. (Sorry if I'm just too dumb to get it to work if you are using the HiddenSelections method already...). Greetings, D. Share this post Link to post Share on other sites
vilas 477 Posted November 19, 2009 okay, i know, but all requires rebinarising MLODs :) Share this post Link to post Share on other sites
vilas 477 Posted November 22, 2009 (edited) comparision: i started to work on new VSS, VAL, Vepr etc. so on picture comparision of my upcoming (w.i.p. not finished, not all made, wood not shaped yet) and BIS Arma2 VSS note: details of textures on barrel, mount for scope (BIS lacks mount rail) and some more picture from Oxygen, so quality of tex is middle http://www.armaholic.eu/vilas/scr/vssup1.jpg http://www.armaholic.eu/vilas/scr/vssup2.jpg Edited November 22, 2009 by vilas Share this post Link to post Share on other sites
lennard 447 Posted November 22, 2009 Do you have the mlod of Bis Arma2 Vss then? Share this post Link to post Share on other sites
caprera 0 Posted November 23, 2009 (edited) I love the new screens.... Do you plan also on making some scopes and/or a replacement for the units already availables in A2 ?? Edited November 23, 2009 by caprera Share this post Link to post Share on other sites
Jezza5555 10 Posted November 25, 2009 This is a great set of mods but am having a few issues with making a MP co-op game though. Mainly to do with pathing of AI which seems to ignore alot of the waypoints I set. Sometimes it ignores them completely and just heads for the last one. I also get a p85_config.pbo missing error occasionally even after its clearly loaded. I guess this might have something to do with the pathing problem. Its probably me but would be interested to know if anyone else has had these errors? Share this post Link to post Share on other sites
vilas 477 Posted November 25, 2009 what could path/way has to : new helmet, backpak, M16A1 instead of M16A4 , woodland instead of marpat , beige instead of flora camo ? P85 is new models for game, 1980-1990 instead of 2010 , and nothing in "gameplay" this mod do not change gameplay , it is just new models of weapons, units, vehicles, nothing more Share this post Link to post Share on other sites
dimitri_harkov 10 Posted November 26, 2009 (edited) @turzy I also get this strange 'p85_config.pbo missing'-error, but everything runs fine anyway. I never experienced your waypoint bug, however (and I did quite a lot missions for P'85 now, but who knows). @vilas: I noticed a small inconsistency in your groups and the equipment the soldiers have: e.g., in your Soviet platoon, the AT soldier has a p85_rpg7v_PSO, but the AT-Assistant carries ammo for the standard rpg7v (magazine: p85_PG7V)... This magazine type can not be used with the AT soldiers weapon. I guess the AT-Assistant should carry the 'p85_PG7VPSO' magazine instead? and: an error message when mounting the Marder 1A2: 'Cannot load texture vilas_npl\veh\cj5_okno.paa" Cheers, D. Edited November 26, 2009 by Dimitri_Harkov Share this post Link to post Share on other sites
manzilla 1 Posted November 26, 2009 Am I missing something? Wasn't there a file or list with all the units class names? I have the weapons class names but not the rest. I thought it was in here but search wasn't bringing it up. Share this post Link to post Share on other sites