vasmkd 12 Posted December 17, 2010 (edited) I have done some Insurgent retextures of Vilas SA-8 Gecko. Just need to brighten the red star a little Also fixed russian texture a little (just need to add mud n dirt(too easy) maybe some scratches, rust too to both of these too Insurgent Insurgent 2 Russian Russian 2 Now to get started on some CDF and Takistani textures Edited December 17, 2010 by vasmkd Share this post Link to post Share on other sites
vilas 477 Posted December 17, 2010 :] more T64 CHDKZ, T80 CDF, 2S1 CHDKZ, BMP1 CHDKZ please :D Share this post Link to post Share on other sites
vasmkd 12 Posted December 17, 2010 Hehe, sucking me in again ;) When i have done the SA-8 gecko's i'll do a few more of your vehicles :) Share this post Link to post Share on other sites
PuFu 4600 Posted December 17, 2010 Is it kosher to buy models and port them to ArmA2? as long as you take credit for the purchase, and not for making the model, i guess it is Share this post Link to post Share on other sites
topas 1 Posted December 17, 2010 Also fixed russian texture a little Hey, vasmkd, why is your Russian camo so greeeeen? Share this post Link to post Share on other sites
soul_assassin 1750 Posted December 17, 2010 hey vasmkd, topas is right, the camo structure is right and looks good but you should try to match it up with the BIS one (opening up their texture and matching color swatches should do the trick), that is not to say that BIS one is extremely accurate but at least it will blend in. Share this post Link to post Share on other sites
vasmkd 12 Posted December 17, 2010 (edited) Sorry forgot to mention I am going to do a BIS Russian texture style too I am doing 2 russian textures. I just loved the look of this one personally http://users.tpg.com.au/vaskos//OSA.jpg so i did it 1st and wanted it the same Also i have updated the cream to a more yellow colour on the 1st russian i'm doing I thought this one will just fit desert and chernarus fine, it's like a multi terrain use lol New to all this texturing so i'm experimenting and better to do it on the odd one 1st I have virtually 2 days experience lol Actually 4-5 hrs in texturing up my sleeve Don't worry these will look great when i'm done and i will tweak the colours, finish etc Edited December 17, 2010 by vasmkd Share this post Link to post Share on other sites
topas 1 Posted December 17, 2010 (edited) While you gather more of it you'd probably learn to be a bit 'critical' towards refernce pics found. The one you linked is overexposed (see white building in left-top corner), so the colour values of the camo are not entirely correct. On this one on the other hand a yellowish filter screws things up (note the unnatural sky colour) Now see the difference, a good camera setup/lense can do: Anyway; Congrats on your 2nd day; hope there's more waitin' for you and that you'll treat thsi as fun and adventure :) Edited December 17, 2010 by topas Share this post Link to post Share on other sites
spektre76 10 Posted December 17, 2010 im 90% sure ive seen that very same model on turbosquid.. Before you passive agressivley call me a model thief, know what your talking about first. Trolling is childish and nonsensical. I have uploaded it to three sites: Falling Pixel, Turbo Squid & FPSBanana If you like as proof, I can change thye description message on Turbosquid? Share this post Link to post Share on other sites
vasmkd 12 Posted December 17, 2010 I can try see what mine looks like with bis russian texture colours, i'll send an update pic soon. This can be fixed within seconds. I set it up so i can easily change the base colour and any other layers of colour easily without changing the whole camo colours Share this post Link to post Share on other sites
spektre76 10 Posted December 17, 2010 You mean this one? > http://www.turbosquid.com/3d-models/ultra-ap-max-free/418753 Yes he means that one and now go back and see the message I changed in the description. Share this post Link to post Share on other sites
vilas 477 Posted December 17, 2010 While you gather more of it you'd probably learn to be a bit 'critical' towards refernce pics found. The one you linked is overexposed (see white building in left-top corner), so the colour values of the camo are not entirely correct. it is always hard to find good reference from real life photo - because colors (saturation, etc.) also depends of external thing (like exposure correction, contrast, white balance in camera etc.) but using pipete to take color from BIS do not always work, why? cause if in BIS RVMAT there is stronger SMDI, or some other RVMAT parameters are different than it will not work the same even if _co textures look the same (pipete used to take color) but in game look different (because of RVMATs) i forget about this making T80U, i took BIS colors, but my T80 is too contrast comparing to BIS (because of materials used in BIS BMP3 , T90) although in texture is should match so BIS colors sometimes need correction to fit BIS vehicles in game, only because RVMATs are different (mostly brighter SMDI that shines like BIS vehicles were metallic painted like limousines, not army matte ) and it is his first work :) so for complete beginner - bravo :] Share this post Link to post Share on other sites
Rhodesy77 11 Posted December 17, 2010 Before you passive agressivley call me a model thief, know what your talking about first. Trolling is childish and nonsensical.I have uploaded it to three sites: Falling Pixel, Turbo Squid & FPSBanana If you like as proof, I can change thye description message on Turbosquid? Mate maybe you should go back a page and read, you know b4 you agressivley call me a troll... wow i never suggested he didnt make it lol, simply pointing out that i had seen that model around b4 hand... never ment to step on any toes but once again people jump to a conclusion... Share this post Link to post Share on other sites
Berninger 10 Posted December 17, 2010 exactly what I'm hoping and waiting for! Brilliant! Share this post Link to post Share on other sites
