domokun 515 Posted July 27, 2011 Just to let you know that last night I removed the mg_reload.pbo from my SLX folder because although the description in the readme sounds good "longer reload times for MGs" (despite recent improvements brought by patches, they still reload too quickly) I found that it removed the reload animation, thereby making the reload almost instant! Share this post Link to post Share on other sites
PFC Magician 10 Posted July 29, 2011 (edited) Just to let you know that last night I removed the mg_reload.pbo from my SLX folder because although the description in the readme sounds good "longer reload times for MGs" (despite recent improvements brought by patches, they still reload too quickly) I found that it removed the reload animation, thereby making the reload almost instant! but slx_modweapons_mgreload.pbo is too slow reload and no include all mg weapons (ukweapons RF3 FFAA RH) there is others mods making this better smk_anims.pbo (i use this one) good anim syncro with RH weapons pack Edited July 29, 2011 by PFC Magician Share this post Link to post Share on other sites
Grimfist 0 Posted September 6, 2011 Hi, i recently installed slx again, i forgot how good it was, but it kept crashing so i removed the troublesome pbo's and everything is fine. except one thing - after a fire fight there are enemy soldiers, and my soldiers who are dead, but are still standing in the aim position, i shoot at them and nothing happens they are just 'frozen' - does anyone get this issue and if so what pbo's do i need to remove? Share this post Link to post Share on other sites
dmarkwick 261 Posted September 6, 2011 Hi, i recently installed slx again, i forgot how good it was, but it kept crashing so i removed the troublesome pbo's and everything is fine. except one thing - after a fire fight there are enemy soldiers, and my soldiers who are dead, but are still standing in the aim position, i shoot at them and nothing happens they are just 'frozen' - does anyone get this issue and if so what pbo's do i need to remove? I've never seen this, do you get it every time you play? If so, disable everything but SLX & see if it's really that that's the problem. Share this post Link to post Share on other sites
RudyFaasse 10 Posted September 6, 2011 That is not an SLX exclusive bug, I had it with @TDNL once too (Dutch mod) And I think it is a standard ARMA bug Share this post Link to post Share on other sites
Grimfist 0 Posted September 6, 2011 well i disabled everything but my SLX folder but still had it, so i redownloaded it and deleted the old folder and it works fine now. it could have been an old version or some other addon in there. thanks anyway. Share this post Link to post Share on other sites
Gunter Severloh 4054 Posted September 6, 2011 after a fire fight there are enemy soldiers, and my soldiers who are dead, but are still standing in the aim position, i shoot at them and nothing happens they are just 'frozen' - does anyone get this issue and if so what pbo's do i need to remove? I had done extensive testing with SLX, even incorporated it into my latest mod COWarMod http://www.armaholic.com/page.php?id=14699 And have come across this bug which I only had with SLX, as of late playwith my mod I dont get this issue anymore, and feel it has something to do related to an existing bug ingame (vanilla) and SLX, something with graphics possible. All i can tell you on this. Latest bug list refer to the latest one for SLX: http://www.armaholic.com/page.php?id=14699 I might update it again as there are some files in that list I found to work without issues. But it is what it is for now. Share this post Link to post Share on other sites
HR4 Elite 10 Posted September 16, 2011 Can I use SLX with GL4 and ASR_AI, or would it be better to remove one of the other ai mods ? I have removed the files that are mentioned in the bug list. Ta Share this post Link to post Share on other sites
dmarkwick 261 Posted September 16, 2011 Can I use SLX with GL4 and ASR_AI, or would it be better to remove one of the other ai mods ?I have removed the files that are mentioned in the bug list. Ta I use exactly that mix and it seems to run fine. Share this post Link to post Share on other sites
HR4 Elite 10 Posted September 16, 2011 I use exactly that mix and it seems to run fine. Thank you, I will give it a go then.. Share this post Link to post Share on other sites
Dark SudoNix 1 Posted September 22, 2011 I deleted all those in the list. still getting a game freeze EVERY SINGLE TIME i fire rockets from the AH1Z... Share this post Link to post Share on other sites
Gunter Severloh 4054 Posted September 22, 2011 So you removed these files: For crashes, and freezing SLX_GL3 SLX_GL3_GiveRadios SLX_VehicleEffects SLX_NetCode SLX_TankCommanderGun SLX_ShotEffects Removing the following fixes the unscoping problems SLX_TankCommanderGun SLX_TankHatches for the Hpp file issues remove these slx_ace_fixes slx_aiskill slx_anim_swim What else are you running besides SLX? Share this post Link to post Share on other sites
virtualvikingx 19 Posted September 23, 2011 Mr. Serverloh, if I might tap into your considerable knowledge; would all/or any part of slx help improve the enemy AI on a dedicated server? Share this post Link to post Share on other sites
Gunter Severloh 4054 Posted September 23, 2011 I dont see why not, I never tested SLX on a dedicated, but I know it works client side when you join a dedicated, or rather a gameserver and you see the influence. Share this post Link to post Share on other sites
