rocket 9 Posted June 9, 2009 (edited) Here they go folks. Rocket's usecforce.com addon's. Images on armaholic. Didn't post them here because wasnt sure if they were right size. Very busy, not much time. Post is a mess. Moderator feel free to cleanup. Remember - I'm ROCKET not ICEMOTOBOY. USEC B1B Bomber * Requires a Pilot and a Weapons Officer* Self explanatory really, it's variants of a B1B bomber* Currently Alpha* Hard to use without instructions* No pilot cockpit dials in this version* NOT AI FRIENDLY USEC NAVY * Has an LHA thats a "spawnable base"* Couple of destroyers* Oh and it has an HH60 too. Can be used to pickup cargo crates and such USEC EFF * This is like a mix of a bunch of stuff* Might not work well without the core USEC mod* Oh it has a cool AAV. If you know what that is, you'll probably be pretty excited.* And some cammo units, which are pretty choice* Gas masks and stuff too, and gas grenades* I can't remember what else. But quite a bit. USEC Core * Old, and a real mess* But has some cool stuff in it* Enjoyness* Maybe the snow units are in this one? They're pretty cool Oh some of the units don't appear in the menu for ACE, you have to mention them directly. Some of the things REQUIRE ACE. It's all setup entirely for USEC, so if you don't have it all setup right - it doesn't work so well. That's all the USEC mods! When ArmA2 came out, I promised myself I'd make all the USEC mods public to non-USEC people. I'll still be modding for ArmA for a few months until I see how ArmA2 pans out... then I'll commence my modding for that. If you like these mods (or want to host them) then: - Identify me, Dean "Rocket" Hall, as the author. - Provide a link to http://www.usecforce.com/ - Support Armaholic - Visit the USEC site (www.usecforce.com) - Come checkout the USEC game server some time, and chat to the guys and gals there - Be nice, find something you love to do, and do that forever! Hi to Big and Foxhound and all the Armaholic chaps, great work, see you in ArmA2 development. P.S. I can't field any questions relating to how to use these mods. If you have questions, try asking some USEC members. They know how to use the mods and they can be a REAL pain in the backside to get working. Unfortunately, I'm busy being a producer and other stuff - all the free time I have goes to USEC. P.P.S. If you're REALLY stuck. You can try PM'ing me. I do eventually get around to replying. ---- Link to mirror at ArmedAssault.info, thanks guys: USEC B1B Bomber USEC NAVY USEC EFF USEC Core Edited June 9, 2009 by Rocket Share this post Link to post Share on other sites
oldbear 390 Posted June 9, 2009 New on front page at Armed Assault.info Link to mirror : USEC B1B Bomber USEC NAVY USEC EFF USEC Core Share this post Link to post Share on other sites
MachineMadness 0 Posted June 9, 2009 (edited) As rocket said, If anyone of you have questions ask a USEC member. I can help on a few things, so ask me! EDIT: General questions about the mod, how to use, how to operate, terms of mod. Nothing to technical because im not config/scripting savy as of yet. -MM - USEC member Edited June 9, 2009 by MachineMadness Share this post Link to post Share on other sites
eble 3 Posted June 9, 2009 (edited) Rocket great work mate. Thanks for all the work. Southy Edited June 9, 2009 by Eble Share this post Link to post Share on other sites
khayes 0 Posted June 9, 2009 thank you guys ! can't wait to try those nice addons ! Share this post Link to post Share on other sites
vengeance1 50 Posted June 9, 2009 Can't wait to try this cool stuff. You mention that things might not work right if not setup?? "It's all setup entirely for USEC, so if you don't have it all setup right - it doesn't work so well." Is there a documentation file we can get for proper setup? Share this post Link to post Share on other sites
Guest Posted June 9, 2009 Thanks for informing and supporting us :cool: Release frontpaged at the Armaholic homepage. USEC B1B Bomber USEC NAVY USEC EFF USEC Core mod Share this post Link to post Share on other sites
[aps]gnat 28 Posted June 9, 2009 Cool stuff. Thanks for droppin it off. Hope you's can finish in ArmA2 Yell if you want help on bits. FYI, seems the lowest shadow lod of the B1 is a random mess. next lod up for shadow is OK (or that may actually be the GEO lod casting shadow). There must be some interdependance between the packages, because my LHA looks nothing like the picture. Share this post Link to post Share on other sites
william1 0 Posted June 9, 2009 (edited) yep , the LHA needs the textures from the B1b bomber , but overall there is quite amazing stuff here , the LHA , the destructors , the AAV's, the HH60 , tha phalanks... nice , nice.. with a little more of work to finish them they would be awesome thanks for releasing them :) Edited June 9, 2009 by william1 Share this post Link to post Share on other sites
