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ArmA2 1.03 Impressions - ALL Impressions/Videos/Screenies Here

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Awesome, so the US version Steam Master will be 1.02 out the gates on the 26th correct?

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this is so annoying, i have the game in my hands, and only half a dam pc because the delivery people screwed up , damit.

has anyone played 1.02 yet, is coop campaign good to go? I need to tell work when im going back, they think im ill ! I need to time it right

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-AA option was not accessible in game for some reason so i had to edit ArmA2.cfg and change FSAA value to 2 for medium.

AA gives a good result but i have to change post process effect settings to get ride off the blur.

-Sky doesn't appear now

-Still have this LOD texture problem, the engine keeps using LOD for objects 2m away like they were 20m away, also when I start a new game with the editor textures are at good resolution but 10sec later the engine changes them for a lower one, why is that ?. So question, is arma2 engine trying to dynamically optimize my FPS ?

Edited by Sam75

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Was not aware they were fixing up AA for us this patch, maybe you were reading old news and hopes. Changing config in FSAA= would still do nada in that case or even mess up your sky maybe as you said..

Please enlighten me if AA has been added :)

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Torrent

From my PC so max upload for me is 1.2mb/s :)

good of you, make sure you got a bucket of sand and water ready to cool that pc down :D

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Seriously, what's going on here? Obviously it is installed, no mods or file changes, installed on E: not C:. There is always some problem with this game. Always.

edit: I'm an idiot. Don't forget to rename your arma2 back to arma2.exe from crysis64.exe for those people who have done it :(

Edited by Philll

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Was not aware they were fixing up AA for us this patch, maybe you were reading old news and hopes. Changing config in FSAA= would still do nada in that case or even mess up your sky maybe as you said..

Please enlighten me if AA has been added :)

It was announced yes that we will get more options besides FILLRATE.

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Seriously, what's going on here? Obviously it is installed, no mods or file changes, installed on E: not C:. There is always some problem with this game. Always.

rename 'crysis64' back to Arma2

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Results with Patch 1.02, Windows 7 x64 Build 7201, Nvidia GTX 280 1GB 186.18 WHQL. Core i7 3.0ghz (Hyperthreading enabled), 6 GB DDR3-1433 7-7-7-24.

Game is on a WD VelociRapter 10k rpm 300 GB drive. Windows is seperate.

1920x1200 all graphics settings very high, viewdistance 5000.

Running through the city of Chernogorsk.

I've seen the game use 52% cpu usage by it's own. Thats 52% of 8 cores, or actually 'full usage of my i7's 4 physical cores'.

I've not yet come across CTD. Normally in the city, it doesnt take long before textures/models and weird things start spiking and act weird. (Happened pre 1.02 especially with Texture Detail: Default)

I did find sometimes some white textures when turning a lot, but they disappeared quickly. Probably should tweak at least some of the graphics settings :)

(Upd: Someone else had 60% usage on a C2Quad while moving around on Utes.)

Just the first findings after a small hour testing... Good feeling for now!

Will do more tests soon in Multiplayer, and on 2560x1600.

Blackscreen/Joinbug seems to indeed have been resolved :D

Disappearing slots on disabledAI missions etc seems to have been resolved aswell.

Reports of better FPS generally, better multithreading usage and improved FPS while watching with Scope.

Voice over net seems to have improved!

Even on 2560x1600 no problems seen yet, and FPS is still not too bad.

Edited by Sickboy

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You have renamed your arma2.exe, that's why. Change it back and it'll work.

edit: Hahah, slow

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Here is the changelog, you can also find it in the readme file of this patch :)

----------------------------

Version 1.02 Highlights

----------------------------

* Improved AI driving skills

* Lowered enemy AI skills for regular and recruit difficulty levels

* Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.

* Fixed multiplayer session NAT negotiation

* Improved game stability (various crash opportunities fixed)

* Multiple save slots supported

* Improved terrain shape beyond map borders

* Various campaing and localisation fixes and improvements

* Modules (F7) support added in the Mission Editor

-------

Engine

-------

* Multiple savegame positions allowed.

* Configuration fixes in radio protocol (including faster reaction to crew-related orders in vehicles).

* Multiplayer server browser enlarged.

* Improved steering for car.

* Improved mobile artillery simulation.

* Improved terrain shape beyond map borders.

* Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls.

* Added UAV camera stabilization.

* Indication of player connection status in list of players (Diary).

* Possible to connect to server with template-based MP scenario.

* Repeated weapon change command fixed in radio protocol.

* Game no longer crashes when copying the linked trigger in the Mission Editor.

* Different radio notification of multiple units attacking.

* NAT negotiation issue removed (diffferent negative sign cookie on client and server).

