Max255 59 Posted March 26, 2010 Great to hear it! Can't wait... Share this post Link to post Share on other sites
buliwyf 4 Posted March 26, 2010 Will the height problem be fixed? If you fly 20m high, the HUD will show you 0m... :rolleyes: Share this post Link to post Share on other sites
AnimalMother92 10 Posted March 26, 2010 Sweet, looking forward to the update :) Share this post Link to post Share on other sites
smiley nick 51 Posted March 26, 2010 Will the height problem be fixed? If you fly 20m high, the HUD will show you 0m... :rolleyes: Yep, this is due to the roadway LOD, not sure if we can fix this one. I'll try my best. Share this post Link to post Share on other sites
manzilla 1 Posted March 26, 2010 Nick, Thanks for the ACE2 compatibility as well!!! Kick a$$! Share this post Link to post Share on other sites
vengeance1 50 Posted March 26, 2010 Awesome news! Looking forward to this! Share this post Link to post Share on other sites
Wastelander 10 Posted March 26, 2010 Update report• Fastropeing, with the feature of having to "get out" and walk to the edge of the ramp during flight Theres only a few things left, wont be long Won't this be a little difficult to do ? :) Share this post Link to post Share on other sites
smiley nick 51 Posted March 26, 2010 Won't this be a little difficult to do ? :) As long as you don't rush out like an idiot. The feature can only be activated when the pilot engages auto hover, and the helicopter is stationary. AI or human controlled, providing you don't move the joystick/keys its a very stable platform to walk on and select the action. Share this post Link to post Share on other sites
manzilla 1 Posted March 27, 2010 That sounds like an awesome feature. Like some of the ACE2 features it's only a problem if, as Smiley Nick said, one acts like an idiot. Features like this have definitely grown on me over the life of OFP/A1/A2. I was never a fan of that much immersion in games but now even the small stuff like this just makes the whole A2 experience much more fun. Share this post Link to post Share on other sites
ahawkins 10 Posted March 29, 2010 Is there any chance of getting this done in a Nightstalkers livery? Share this post Link to post Share on other sites
sniped222 10 Posted April 7, 2010 Hey there i really like this helicopter but i just wondered how i can fix an issue I'm having. i can open the ramp fine and close it but i don't understand how to get into the passenger seats the only way in that i can find is if you stand out 10m to the rear of the helicopter and get into "mid air" and then your in. please could some one help me thank you Share this post Link to post Share on other sites
Daniel 0 Posted April 7, 2010 Yep, it's a known bug, should be fixed in the next release. Share this post Link to post Share on other sites
sniped222 10 Posted April 7, 2010 Yep, it's a known bug, should be fixed in the next release. Awsome thank you How active is this project i.e when is a release expected? Share this post Link to post Share on other sites
Herbal Influence 10 Posted April 7, 2010 Absolutely great thing! I can run in and I can even kill passengers ... ;-)) Never seen this before ... and the sound is great also ... I immediately remembered having heard the noise in real life. Is it a sampled real life sound? Is there any mission using this already? At best a crcti on Everon ? ;-) Share this post Link to post Share on other sites
Kristian 47 Posted April 7, 2010 I totally missed out that last update news, ACE2 compatable: win! This will kick just.. so much ass. :p Hope to be flying this bugger reeeeaaaaaaal soon Share this post Link to post Share on other sites
eggbeast 3685 Posted April 7, 2010 Is there any mission using this already? we got it in evolution panthera and evolution brit sahrani get em here: http://forums.bistudio.com/showthread.php?p=1604135 you'll hate me for making your lovely creation unreal... if(_type == "RAF_Chin47") then { _weapons = weapons _vec; _vec removeMagazine "300Rnd_25mm_GAU12"; _vec addMagazine "300Rnd_25mm_GAU12"; if(not ("GAU12" in _weapons)) then {_vec addweapon "GAU12"}; _vec removeMagazine "4Rnd_FAB_250"; _vec addMagazine "4Rnd_FAB_250"; if(not ("AirBombLauncher" in _weapons)) then {_vec addweapon "AirBombLauncher"}; _vec removeMagazine "38Rnd_FFAR"; _vec removeMagazine "38Rnd_FFAR"; _vec addMagazine "38Rnd_FFAR"; _vec addMagazine "38Rnd_FFAR"; if(not ("FFARLauncher" in _weapons)) then {_vec addweapon "FFARLauncher"}; }; but it's so lovely having all this weaponry.... just floating about the battlefield maiming all in our path. lovely flight controls guys Share this post Link to post Share on other sites
smiley nick 51 Posted April 7, 2010 (edited) Awsome thank youHow active is this project i.e when is a release expected? Its being MP tested atm with the Taskforce 86 unit , just fixing the last issues ready for release. :) @Herbal Influence Yep, the sounds were taken from RL samples, the new sounds have had an upgrade, and should sound a lot better than the last lot. @sniped222 Yep, this was due to a previous memory point being moved far back to allow an old Arma ACE parachute system to work. The eject location would clip inside the chopper if it was any closer. Edited April 7, 2010 by Smiley Nick Share this post Link to post Share on other sites
das attorney 858 Posted April 7, 2010 Will the new Chinook use the same paths on the editor? I'd like to know need to re-edit missions to delete the old Chinook and add the new version, or if will drop in without any further editing (as long as the old pbo is removed of course). :) Thanks, DA Share this post Link to post Share on other sites
smiley nick 51 Posted April 7, 2010 Will the new Chinook use the same paths on the editor? I'd like to know need to re-edit missions to delete the old Chinook and add the new version, or if will drop in without any further editing (as long as the old pbo is removed of course). :)Thanks, DA Yep, you can simply replace or overwrite and all missions will be fine. All the features are built into the Chinook once placed in the editor, so no need for any extra triggers or modules. Its all available in one multi role package. :) Share this post Link to post Share on other sites
AnimalMother92 10 Posted April 7, 2010 Sounds like a sweet update :) Share this post Link to post Share on other sites
Tanngrisnir 10 Posted April 7, 2010 Absolutely cannot wait for the next update. :) Share this post Link to post Share on other sites
das attorney 858 Posted April 7, 2010 Thank you :) Looking forward to it. Share this post Link to post Share on other sites
Stagler 39 Posted April 8, 2010 Its coming along swimmingly. Trust me Share this post Link to post Share on other sites
konyo 14 Posted April 9, 2010 Any WIP pics? Such as the cargo sling? ;) Share this post Link to post Share on other sites
Lexen 10 Posted April 9, 2010 Hot damn. I love this helicopter. Glad to see the work being done on it. Share this post Link to post Share on other sites