soul_assassin 1750 Posted December 17, 2010 it is always hard to find good reference from real life photo - because colors (saturation, etc.) also depends of external thing (like exposure correction, contrast, white balance in camera etc.)but using pipete to take color from BIS do not always work, why? cause if in BIS RVMAT there is stronger SMDI, or some other RVMAT parameters are different than it will not work the same even if _co textures look the same (pipete used to take color) but in game look different (because of RVMATs) i forget about this making T80U, i took BIS colors, but my T80 is too contrast comparing to BIS (because of materials used in BIS BMP3 , T90) although in texture is should match so BIS colors sometimes need correction to fit BIS vehicles in game, only because RVMATs are different (mostly brighter SMDI that shines like BIS vehicles were metallic painted like limousines, not army matte ) and it is his first work :) so for complete beginner - bravo :] That is true, but why not use bis rvmat for reference as well, why not make the same style smdi? Share this post Link to post Share on other sites
vasmkd 12 Posted December 17, 2010 To make the Insurgent version i just loaded a screenshot of insurgent brdm-2 to look at and basically spray painted the gecko similar with closely matching colours. Just like a spray painter lol. I don't use any cut paste stuff, i just hand draw (spray) the pattern with brushes in different opacities/flow etc and hit some areas harder than others over the base colour (green) I was always good at painting with spray cans ;) Then i put some dirty effects in etc Share this post Link to post Share on other sites
Fox '09 14 Posted December 17, 2010 173rd wip.. I must say, I am not too satisfied on how the cargo pocket looks modeled on . I guess if there's something in it it'll enlarge but not in the way I made it, it looks like someone shoved a triangular armor plate in his pocket.. ... or is it just me :) Share this post Link to post Share on other sites
max power 21 Posted December 17, 2010 Cargo pockets don't contribute much to the silhouette of the character anyways unless they are fill of stuff. You could probably just extrude a bulge in that area and have a tidy normal map and noone would be the wiser. By extrude, I simply mean a topology form as if by extrusion with N and E poles as in the following image: Don't worry too much about the definitions of N pole or E pole. Just that this form will create shading and forms conducive to representing pockets. The model need not be so tessellated as in the image to take advantage of this technique, nor does it necessarily need to have curved sides or be subdivided. Share this post Link to post Share on other sites
marseille77 53 Posted December 17, 2010 (edited) some new german spec ops. The ZUZ Spec Ops. ZUZ ingame I've updated the helmet. It's also used by the GSG9. The ZUZ units have the visor in yellow. I've erased him for first version because my alpha channel visor texture wont work ingame. In O2 it works but not in bulldozer :confused: ZUZ real shot (1995)* *My units are more modern like with the zuz emblem and the genital protection with the "ZOLL" initals Edited December 17, 2010 by Marseille77 Share this post Link to post Share on other sites
spektre76 10 Posted December 17, 2010 Mate maybe you should go back a page and read, you know b4 you agressivley call me a troll... Taken back, went back and read. I apologoize for that. I've had a model stolen from me in the past so as you can imagine i don't want to be lumped in with those kinds of people. :bounce3: Share this post Link to post Share on other sites
st3rv 10 Posted December 17, 2010 Made a few minor changes to the bodywork, started to shape the canopy and fuselage to make them fit better & added a couple of fuel tanks under the wings. More tweaks and additions to do but I'll be working on them after Christmas as the project is well ahead of schedule & I've been working non-stop for a good couple of months now. (Time for...CHRISTMAS BREAK!) ---------- Post added at 09:57 PM ---------- Previous post was at 09:01 PM ---------- To make the Insurgent version i just loaded a screenshot of insurgent brdm-2 to look at and basically spray painted the gecko similar with closely matching colours. Just like a spray painter lol. I don't use any cut paste stuff, i just hand draw (spray) the pattern with brushes in different opacities/flow etc and hit some areas harder than others over the base colour (green)I was always good at painting with spray cans ;) Then i put some dirty effects in etc Do you use the Viewport canvas feature on max2011? Share this post Link to post Share on other sites
vasmkd 12 Posted December 18, 2010 (edited) Pretty much finished Vilas SA-8 Gecko retexture in ChDKZ camo, hope i have not dissapointed ;) Now just to finish the others Was really hoping to have a BIS camo matching Russian version by today but the door bell rang and we had visitors just after i got started on it Larger Image Larger Image Larger Image Do you use the Viewport canvas feature on max2011? I use Photoshop, Never tried Max 2011 Nice work on the F-15 too mate :) Edited December 18, 2010 by vasmkd Share this post Link to post Share on other sites
[aps]gnat 28 Posted December 18, 2010 Looks good vasmkd ! @st3rv, Nice work. Only comment would be, have you considered applying your skills to a plane thats not already available in the game? Share this post Link to post Share on other sites
st3rv 10 Posted December 18, 2010 Gnat;1814698']@st3rv' date=' Nice work. Only comment would be, have you considered applying your skills to a plane thats not already available in the game?[/quote'] Yeah, I got that one on Armaholic too. The thing is, the F15 thats already out, well...the models getting a bit old now. Not to say that it wasn't a good job because it really was. But ideally, the F15 i'm working on will be better (animations in particular) Like I was hinting at earlier, was that I might be able to implement some form of damage animations and models. I'm not sure how do-able it is, but if its possible then I'll be sure to give it a go. That way, vasmkd's gekko will have something a little more challenging to shoot down ;) Share this post Link to post Share on other sites
max power 21 Posted December 18, 2010 Perhaps you are aware of an aircraft that I am not that looks like an f15 but has a tail probe between the engines, and space enough to fit one. :p Share this post Link to post Share on other sites