* Fixed possible crash after or during Get In in multiplayer.

* Improved transfer of building destruction in multiplayer.

* Fine surface information are now properly used for surface properties.

* Destroyed targets are no more massively reported after player has left the vehicle.

* Proper update of AI pathfinding when new building is created in the landscape (new objects were ignored).

* VON no longer crashes the game on certain circumstances.

* AI sprinting on a spot removed if route was planned across the roof.

* Server shown as passworded in Server Browser when passworded or locked.

* Improved functionality of Get In command if player is vehicle commander.

* Swimming soldiers no longer drop inventory items.

* Swimming players cannot use Gear dialog.

* New scripting function "GetPlayerId unit" available to help server admins better recognize teamKillers etc.

* Fillrate optimization in Video Options is now defined via combo box.

* Improved light count optimization (should help performance when many distant lights are present).

* Low-frequency effect (subwoofer) improved.

-------------

Scenarios

-------------

* Added or fixed markers in pre-mission briefings in various scenarios.

* "Eye for Eye" singleplayer scenario: Hostiles balanced and loadouts of playable units fixed.

* "Counterattack" singleplayer scenario: Flow fix, player's group now properly advance from the harbour if strong enough to continue.

* "Trial by Fire" script error fixed.

* Campaign: Time flow screen added to scenario intros.

* Campaign: "Murder" mission ends are now triggered also when firing from a vehicle.

* Campaign: Multiplayer info for all campaign scenarios added.

* Campaign: Scene-specific sound entities are deleted after end of a scene.

* "First to Fight" campaign scenario:

o Shooting range bug fixed.

o Officer's speech has titles added.

* "First to Fight" campaign scenario: O'Hara animation speed fixed.

* "Into the Storm" campaign scenario: Conditions of interaction with civilians improved.

* "Razor Two" campaign scenario:

o Mission-failed end now performs correctly.

o Razor members cannot use UAV during conversations.

* "One Week Later" campaign interlude: Conversation more logical.

* "Manhattan" campaign scenario:

o Animations of ambient people improved.

o Taks waypoint for main task positioned better.

o Insurgent animations after death disabled in scene.

o Civilian woman stuck near transport prevented.

o Reinforcements navigation fixed.

* "Bitter Chill" campaign scenario:

o Conversations and broken mission flow fixed.

o Accidental death of Cpt. Shaftoe after a scene prevented.

o Improved positions of several killed unit.

o Radio chatter disabled where disturbing.

* "Badlands" campaign scenario:

o Ending and conversation flow fixes.

o Scene of talking to locals improved.

* "Dogs of War" campaign scenario:

o Insurgent leader presence now logical.

o Several story-related vehicles are now properly usable.

o Initial conversation work in multiplayer.

* "War That Never Was" campaign outro: Amount of units decreased, behaviour improved.

* AI grouping prevented in team deathmatch and deathmatch scenarios.

* Module for limiting area of operation script fixes.

* Recomposed fortifications and minor fixes in Warfare.

* First-aid module performance improvements.

* Language and gameplay fixes in multiplayer and singleplayer templates.

----------------

Art/Environment

----------------

* Changed lighting values for early morning and dusk.

* Improved wheeled vehicles turning definitions.

* Utes: Improved carier deck colision shape and F-35B geometry.

* Gas stations on map can now refuel nearby vehicles.

* Minor object fixes on Chernarus map (traffic signs tweaks, small objects).

* Added small signs to Chernarus map.

* Less frequent occurence of thunderbolts.

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Was not aware they were fixing up AA for us this patch, maybe you were reading old news and hopes. Changing config in FSAA= would still do nada in that case or even mess up your sky maybe as you said..

Please enlighten me if AA has been added :)

i can tell when AA is on and not, so yes changing FSAA now works.

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Post process effects option has a problem, when I load the game there is lot of blur even while the option was disabled, i have to change the option to anything else and go back to disabled to get ride off the blur.

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Impression:

I was hoping that this international patch would allow it to have an english option if bought via petergames a while back. So far it looks like not which is mighty disappointing.

Has anyone found a way to change it from deutsch to english?

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gave me 3000kb download. On my slow line. Awesome. Good going.

AA you say? WOOT! BIS you rock - now go sleep! :)

Alex

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I dont have Arma 2 yet (waiting for the North American boxe release) but I am very impressed with all the support this game get from the Dev team within the first month, 2 patch already! Plus the developer directly answering to people on the forums! Its awesome.

Can't wait to buy Arma 2 in North America :)

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Holy crap you guys worked this late on a friday night to get the patch out???

For every one who may have bad comments about how BIS do things, name me one other games company that would do this and then have senior members of staff post on the forums?

Damn good work that.

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