b00ce 160 Posted July 15, 2010 EDIT: Or this one: http://ofp.gamepark.cz/news/pics2/alienmod4.jpg Or this one: http://i167.photobucket.com/albums/u125/booce/Dropship.png Or this one: http://ofp.gamepark.cz/news/pics2/nephvid1.jpg Seems to be a curse on these things. Well the second one is me (see the photobucket URL :D ). It was a freeware model that somebody else found on some site and posted here. That model is how I learned to use O2. I soon figured out that it would be too hard to refurbish, and much easier to just make one from scratch, I was half right. On the one hand, things were already in place, but the original author did a terrible job making it. The thing was basically a whole bunch of blocks put together and the polycount was 25k, because the person put detail where it wasn't needed and left it out where it could have used some. It was quite annoying. On the other I have to make it from scratch and need to do all of the work on my own, not that it's a bad thing it just makes things harder. I gave up and started making the UD-4L on my own terms with my own references, that way I could ensure it was as accurate as possible, the original modeler had some issues I wasn't happy with. Not to mention the community would have given me hell for using a freeware model, and not making it myself. :j: IMO, my dropship looks much better than the modded freeware one. Share this post Link to post Share on other sites
Spush 0 Posted July 15, 2010 To Stealth. Much better, looks alot more better. The old one had too much of a blue tint to it. Share this post Link to post Share on other sites
Fox '09 14 Posted July 15, 2010 thanks splush for the desert marpat pattern! what ya guys think? Share this post Link to post Share on other sites
Devil Dogs SF 13 Posted July 16, 2010 I love you Fox. :D Share this post Link to post Share on other sites
nodunit 397 Posted July 16, 2010 ye old M1A1.. picture size sadly just over the limit http://i229.photobucket.com/albums/ee200/NodUnit/Model%20work/M1A1%20Abrams/Ab1.jpg http://i229.photobucket.com/albums/ee200/NodUnit/Model%20work/M1A1%20Abrams/Ab5.jpg and some view test renders..does not represent final status (pardon the confusing images) http://s2.postimage.org/Tfr10-0c080da084e570425a06a20423bef23e.jpg http://s3.postimage.org/x3eai-0c080da084e570425a06a20423bef23e.jpg Question, how would I imbed the image but have it at a smaller size to click on to view larger rather than the default size? (images kinda took alot of page space) Share this post Link to post Share on other sites
pauliesss 2 Posted July 16, 2010 Fox '09: good, but too big: http://camocorp.co.za/catalog/images/US%20MARPAT%20arid%20shirt.JPG http://beirutbattalion.org/www_write/galeria/54/1975.jpg Share this post Link to post Share on other sites
Fox '09 14 Posted July 16, 2010 (edited) oh thanks, i just tried to correct it a few hours ago but i think it's still too big. will give another shot at it. Edited July 16, 2010 by Fox '09 Share this post Link to post Share on other sites
max power 21 Posted July 16, 2010 @maxyou mean the spec? yes it´s just been temporairly :) I don't know if I mean the spec or not. I've only seen it under the one lighting condition. I'm sure you know what I mean, though. Share this post Link to post Share on other sites
ste4lth004 10 Posted July 16, 2010 Thx Spush, I think ive nailed the settings now, ive spent last 10hrs straight trying improve the graphics mod, ive managed to get rid of that crappy washover haze effect for default arma2, without oversaturating the colors, now you can see alot more detail on everything, i want yous guys to have alook at the comaparison screenshots ive made (default vs graphics mod), if yous think its good enough, ill move on to next map, (after sum sleep, work, and footy lol)thx. Last four next post, Share this post Link to post Share on other sites
pauliesss 2 Posted July 16, 2010 Good enough, but the question is, does the mod only works with PostProcessing enabled ? :confused: Share this post Link to post Share on other sites
ste4lth004 10 Posted July 16, 2010 Thx pauliesss, Yep works great with posteffects turned off in the video options, took a couple of screenys, compare the first one with the previous post m8.:D Share this post Link to post Share on other sites
pauliesss 2 Posted July 16, 2010 Great, cant wait to test it! :bounce3: Share this post Link to post Share on other sites
Spush 0 Posted July 16, 2010 Yeah that looks great stealth. Can't wait to try it on my rig. Share this post Link to post Share on other sites
paragraphic l 2 Posted July 16, 2010 Stealth I love the colors but you lose details due to too dark shadows. Looks like the quality degrades in the shaded areas aswell. But I LOVE the new colours! Share this post Link to post Share on other sites
due-_- 10 Posted July 16, 2010 Fox '09: good, but too big:http://beirutbattalion.org/www_write/galeria/54/1975.jpg Such a lovely name ;c Good work stealth & fox ;) Share this post Link to post Share on other sites
MrNothing 0 Posted July 16, 2010 oh thanks' date=' i just tried to correct it a few hours ago but i think it's still too big. will give another shot at it. "picture"[/quote'] That looks great ! you should definitely do like a marsoc/force recon pack with these and woodland marpat. Thought about maybe giving them just plain olive green and tan nomex suits ? Share this post Link to post Share on other sites
ray243 11 Posted July 16, 2010 (edited) PMC's ;) WIP Pretty cool, but give them a bit more gear to look less alike and unique. There are a few documentaries on PMCs and blackwater. Or look at the previous merc addon for Arma 2! Btw, nice work on those! Edited July 16, 2010 by Rellikki Share this post Link to post Share on other sites
DarkMater 10 Posted July 16, 2010 Ok, ive took some more screenys of my work in progress graphics mod, this time with almost max settings, 1920x1080=IntRes 1920X1080=3dRes AspRatio=16:9 Widescr Tex/Video/Annistrop=Vh AntiAnalise=Nor Terr/Obj/Shad/Posteffects=Vh. http://img517.imageshack.us/img517/4698/arma2oa2010071507582710.jpg http://img121.imageshack.us/img121/1723/arma2oa2010071508003559.jpg http://img9.imageshack.us/img9/5053/arma2oa2010071507574053.jpg http://img9.imageshack.us/img9/2876/arma2oa2010071507470922.jpg http://img13.imageshack.us/img13/8899/arma2oa2010071507510024.jpg http://img683.imageshack.us/img683/7142/arma2oa2010071508015010.jpg http://img85.imageshack.us/img85/2924/arma2oa2010071507442521.jpg http://img257.imageshack.us/img257/4782/arma2oa2010071507555852.jpg http://img29.imageshack.us/img29/1378/arma2oa2010071507461950.jpg Nice, I have been waiting for someone to do a overarching texture mod. Hummer needs better textures in my opinion. Share this post Link to post Share on other sites
Fox '09 14 Posted July 16, 2010 (edited) he isn't redoing textures, just post processing settings anyway, still too big? :( Edited July 16, 2010 by Fox '09 Share this post Link to post Share on other sites
Bavator 8 Posted July 16, 2010 just a fun project of mine and not directly related to Arma, but I thought some of you might want to see something different than the latest army toys :) and joining the multicam frenzie :D Share this post Link to post Share on other sites
Fox '09 14 Posted July 16, 2010 lol , multicam boat :D they'll never find us in a multicam boat... Share this post Link to post Share on other sites