nuxil 2 Posted August 5, 2009 (edited) Hi All.. Update from 1.01 to 1.1 **** Features in Tvs 1.1 **** Flir on/off Flir color swap "normal/inverted" Hud color swap white/black Screen marker Marker tracker Toggle camera after release Zoom in/out Once you release a bomb/missile you use buttons to set things. Guided mode is the default mode with white hud with color cam.. Remember to level you plane before releasing a bomb/missile if you dont have a gunner. you dont want to crash into the ground when doing a long bomb run 2-4 KM altho you can exit the camera and correct you plane vectors then re-renter the bomb tv. *** Flir *** Press F in to activate Flir *** In Guided Mode *** Mousebutton 2 swaps hudcolor *** In Guided Mode with Flir *** Mousebutton 1 toggles flir colors Mousebutton 2 toggles hud colors Mousewheel changes brightness *** In Marker Mode *** Mousebutton 1 sets the marker pos Mousebutton 2 clears the marker "centers it" NB: Flir changes does not happen here Once the Marker is set. the bomb/missile will try align itself with the marker. However this is not 100 % presice. also need to work more on the code. In Marker Mode you can not change flir colors. you have to disable the Marker Mode *** Toggle Marker Mode / Guided Mode *** Left Shift toggles between Guided mode and Marker Mode. NB: Once you are in Marker mode and no Marker is set. the bomb/missile will freefall! NB: If you have set a marker. then disabled the Marker Mode. enabling it again will make the bomb/missile try to align with it. clear it or set new one if needed. *** Zoom *** To activate the zoom. you must press button 2 on the keyboard. "not numpad" NB: changing Flir Brightness can not be done while in zoom mode. *** Back to TV *** To go back to TV camera you have to press button 1 on keyboard. "not numpad" Some settings are remembered between drops. * Hud color * Flir brightness * Flir mode "normal/inverted" *** ?? Now HOW TO USE THIS IN MY MISSION ?? *** place a (empty) Plane / heli or whatever you want to use this on.. on the vehicles init put: AV8B LGB : TVS=[this,"Bo_GBU12_LGB"] execvm "TVS\scripts\init.sqf" F35B LGB : TVS=[this,"Bo_GBU12_LGB_F35"] execvm "TVS\scripts\init.sqf" A10 : TVS=[this,"M_Maverick_AT"] execvm "TVS\scripts\init.sqf" A10 : TVS=[this,"Bo_GBU12_LGB"] execvm "TVS\scripts\init.sqf" SU34B : TVS=[this,"M_Ch29_AT"] execvm "TVS\scripts\init.sqf" NOTE: Not All vehicles are suted to use this.. example ka52, m270, Tows. This is beacuse of a strange behavioure on the flypath of these weapons. but you can use it on them as long as you know the ammo name. Adding a 3rd argument. "true" will activate the action menu. allowing player to turn on/off tvs. SU34B : TVS=[this,"M_Ch29_AT",true] execvm "TVS\scripts\init.sqf" more info read the Readme file I have have not MP tested this. Please report issues if any.. Get it here. TVS V 1.1 oJrObaSF6bA Old version. bug fixes for 1.01 by tcp http://www.filefront.com/14835259/TVS1.01m.utes.7z/ real tv guided bomb/missiles "gbu 15" "agm 65" Edited November 14, 2009 by nuxil Script Update. Share this post Link to post Share on other sites
=SF=Hyrax 0 Posted August 5, 2009 very nice m8! will be incorparating into fute missions Share this post Link to post Share on other sites
kremator 1065 Posted August 5, 2009 Excellent nuxil ... i played your A1 version quite a bit. Share this post Link to post Share on other sites
JDog 11 Posted August 5, 2009 Very awesome! Download link isn't working for me though. Rapidshare is apparently lame. Try filefront? Share this post Link to post Share on other sites
Fortran 1 Posted August 5, 2009 Really nice Nuxil, loved the original for Arma1. Share this post Link to post Share on other sites
n.sipher 10 Posted August 5, 2009 Hello m8! this is really great.. although the file cant be downloaded any more. anychance of just put the code here in the forum. something wrong with the download page as it keeps getting me an error for 2days now. ;( Share this post Link to post Share on other sites
p75 10 Posted August 5, 2009 Nice work, looks great! Share this post Link to post Share on other sites
.kju 3245 Posted August 5, 2009 nice one nuxil :) dump.no ifile.it Share this post Link to post Share on other sites
nuxil 2 Posted August 5, 2009 Rapidshare is apparently lame. indeed. i just noticed it only allowed the file to be downloaded 10 times new link: http://www.megaupload.com/?d=XFBHYR2U minor update.. fixed so same weapon is set when you return to vehicle. + 1 mp bug thanks to all for the positive response :) Share this post Link to post Share on other sites
kremator 1065 Posted August 5, 2009 nuxil, Really enjoying playing with this ! Could you look at smoothing the control of the missile/bomb please as it seems to be very jerky in the down direction. This is especially noticeable when you use the AH1Z and the Hellfires. Cheers mate ! Share this post Link to post Share on other sites
nuxil 2 Posted August 6, 2009 Kremator sure thing. try it out now. minor update. http://www.megaupload.com/?d=TL1UWNT0 i could make it do tight turns & pitch. but that will be to unrealistic. i think the smoothness of the controll is as good as it can get now. i edit the 1st post with this downloade link Share this post Link to post Share on other sites
