AnimalMother92 10 Posted December 9, 2009 i think i have learned a bit. so if you manually input -mod=@ACE;@ACEX into the parameters, it loads! however checking the boxes does nothing. and it seems there is some trouble with the program writing to the cfg file maybe. because i reverted to 1.6 and all the mods had =1 but under 2.0 they had =0 even though they were checked. very unusual, but i hope this helps you track down the source of the issue :) Share this post Link to post Share on other sites
CptArmA2 10 Posted December 9, 2009 i think i have learned a bit. so if you manually input -mod=@ACE;@ACEX into the parameters, it loads! however checking the boxes does nothing. and it seems there is some trouble with the program writing to the cfg file maybe. because i reverted to 1.6 and all the mods had =1 but under 2.0 they had =0 even though they were checked. very unusual, but i hope this helps you track down the source of the issue :) In 2.0.x the "ArmA II Launcher.cfg" holds all available mods, each "xyz.profile" holds the selected mods, that means all mods in "ArmA II Launcher.cfg" are always "=0". Do not edit the *.cfg or *.profile manually!!! Share this post Link to post Share on other sites
AnimalMother92 10 Posted December 9, 2009 In 2.0.x the "ArmA II Launcher.cfg" holds all available mods, each "xyz.profile" holds the selected mods, that means all mods in "ArmA II Launcher.cfg" are always "=0".Do not edit the *.cfg or *.profile manually!!! i havent edited, just looked at it. reverted to 1.6.4 for now Share this post Link to post Share on other sites
mpcom 10 Posted December 9, 2009 HI, this mod's are enable in the Laucher 2.0.1: beta cba ace acex Look : So will the Launcher launch ArmaII : Where is ACE ? :confused: Yes, the Profile is Saves, and yes I Delete the old config. Version 1.6.4 works fine Share this post Link to post Share on other sites
CptArmA2 10 Posted December 9, 2009 HI,this mod's are enable in the Laucher 2.0.1: beta cba ace acex Look : So will the Launcher launch ArmaII : Where is ACE ? :confused: Yes, the Profile is Saves, and yes I Delete the old config. Version 1.6.4 works fine Okay, now I understand! Sorry for that! Fixed in Version 2.0.2, it's online! Please test it and give me a feedback ... Thx, alpinestars Share this post Link to post Share on other sites
mpcom 10 Posted December 9, 2009 Hi, 2.0.2 works now fine ! Thx. Share this post Link to post Share on other sites
CptArmA2 10 Posted December 9, 2009 Hi,2.0.2 works now fine ! Thx. Good to hear Thank you in advance, alpinestars Share this post Link to post Share on other sites
technologickill 10 Posted December 9, 2009 Hi, first big thx for that great peace of software im using from the first version until 1.6.4. with 2.x im bit confused and wish the settings back to the launcher folder ... would be much easier and portable. wbg Share this post Link to post Share on other sites
CptArmA2 10 Posted December 9, 2009 Hi,first big thx for that great peace of software im using from the first version until 1.6.4. with 2.x im bit confused and wish the settings back to the launcher folder ... would be much easier and portable. wbg Why easier? Why portable? You do not have to edit the "ArmA II Launcher.cfg", therefore it is regardless where are the files saved. Please do not copy the "ArmA II Launcher.cfg" to other PCs etc., there is no guaranty that this will work, just let the Launcher create the necessary files! alpinestars Share this post Link to post Share on other sites
kroky 1 Posted December 9, 2009 Hi, I have got a question about the mod loading order: - does high priority mean that the mod folder will be loaded first or last? For example: If I put @ACE on the top of the priority list will it be like: -mod=@mod;@mod;@mod;@ACE or -mod=@ACE;@mod;@mod;@mod? Share this post Link to post Share on other sites
nicke157 10 Posted December 9, 2009 (edited) I can only add one mod :( EDIT: Okey, found the solve now. Edited December 9, 2009 by nicke157 Share this post Link to post Share on other sites
HapShrap 10 Posted December 9, 2009 Hi, Love the launcher and like the upgrade to having profiles, however I have one issue that when I select the beta it doesn't save with the profile. I didn't see a separate checkbox to say launch the beta so figured it had to be selected as an addon? Cheers Hap. Share this post Link to post Share on other sites
CptArmA2 10 Posted December 9, 2009 Hi,I have got a question about the mod loading order: - does high priority mean that the mod folder will be loaded first or last? For example: If I put @ACE on the top of the priority list will it be like: -mod=@mod;@mod;@mod;@ACE or -mod=@ACE;@mod;@mod;@mod? will load with this option -mod=@mod;@mod;@mod;@ACE Share this post Link to post Share on other sites
Sneaker-78- 0 Posted December 9, 2009 nice update , but there is no check box for the beta exe file anymore ? Share this post Link to post Share on other sites
CptArmA2 10 Posted December 9, 2009 nice update , but there is no check box for the beta exe file anymore ? That's right, the beta exe will be chosen if you select the beta mod! Share this post Link to post Share on other sites
victim913 10 Posted December 9, 2009 (edited) Perfect. It works now. thanks. Edited December 9, 2009 by victim913 Share this post Link to post Share on other sites
von_paulus 0 Posted December 10, 2009 Great. ACE is working now. Thanks CptArmA2! Share this post Link to post Share on other sites
AnimalMother92 10 Posted December 10, 2009 thank you! fixed my problems :D Share this post Link to post Share on other sites
CptArmA2 10 Posted December 10, 2009 All, I added a reset function. Please use this function, if you have problems concerning endless detection of mods etc. CAUTION: It will delete all settings and profiles. I hope now, everything runs fine :rolleyes: Thx, alpinestars Share this post Link to post Share on other sites
miller 49 Posted December 10, 2009 Great, reset function, good idea. thanks for new version ;) Share this post Link to post Share on other sites
EricStephenVorm 0 Posted December 11, 2009 Uh... where exactly is the reset function? My launcher suddenly went crazy today and won't work. It just keeps telling me there's new mods detected, but when I hit okay it keeps cycling back again endlessly. I can't find a reset button anywhere... Thanks. Great tool otherwise. By far the best I've ever used. ---------- Post added at 12:46 AM ---------- Previous post was at 12:39 AM ---------- Oops. Nevermind. I checked your website. Thanks. Share this post Link to post Share on other sites
miller 49 Posted December 11, 2009 (edited) Under setting, tab 5 The red ring: ;) Klick for larger Edited December 11, 2009 by Miller Share this post Link to post Share on other sites
Spock 12 Posted December 11, 2009 (edited) I'm sorry to say but 2.03 doesn't fix the endless detection loop for me, which started with release version 2.0. I've used the reset button and also manually deleted the entire %APPDATA%/ArmA II Launcher folder to no avail. My mods are all in a subdirectory of the main ArmA2 folder (called 'Mods'), sorted into further subdirectories by type (AI, sound, etc). This setup worked perfectly with launchers version 1.6.4 and earlier. Any ideas? *edit* Windows 7, home directory and most subfolders redirected to D: drive, however %APPDATA% is still in expected place (C:\Users\<USERNAME>\AppData\Roaming) Edited December 11, 2009 by speedwaystar Share this post Link to post Share on other sites
markushaze 10 Posted December 11, 2009 Works like a charm here. I keep the MOD folder in ARMA 2 .dir with @ in front. example: @ACE @ACEX @JTD @warparticles @xxx This way everything works great. Danke CptArmA2 Share this post Link to post Share on other sites
blackpulpit 10 Posted December 14, 2009 I keep getting this when I run the addon loader... shaders not valid (mismatch of exe and data?) Share this post Link to post Share on other sites