OmniMax 0 Posted June 12, 2009 No ArmA 2 specific tools have been released yet but you can still use ArmA tools to create addons in the meantime. Still using Oxygen Lite? It's been about 4-5 years since I ever attempted to make an addon (this was OFP). What tools do you use to make models for vehicles\firearms\buildings\etc? What tools do you use to make new islands? I searched the Biki and nothing really informative is on there. Links to tutorials, downloads, etc... would be really helpful since the Biki lacks the proper information. Share this post Link to post Share on other sites
norsu 180 Posted June 13, 2009 Still using Oxygen Lite? It's been about 4-5 years since I ever attempted to make an addon (this was OFP).What tools do you use to make models for vehicles\firearms\buildings\etc? What tools do you use to make new islands? I searched the Biki and nothing really informative is on there. Links to tutorials, downloads, etc... would be really helpful since the Biki lacks the proper information. From Biki: http://community.bistudio.com/wiki/BI_Tools Those are ment for ArmA 1.14 or higher. You must have it installed in order to render models in the new buldozer and to use the new Visitor. However if you are lacking ArmA you can still use the old Oxygen Lite to make models ready for porting over. There are few new lods and other crucial things needed but most of the work can be done in the old Oxygen :). Share this post Link to post Share on other sites
m@ster 0 Posted June 13, 2009 (edited) work ;) Edited June 13, 2009 by M@ster Share this post Link to post Share on other sites
Cyborg11 10 Posted June 13, 2009 (edited) Works too :D > 100kb (610 kb) http://www.armaholic.com/forums.php?m=posts&q=6880 Edited June 14, 2009 by W0lle Share this post Link to post Share on other sites
W0lle 1050 Posted June 14, 2009 Our infraction system works also. +1 WL for that picture. ;) Share this post Link to post Share on other sites
OmniMax 0 Posted June 14, 2009 From Biki:http://community.bistudio.com/wiki/BI_Tools Those are ment for ArmA 1.14 or higher. You must have it installed in order to render models in the new buldozer and to use the new Visitor. However if you are lacking ArmA you can still use the old Oxygen Lite to make models ready for porting over. There are few new lods and other crucial things needed but most of the work can be done in the old Oxygen :). Are there any tutorials or guides? Making the models is pretty straight forward, but LOD placement and such for specific class of weapon/aircraft/car/etc... Share this post Link to post Share on other sites
scubaman3D 0 Posted June 17, 2009 great - now you need soldiers for those Army vehicles... Seeing Marines load into strykers gives me the creeps. :) Share this post Link to post Share on other sites
m@ster 0 Posted June 17, 2009 It's first test ...i have default USMC soldiers for Stryker (new cfg) Share this post Link to post Share on other sites
STALKERGB 6 Posted June 18, 2009 so is it possible to binarize soldiers and get them in game? when i have tried the game has crashed on me but if i leave them unbinarized it works fine except for the arms going crazy when using a weapon that has a new animation linked to it (like the M24). Share this post Link to post Share on other sites
dxfan01 10 Posted June 19, 2009 yeah i was wondering the same thing Share this post Link to post Share on other sites
Helmut_AUT 0 Posted June 19, 2009 It's cool work being done here, but personally I'll now take the LAV or AAVP7 anyday over the Stryker and M113. Share this post Link to post Share on other sites
dxfan01 10 Posted June 19, 2009 how'd u get the unit from arma 1 into arma 2? Share this post Link to post Share on other sites
STALKERGB 6 Posted June 19, 2009 @DXfan01, main change was to edit the units in the config to use a classname from arma 2 such as; class USMC_Soldier; I also had to add an extra }; at the end of the config :) Share this post Link to post Share on other sites
horror1 10 Posted June 20, 2009 @Snake Man wow cant wait to play vte in arma2:) Share this post Link to post Share on other sites
sanders54 10 Posted June 25, 2009 Wow, M@ster! These units are marvelous. Wish I understood how to port ARMA1 models to ARMA2 :) Any release date? Will you doing any more models? Thanks! Share this post Link to post Share on other sites
m@ster 0 Posted June 28, 2009 ArmA1 addons, islands port to Arma2 it easy... New cfg (ArmA1 addons) for ArmA2 it that problem... (Sorry for my english) Share this post Link to post Share on other sites
Balgorg 10 Posted June 28, 2009 The textures in the near distance on maps like Sahrani ported over are low detail, not at your feet but at 30-40 yards. Any solutions to this? Its the same with other maps ported over as well. Share this post Link to post Share on other sites
colonel well 0 Posted July 1, 2009 can't find soldier.cfg in arma 2 folder , want it to config and import my grey alien in arma2 method to import soldier in arma 2 but where is the soldier.cfg file ??? 1. requiredversion=0.1 2. class cfgskeletons copied from ARMA2 soldier.cfg (with all bones) 3. bones from cfgskeletons copied as sections in class cfgmodels 4. in class cfgvehicles class SoldierEB changed to RU_Soldier 5. moves="BI_Peoplemoves" changed to moves="cfgMovesMaleSdr" 6. side="TEast" changed to faction="RU" 7. namesound="SpecNas" deleted 8. type="VArmor" deleted 9. threat="...... deleted :pet5: Share this post Link to post Share on other sites
rocket 9 Posted July 1, 2009 The model.cfg file gets merged into the p3d file, when the objects get binarized - therefore you won't be able to find it in the unpacked PBO. I haven't tried getting any old soldier models through yet. But I have managed to get ArmA1 static rtm animations I made working, so I think there is backwards compatibility for animations. Share this post Link to post Share on other sites
SirKnightTG 0 Posted July 2, 2009 Has anyone been able to get CWR working in ArmA 2? I tried copying it over but got several errors. Share this post Link to post Share on other sites
konyo 14 Posted July 2, 2009 So would i be able to put the CH-47 chinook into arma 2 from the 1st arma? :j: Share this post Link to post Share on other sites
horror1 10 Posted July 2, 2009 yes but only empty, if u try to load ur ch 47 with crew it will crash Share this post Link to post Share on other sites
konyo 14 Posted July 2, 2009 Ok, ill might have to try it, would you put it in the add ons folder or install like the 1st one? and im guessing it wouldnt work online..? Share this post Link to post Share on other sites