Kristian 47 Posted April 9, 2010 Any WIP pics? Such as the cargo sling? ;) AFAIK the cargo sling works like in ACE mod. :) Share this post Link to post Share on other sites
konyo 14 Posted April 9, 2010 AFAIK the cargo sling works like in ACE mod. :) Ohhh.. i never seen pics of it anyway lol :p Share this post Link to post Share on other sites
Tankbuster 1746 Posted May 5, 2010 The cockpit windows are missing when viewed from the outside, but visible from the inside. Share this post Link to post Share on other sites
konyo 14 Posted May 6, 2010 The cockpit windows are missing when viewed from the outside, but visible from the inside. Yeh a new update is comming out in the new few weeks hopefully :) Should fix this :) Share this post Link to post Share on other sites
Tankbuster 1746 Posted May 6, 2010 OK cool. I was having flashbacks to 2005 OpF when I saw the red canvas seats in the back! :D Share this post Link to post Share on other sites
Kristian 47 Posted May 6, 2010 OK cool. I was having flashbacks to 2005 OpF when I saw the red canvas seats in the back! :D Tell me about it :p Share this post Link to post Share on other sites
bigskill 10 Posted June 3, 2010 Any News About the Update? :) Share this post Link to post Share on other sites
konyo 14 Posted June 4, 2010 Any News About the Update? :) I second your sentance :D lol Share this post Link to post Share on other sites
Gruman 123 Posted June 4, 2010 Well, only thing i can say is, that smiley has taken a break from Arma and has given all the files over to Ardvarkdb. The last version i could play, looked great. Just be patient. Im sure the people behind the Chopper will do their best to fix the remaining things. :cool: Share this post Link to post Share on other sites
ardvarkdb 104 Posted June 5, 2010 There should be a release sooner or later. Need to go through and fix up some animations I was working on for Smiley and remove some scripts that weren't working 100% and don't know how to finish them. Share this post Link to post Share on other sites
kabong 1 Posted June 5, 2010 Great news! Thanks for the update. Looking forward to the release "when it's done". ;) Share this post Link to post Share on other sites
Kristian 47 Posted June 5, 2010 yeah, tho we will have a BIS quality one in less than a month, this will still come in handy for those who wont/can't buy OA :) Share this post Link to post Share on other sites
fighterman 10 Posted July 31, 2010 whats the attach to command for the rear gunner Share this post Link to post Share on other sites
Gruman 123 Posted July 31, 2010 whats the attach to command for the rear gunner I dont get your question? There was never a backgunner in the RAF Chinook releases. Could you be e little more specific? Thanks Share this post Link to post Share on other sites
Fox '09 14 Posted July 31, 2010 yeah, tho we will have a BIS quality one in less than a month, this will still come in handy for those who wont/can't buy OA :) except bi ones aren't made with the same amount of love. Share this post Link to post Share on other sites
fighterman 10 Posted July 31, 2010 in the documentation it says it is possible to attach a rear gunner Share this post Link to post Share on other sites
konyo 14 Posted July 31, 2010 in the documentation it says it is possible to attach a rear gunner Think it's with the Attachto command. I did it once, but it wasn't sitting at the right angle, so didn't work too well. Share this post Link to post Share on other sites
fighterman 10 Posted July 31, 2010 (edited) what do i type in btw what is the classname Edited July 31, 2010 by fighterman Share this post Link to post Share on other sites
konyo 14 Posted August 1, 2010 (edited) what do i type inbtw what is the classname I just tried the attachto command on it, and i got some dimensions here for you. Place a Chinook down on the map, empty or non-empty it doesn’t really matter at this point. Name the Chinook 'CH47' without the ' marks. Place a 'M2 Minitripod' on the map and in the M2's init box put the following this attachTo [CH47,[0.2,-5.5,-1.5]]; This SetDir 180; Then preview it and it should be close enough to get the ramp gun, it’s not spot on but its close enough i think? :) And what do you mean by the classname? What class is it in? Or just what is a classname? :confused: Edited August 1, 2010 by konyo Share this post Link to post Share on other sites
fighterman 10 Posted August 1, 2010 i mean like these http://forums.bistudio.com/showthread.php?t=73241 Share this post Link to post Share on other sites
Gruman 123 Posted August 2, 2010 Should by "raf_chin47_base" Im not working with the those old files anymore. :D Share this post Link to post Share on other sites
fighterman 10 Posted August 3, 2010 thanks i need it so i can change the array for the medevac module. for instance instead of a seaknight coming a chinook will come instead. got a little british thing going on. Share this post Link to post Share on other sites
Gruman 123 Posted August 3, 2010 Thats great to hear the RAF_Chinook is still in use after the boring CH47 from BIS is released... TF86 is still working on a new OA Version... :D Looking good so far... Share this post Link to post Share on other sites
fighterman 10 Posted August 3, 2010 i think u should update it. to get in the back u neesd to be standing 20 feet away from it. Share this post Link to post Share on other sites
Gruman 123 Posted August 3, 2010 Well, those bugs where fixed a long time ago in our version, so no worries about them. The chopper is fully working now. Fixed: -Cockpit windows have no blue tint anymore, clear sight -Height is now accurate -Getinpositions are fixed Added: -Crewproxis (CoPilot, Loadmaster, Backcrew at Ramp) -Useractions for the Ramp (Lower, Level or Raise Ramp) Whats missing: -Weapons (all turrets were removed in the MLOD version i get from SmilieyNick), have problems to add M134 on the side. Help would be welcome. -Scripts for Cargo (ATV & ZODIAC &Crates), Slingloading & Fastroping (Thanks to norrin who provided us with Scripts, just have to get them working inside the Addon now :)) -Texture for the left side of the chopper for propper marker orientation -Thermaltexture for the Backseats (The rest is allready done) Just thought maybe its time for a little text with some updates. Releasedate: When its done, sorry guys. Share this post Link to post Share on other sites