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Mark XIII (DayZ)

HiFi - Single Sound Modules (Weapons BETA released!!)

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Sorry guys, I was hoping someone would mirror it but it appears otherwise. I'll try to organise something but my net speed isn't the best tonight..

Again sorry.

I'm sure we'll survive :D

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Front page updated, please take the time to read...

Yoma & regular link available. please though, if you know how to use yoma's addonsync please do. The 'standard' complete package is on a TEMP mirror. so please some mirrors would be appreciated.

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Guest

[edit]

Ahum, note to myself to refresh before posting :)

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This is what I've been waiting for Mark. Thank you very much! Downloading now.

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Very nice sounds, I especially like the sonic cracks and trail-offs.

What is the compatibility between this and @ACE_SM?

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I just download it form armaholic and tried it. Descent! Amazing! But I find a glitch, there is no the sound of pulling bolt after each shot for M24 or M40A3,hope it could be added.

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Isola

You can have it already, you have to move sounds don't want into a disable folder, other than that HiFi has mainly weapon sounds now, and TRSM has vehicles.

Edit:

Great new sounds, just have been bought a new headset, and it almost blew my brain out of my head :D

Edited by Banderas

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what about the compatibility between Hi-fi and TRSM?

http://forums.bistudio.com/showthread.php?t=93872

Just put HiFi after trsm in your command-line startup and you will find that you'll hear trsm sounds that HiFi does not have at the moment.

Very nice sounds, I especially like the sonic cracks and trail-offs.

What is the compatibility between this and @ACE_SM?

Again just put Hifi after ace_sm in your command-line startup.

Edited by [KH]Jman

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Sorry, is this ACE specific? On startup I get Hifi_littlebirds requires ACEX, however I can't find Hifi_Littlebirds anywhere to remove. Then game crashes stating invalid crew Civilian.

Please help........

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Sorry, is this ACE specific? On startup I get Hifi_littlebirds requires ACEX, however I can't find Hifi_Littlebirds anywhere to remove. Then game crashes stating invalid crew Civilian.

Please help........

You can delete the Ah6.pbo to get rid of that.

I included the littlebird sounds I made for the ACE2 MH/AH6, so if you don't use ace remove the ah6 pbo :D

However i got more errors. I loaded editor and got several errors something about makarov & scope and the mission failed to load into editor.

These errors came without ACE2.

Any help ?

These are the exact errors

No entry Bin\config.bin/cfgweapons/makarovSD.scope

No entry Bin\config.bin/cfgweapons/makarovSD.selectionfireanim

Edited by Potatomasher

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Warning Message: Addon 'hifi_LittleBirds' requires addon 'acex_main'

Warning Message: Addon 'hifi_LittleBirds' requires addon 'acex_c_vehicle'

Warning Message: Addon 'hifi_LittleBirds' requires addon 'acex_m_veh_mah6'

Warning Message: Addon 'hifi_LittleBirds' requires addon 'acex_t_veh_mah6'

Warning Message: Addon 'hifi_LittleBirds' requires addon 'acex_s_veh_mah6'

This is becouse it requires the Little Birds from A.C.E. 2.

Remove: "@HiFi_Air\AddOns\HiFi_AH6.pbo" to slove this problem.

Warning Message: No entry 'bin\config.bin/CfgWeapons/MakarovSD.scope'.

Warning Message: '/' is not a value

Warning Message: Error: creating weapon MakarovSD with scope=private

Warning Message: No entry 'bin\config.bin/CfgWeapons/MakarovSD.nameSound'.

Warning Message: '/' is not a value

Warning Message: No entry 'bin\config.bin/CfgWeapons/MakarovSD.type'.

Warning Message: '/' is not a value

Warning Message: No entry 'bin\config.bin/CfgWeapons/MakarovSD.simulation'.

Warning Message: '/' is not a value

Warning Message: No entry 'bin\config.bin/CfgWeapons/MakarovSD.muzzles'.

Warning Message: Size: '/' not an array

Warning Message: No entry 'bin\config.bin/CfgWeapons/MakarovSD.selectionFireAnim'.

Warning Message: '/' is not a value

This is becouse there was made something wrong in the config.

Remove: "@HiFi_Weapons_Long\AddOns\HiFi_PMSD.pbo" to slove this problem.

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Yes, as stated earlier this was released by mistake in a non final state. But it was good enough and for now people can disable whatever module that gives them problem.

Its good that people report everything they see so I can fix it.

OK - Fixes so far based on your feedback

-HiFi_AKS74UN dry and reload sounds

-HiFi_H_RIFLE correct requiredaddon[]

-HiFi_M203 fixed so handgrenades doesnt inherit sounds

-HiFi_MGP25 fixed so handgrenades doesnt inherit sounds

-HiFi_PMSD fixed class inheritance

-Moved HiFi_AH6.pbo into an "ACE_archive"

About the other errors that been reported (like the missing bolt sounds for M24 and M40). Make sure you have the latest version and not the first beta.

Edited by andersson
update

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About the other errors that been reported (like the missing bolt sounds for M24 and M40). Make sure you have the latest version and not the first beta.

With the previous version I didn't miss that sound, but in the one I downloaded yesterday from KH YAS, also I've encountered a grenade launcher reload sound after throwing a handgrenade, and bolt-action sound when reloading pistols.

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Ok, well the version I have doesnt have those problems. So when its up yours will hopefully disappear :)

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Yes, as stated earlier this was released by mistake in a non final state.

Thank god for that mistake because this is brilliant, HUGE improvement from first beta :cool:

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andersson: There was a FFAR problem when i tested it. Firing for example 5 rockets semi fast made me hear the 1st all out and then automatically the second "swosh". After that nothing more. So instead of hearing a FFAR rocket engine fire off per shot rocket there is the first coming on as it should and after that another one playing out after the first is done, and then nothing. (rocket engines - not impacts that is).

Dont know if this was some fluke when i was playing only, but worth checking into.

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Yes Alex72, I have experienced that. I think MarkXIII is better answering that one, if it is an engine limitation or something we can do.

Btw. environment is updated too.

Tweaked the sound of sea down to vanilla level. It was too loud.

Made wind a factor for rain, trees and sea volume. The more wind the stronger sound.

Also added special rain sounds for sea, forrest and houses.

As it now depends on where you are and wind the rain will be much more dynamic.

If you get closer to the sea you will notice that the rainsound changes slightly to a sound where rain hits the water. The same with forrest and houses. As the wind picks up you will hear "rain gusts". Subtle but nice imho.

Im also fixing the last weapon configs for MarkXIII (throw, put and so on). Next up is also arty.

But now some food, I'm having a superbowl monday...

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Btw. environment is updated too.

Tweaked the sound of sea down to vanilla level. It was too loud.

Could you guys please set the sound of the sea a little lower than vanilla, thats already too loud :)

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