whiskeysoup257 10 Posted September 25, 2011 Thanks a ton for a great mod :) Couple questions though, with or without ACE I get the issue mentioned previously, a.k.a I have to disable Vehicle Effects or else my game freezes every time a vehicle gets hit with missiles etc. Any way to fix this? Also, might have been asked before but about the dismemberment addon, as is if a body is dismembered it always appears "burnt" as well, is this working as intended? Thanks again. Share this post Link to post Share on other sites
Gunter Severloh 4054 Posted September 25, 2011 Hello jodoog, I am not creator of SLX. Solus is, and he is no longer updating or working on the mod. Your questions have been asked many times. Until someone could fix, or update certain files of SLX such as the Vehicle Effects, then im afraid nothing will happen. The burnt look part of the dismemberment I believe was the intention, however I think that it was not final. Refer to my bug list for other files related to crashes and freezes: http://forums.bistudio.com/showpost.php?p=1958622&postcount=1583 any other questions then send me a pm or use the thread here for SLX related questions. Share this post Link to post Share on other sites
dmarkwick 261 Posted September 25, 2011 Also, might have been asked before but about the dismemberment addon, as is if a body is dismembered it always appears "burnt" as well, is this working as intended? The burnt dismemberment look is entirely deliberate, it is the most pragmatic way to employ the same effects no matter the unit it's applied to. Imagine how big this little addon would have to be if it had to model & texture each & every type of available unit in ArmA2/OA including all Blufor, all Opfor, all resistance & civilian models etc :) Share this post Link to post Share on other sites
Gunter Severloh 4054 Posted September 26, 2011 DMarkwick and I are the official reps of SLX now it seems :D Share this post Link to post Share on other sites
dmarkwick 261 Posted September 27, 2011 Nah - your the official rep, I'm just a fanboy :D Share this post Link to post Share on other sites
Gunter Severloh 4054 Posted September 27, 2011 Guess I am, lol But I hate to see a good mod go to waste and people not get their questions get answered especially when I had tested this alot, I mean I'm sure theres some things I could know more about but in general we have it narrowed down to where folks can play the mod without crashing and freezing, thats a plus. Not sure If I need to update the bug list, what you think DMarkwick, any thing I missed that should be on there, or is it good as is? Share this post Link to post Share on other sites
kroky 1 Posted September 27, 2011 I could not hold back on this so I have to post. Gunther I congratulate you for your support for SLX! I was the first (after Solus of course) to play OFP with SLX and I used the mod since day 0. Lately I dropped it because of many problems with stability and other mods that partly replace SLX. But I really honor you to continue support for one of the oldest and absolutely groundbreaking mods. Yes it's really a pity Solus is not working on it anymore. (But who knows, he already once took a break from SLX for over a year, but then came back.) Right now I am trying to find the optimal spot between: ACE2, ASR_AI, GL4, and SLX. Do you have a proposal which in your opinion is best using the above mods? Share this post Link to post Share on other sites
froggyluv 2136 Posted September 27, 2011 Yep, props to ya Gunter. I was one of the original Beta Testers for SLX but unfortunately I'm no coder and had no idea how solus did what he did :D I still miss the bullet cracks from OFP SLX, they were outstanding! He said they changed something in the sound system so he couldn't replicate the effect for Arma. Hopin he comes back (and gets a new PC) for Arma3 as with physx, ragdoll etc.. I can only imagine what SLX would morph into. Anyhoos, thanks and gonna give CoWar a spin. Share this post Link to post Share on other sites
Gunter Severloh 4054 Posted September 27, 2011 Thanks for the compliments guys, appreciate it. Maybe Solus will surprise us one day, maybe when Arma3 releases. to answer your question Right now I am trying to find the optimal spot between:ACE2, ASR_AI, GL4, and SLX. Do you have a proposal which in your opinion is best using the above mods? Well I'm not an expert and I'm sure theres others that can give a better answer or more in depth but based on what I tested so far with ACE2, ASR_AI, and have done with SLX, and little of GL4 in the past. I'd suggest of course remove the files from the bug list, remove the AI skills with ASR AI, leave the rearming files, and let GL4 do its thing. But it would be a matter of testing, optimal as in being stable smooth play or AI that dont kill you with 1 shot? Share this post Link to post Share on other sites
dmarkwick 261 Posted September 28, 2011 Right now I am trying to find the optimal spot between:ACE2, ASR_AI, GL4, and SLX. Do you have a proposal which in your opinion is best using the above mods? I also throw DAC into that mix, and I get great behaviours. DAC generated units will not use GL4, but it's possible to release units from DAC to GL4 if you need to. But in any case, if you just use DAC as background "noise" for your mission then all your other mission units will use GL4. One thing I also do is to mix & match them around, use them in varying combinations. You still get good gameplay, but it'll be different. Keeps you on your toes :) Share this post Link to post Share on other sites
sickboy 13 Posted September 28, 2011 Removing the AI skills from ASR; why, it's one of it's strenghts? They dont interfeir with ACE either as Robalo is responsible for both (ASR and ACE ai settings). Share this post Link to post Share on other sites