Leh2012 10 Posted June 3, 2011 Mondkalb, this is amazing and I think that this project very promising! Share this post Link to post Share on other sites
pathetic_berserker 4 Posted June 3, 2011 Mondkalb, may the Gilmore Girls break down your door and hand feed you cake! Share this post Link to post Share on other sites
CameronMcDonald 146 Posted June 3, 2011 Mondkalb, may the Gilmore Girls break down your door and hand feed you cake! Dayum, I could get used to that. Are they clothed or naked? Share this post Link to post Share on other sites
Serclaes 0 Posted June 3, 2011 Dude, the grandma is a Gilmore too ;) Share this post Link to post Share on other sites
mondkalb 1087 Posted June 3, 2011 You dudes know more about them than I do. :rolleyes: I wonder how that can be... anyways: Made an "offical" thread for the project: Clicky Share this post Link to post Share on other sites
CameronMcDonald 146 Posted June 3, 2011 Dude, the grandma is a Gilmore too ;) :eek2: Share this post Link to post Share on other sites
Fox '09 14 Posted June 4, 2011 been working on more vests. I really think that a modular system for characters is so much more convenient than the 'norm' which is usually having the vest attached to the body, with nothing underneath. I wonder if you could even go so far as to give the ability to take off vests in-game using proxies or something for certain scenarios, which would be an cool thing to have. Share this post Link to post Share on other sites
phaeden 0 Posted June 5, 2011 I've updated my photostream for my island (MCAGCC 29 Palms) at http://www.flickr.com/photos/aspenridge/ I recommend clicking on the play slideshow in the top right corner. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted June 5, 2011 I really think that a modular system for characters is so much more convenient than the 'norm' which is usually having the vest attached to the body, with nothing underneath. I wonder if you could even go so far as to give the ability to take off vests in-game using proxies or something for certain scenarios, which would be an cool thing to have. Well, if you can find a way to do it where the vest is weighted so it doesn't clip through the body, I'm hella keen. Share this post Link to post Share on other sites
Devil Dogs SF 13 Posted June 5, 2011 I've updated my photostream for my island (MCAGCC 29 Palms) at http://www.flickr.com/photos/aspenridge/I recommend clicking on the play slideshow in the top right corner. Great stuff, I can't wait to create some training scenarios here. Share this post Link to post Share on other sites
nodunit 397 Posted June 5, 2011 Cripes, just how large is that map? Really like the varied terrain. Share this post Link to post Share on other sites
Fox '09 14 Posted June 5, 2011 (edited) Well, if you can find a way to do it where the vest is weighted so it doesn't clip through the body, I'm hella keen. if you weight it similarly to the body you rarely see major issues. I also make the vest thick inside and a little outside (although not something too noticeable) , and that keeps most of it just to edges, which again is barely noticeable and looks fine. my main problem with weighting the vest along with the body is that the body stretches a lot on the back when the arms are in firing or odd positions, and with the vest separate i can have it stretch all it needs so the arms are nice and clean. I'm sure there are different ways to do it but I find separating them does it the best. See the OA us army units, the back of the shoulders become quite deformed Edited June 5, 2011 by Fox '09 Share this post Link to post Share on other sites
CameronMcDonald 146 Posted June 5, 2011 Yeah, that dodgy stretch at the back of the shoulders has been one of the many banes of my existence since Armed Assault days. Well, I'd have to see the guys ingame to make a judgement re: clipping, but you must also remember that you will have problems with ambient shadow maps if you make the vest seperate (and able to be taken off). I suppose this could be ameliorated by simply baking the _AS maps with the unit's vest removed, at the cost of the (small) effect that the _AS map provides. Share this post Link to post Share on other sites
Boomer-vLLBrig31- 11 Posted June 5, 2011 Looking good Dennis! But don't get lost in too many projects! ;) Share this post Link to post Share on other sites
mr. bravo 17 Posted June 5, 2011 Been working a lot on our new soldiers this past week for Swedish Army Mod. Base-model is done and ingame with proper animations and all (Except for the boots which are gonna be replaced later on), and a first set of pockets/gear yet to be implemented through O2. I'm gonna catch up with the textures and a helmet next week. Goal is to have 100% original material for our project :) Share this post Link to post Share on other sites
Binkowski 26 Posted June 5, 2011 sweet stuff Mr. Bravo! seems everyones moving to the modeled on pockets for their units ;). Share this post Link to post Share on other sites
dennisjegart 11 Posted June 6, 2011 :) ---------- Post added at 08:40 AM ---------- Previous post was at 07:16 AM ---------- Share this post Link to post Share on other sites
topas 1 Posted June 6, 2011 @dennisjegart Great, finally the M548 makes it's appearance (FFAA mod had one, or not?) If I just may make an observation: By the first glance it looks a bit too high, don't you think? Seems like getting the section marked yellow would do the trick. Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted June 6, 2011 The Pedagne mod has one, and there might be several other versions in another upcoming mod... (I only recently found out they had a version that could launch a Pershing with a 100kt nuke.) :D Share this post Link to post Share on other sites
b00ce 160 Posted June 6, 2011 The vertical section, with the headlights, is too tall. Shrink it down and reduce the diameter of the headlights. The door should be level with the bottom edge of that area. Share this post Link to post Share on other sites
jagheterjan 10 Posted June 6, 2011 (edited) Mowag/GDALS Eagle IV armored vehicle: Edited June 7, 2011 by jagheterjan Stupid flickr broke the thumbnail image Share this post Link to post Share on other sites
dennisjegart 11 Posted June 6, 2011 (edited) Edited June 6, 2011 by dennisjegart Share this post Link to post Share on other sites
purepassion 22 Posted June 6, 2011 might want to check that picture size ;) dont want to get you in trouble Share this post Link to post Share on other sites