Smoot178
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Mando Missile ArmA for ArmA 2
Smoot178 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Just curious to know if this is compatible with the BE edition of warfare. I've been trying to incorporate it but so far the only thing that works is the MMA score tool. -
Freezing an object in place
Smoot178 replied to Smoot178's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thats not what I am trying to do. It is a C130 in an airfield that I do not want pushed around, I dont care if anyone gets close. -
Freezing an object in place
Smoot178 replied to Smoot178's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
That works but like you said it bounces around. And I am simply trying to make it static. I have already locked it :D -
Freezing an object in place
Smoot178 replied to Smoot178's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Tried that already, it doesn't actually work. I've tried that using a sandbag wall as the anchor. Edit: And multiple other items. -
An have vigorously went through the comref and I cannot find a freeze command. I am simply trying to hold a vehicle in place from being moved/pushed out of where it is.
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Mando Missile ArmA for ArmA 2
Smoot178 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looking forward to a release :D -
Tv Guided Bombs/Missiles
Smoot178 replied to nuxil's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I get this as well sometimes. Use the Escape key to exit the view. -
Ambient Combat Module
Smoot178 replied to mechastalin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey everyone I am looking for some help here: I was looking for a way to allow this module to work with respawning. I've got a trigger that runs this whenever the player I want this to work with respawns: sleep 5; BIS_ACM synchronizeObjectsAdd [P2]; [1, P2] call BIS_ACM_setIntensityFunc; [P2, 100, 1000] call BIS_ACM_setSpawnDistanceFunc; [["USMC", "INS", "CDF", "RU", "GUE"], BIS_ACM] call BIS_ACM_setFactionsFunc; [0, 1, BIS_ACM] call BIS_ACM_setSkillFunc; [0.2, 0.5, BIS_ACM] call BIS_ACM_setAmmoFunc; ["ground_patrol", 1, BIS_ACM] call BIS_ACM_setTypeChanceFunc; ["air_patrol", 1, BIS_ACM] call BIS_ACM_setTypeChanceFunc; It doesn't work though. After the player respawns the script runs but stuff doesn't spawn anymore. Help :( -
Also: is there anything in the mission that would prevent USMC units from spawning using a module and not other factions such as CDF and RU?
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Tv Guided Bombs/Missiles
Smoot178 replied to nuxil's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Great work however I have noticed that the on off function doesn't work properly. You have to cycle through on and off a couple times before the off mode actually works. ---------- Post added at 09:15 PM ---------- Previous post was at 09:13 PM ---------- Perhaps a small keymap on the screen to show how to activate flir and all that would be nice :D But I wouldn't mind some cool gui elements :D I don't know how possible it would be but how about showing targets on the screen? You know how when you are targeting with a guided missile you can go through targets using tab? Have those target markers show up (but for all of them) -
That would do it :p ---------- Post added at 01:26 AM ---------- Previous post was at 12:00 AM ---------- By the way is there any reason why I would only see the missile warning in the editor?
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Removing hint on the flarelauncher.
Smoot178 replied to Howard's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Where did you get that AC-130? :D -
Can countermeasures of F16 be ported to other air units like SU34?
Smoot178 replied to Fintroll's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looking forward to the flares :D -
How to synchronize by trigger or script?
Smoot178 replied to splatsh's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm looking for an answer to the problem as well. -
This bit of script not working
Smoot178 replied to Smoot178's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Sleep 30; Cmodule synchronizeObjectsAdd Cplayer; Does not work either.