kremator 1065 Posted August 6, 2009 Sweet work mate ! Going to test it now and I'll get back to you ! ---------- Post added at 07:27 PM ---------- Previous post was at 06:54 PM ---------- nuxil, After some more testing I have found that it is still jerky. However when I changed the tvg.sqf internals to if (_my > 0.75) then { _pitch = _pitch + (_my /2);}; if (_my < 0.75) then { _pitch = _pitch + (_my - 0.5);}; It was as smooth as silk ! Great job mate ! Share this post Link to post Share on other sites
nuxil 2 Posted August 6, 2009 Kremator thank you.. That will give us a bit faster pitch down which is fine. i'll set thouse vaules in the script. QUestion. should i add in some more info dialogs like: speed, alt and direction minimap ? or will it be unessesary. keep it simple or add lots of gui shit ? Share this post Link to post Share on other sites
Smoot178 10 Posted August 6, 2009 (edited) Great work however I have noticed that the on off function doesn't work properly. You have to cycle through on and off a couple times before the off mode actually works. ---------- Post added at 09:15 PM ---------- Previous post was at 09:13 PM ---------- keep it simple or add lots of gui shit ? Perhaps a small keymap on the screen to show how to activate flir and all that would be nice :D But I wouldn't mind some cool gui elements :D I don't know how possible it would be but how about showing targets on the screen? You know how when you are targeting with a guided missile you can go through targets using tab? Have those target markers show up (but for all of them) Edited August 6, 2009 by Smoot178 Share this post Link to post Share on other sites
kremator 1065 Posted August 6, 2009 My edit makes it smooth up and down - strange ! Regarding the script - Keep it simple mate. Works perfectly as it is. You COULD convert it to an addon so that it was available ALL the time to those aircraft that could use it ! In fact thinking of this MORE ... what about putting it a TOWLauncher ! Gonna test that now :) I have found though that you can make the bombs drift to the ground if you give it enough +y axis :) Perhaps there needs to be a minimum speed for the bombs (missiles wont be a problem) A hint for FLIR is good. Minimap not needed. Share this post Link to post Share on other sites
nuxil 2 Posted August 7, 2009 Smoot178 thanks for the idea.. check out my 1st post now.. i edited it and uploaded new version.. Smoot178 I have noticed that the on off function doesn't work properly umm strange. anyone else got his issue ? try holding F a bit longer pherphaps. Kremator what about putting it a TOWLauncher it should be possible as long as you know the ammoname. however i have not tested this in arma 2. i did in arma 1 and the behaviour was stranger.. the tow missile had a verry strange flight model "wobbeling alot". dont know if this is the case in arma 2 Share this post Link to post Share on other sites
kremator 1065 Posted August 7, 2009 I had a little go at converting the TOW launcher but failed. The TOW fly pretty straight now ... not like in A1 ! Share this post Link to post Share on other sites
nuxil 2 Posted August 7, 2009 Tested in on the Tow. the missile flight modell is still wobbely. not suted for this scrips. another issue with turret based vehicles is that setdir is used insted og weapondir.. i gotta fix this later on.. so we can use the mlrs. :p Share this post Link to post Share on other sites
Nemorz 11 Posted August 7, 2009 This is awesome, it's just a shame ArmA2 didn't ship with some kind of Guided Missile System Share this post Link to post Share on other sites
Daniel 0 Posted August 8, 2009 Excellent work! We might use it as a stop gap for our guided bombs until someone implements the Sniper targeting pod. Share this post Link to post Share on other sites
kremator 1065 Posted August 8, 2009 The + are slightly below the actual targets. Share this post Link to post Share on other sites
Big_Daddy 10 Posted August 9, 2009 I'm noticing that the first missile/bomb are always going the wrong direction. Also, it would be nice to be able to break out of the control. If you've messed up on a bombing run, you have to wait until you can aim the bomb at the ground. But great work so far. very impressive. Share this post Link to post Share on other sites
Smoot178 10 Posted August 9, 2009 I'm noticing that the first missile/bomb are always going the wrong direction. I get this as well sometimes. Also, it would be nice to be able to break out of the control. If you've messed up on a bombing run, you have to wait until you can aim the bomb at the ground. Use the Escape key to exit the view. Share this post Link to post Share on other sites
Big_Daddy 10 Posted August 9, 2009 Cool, thanks.. Also, if you turn it on, off, on off, it seems that the first missile work. I'll test some more. Share this post Link to post Share on other sites
alpha9 10 Posted August 15, 2009 (edited) i got the TVS on and off menu but when its on i lunch hellfire but i get Resource NUX_TVS not found my bad its working now Edited August 15, 2009 by Alpha9 Share this post Link to post Share on other sites