soldier2390 0 Posted June 9, 2009 nice.... and @MachineMadness...so how do you pick up the crates(and what crate is it?), also please explain more on how to "spawn the base"(lhd)? Share this post Link to post Share on other sites
vengeance1 50 Posted June 9, 2009 Something called the USEC_LHA_INSIDE? How do we use that? Share this post Link to post Share on other sites
MachineMadness 0 Posted June 9, 2009 (edited) The crates up picked up by using the HH60 rope that can be deployed. As for the spawn the base, do you mean spawning on the LHA or spawning the LHA? To use the B1B flir mode, You need a pilot and the gunner/weapon officer. Use the action menu when in gunner to operate the FLIR. Although i'm not familiar with the LHA inside you speak of, (if placeable place it directly on top of LHA maybe?). The lift works on the LHA which takes you below deck, to a hanger bay, but its not complete. Edited June 9, 2009 by MachineMadness Share this post Link to post Share on other sites
Kolt 0 Posted June 9, 2009 cant wait till its finnaly done. hah Share this post Link to post Share on other sites
soldier2390 0 Posted June 9, 2009 The crates up picked up by using the HH60 rope that can be deployed. As for the spawn the base, do you mean spawning on the LHA or spawning the LHA? To use the B1B flir mode, You need a pilot and the gunner/weapon officer. Use the action menu when in gunner to operate the FLIR. Although i'm not familiar with the LHA inside you speak of, (if placeable place it directly on top of LHA maybe?). The lift works on the LHA which takes you below deck, to a hanger bay, but its not complete. i mean what rocket said by this: * Has an LHA thats a "spawnable base"...how do i spawn the base..so to speak? and i know about how to deploy the rope,but what crate do i use? where can i find it? Share this post Link to post Share on other sites
Binkowski 26 Posted June 9, 2009 Thanks for this USEC, I love the HH60. Share this post Link to post Share on other sites
CrazyAce 0 Posted June 10, 2009 (edited) I keep getting this error message: No entry ‘bin\config.bin/CfgVehicles/RAF_Chin47.scope’. Edited June 10, 2009 by CrazyAce Share this post Link to post Share on other sites
rocket 9 Posted June 10, 2009 I keep getting this error message:No entry ‘bin\config.bin/CfgVehicles/RAF_Chin47.scope’. Is it related to the HH60? I never seen this error until now. RAF Chinook error The USEC Mod contains the RAF_Chin47 as a core part of the USEC Revolutions map. So you need to have the RAF_Chin mod. It's a warning message, but shouldn't cause any issue. Just download the RAF Chinook mod and it should work fine. LHA inside The LHA Inside, is basically a static (invisible) car that is placed when the LHA is placed. This allows you to spawn people directly onto the LHA when you place it. I did this because ArmA is a bit screwed up when trying to spawn things ontop of objects above water. USEC Revo Guess I forgot to release this. There is an old non-ace version, and an ace version. That has all how to add spawnable bases that you resupply with crates and then can build stuff. It's quite complex. I'll hunt out the files and post them here. The manual (a little outdated) is at: http://www.dhd.co.nz/files/pdf/GroundTraining_Vol2_Revolutions_v1.0.pdf Share this post Link to post Share on other sites
CrazyAce 0 Posted June 10, 2009 Yeap your right, worked like a charm. Thanx. Share this post Link to post Share on other sites
soldier2390 0 Posted June 10, 2009 (edited) thanks alot rocket!!! oh and on the LHD at the back theres a action that says "open gate"..what does that do? Edited June 10, 2009 by soldier2390 Share this post Link to post Share on other sites
vengeance1 50 Posted June 10, 2009 ""LHA inside The LHA Inside, is basically a static (invisible) car that is placed when the LHA is placed. This allows you to spawn people directly onto the LHA when you place it. I did this because ArmA is a bit screwed up when trying to spawn things ontop of objects above water."" Makes sense, Thanks Rocket Share this post Link to post Share on other sites
rocket 9 Posted June 10, 2009 thanks alot rocket!!! oh and on the LHD at the back theres a action that says "open gate"..what does that do? It opens the gate :) Share this post Link to post Share on other sites
soldier2390 0 Posted June 10, 2009 It opens the gate :) yeah man, but nothing opens...is there any script or anything?:) Share this post Link to post Share on other sites
CrazyAce 0 Posted June 10, 2009 The left and right gunners on the navy ships don't have ammo. How can I give them ammo? Share this post Link to post Share on other sites
havocsquad 0 Posted June 10, 2009 Is there any chance of the VLS version of the Tico CG being released? Being as it only requires removal of the Twin Standard Missile launchers and modelling a MK 41 VLS system on top. Share this post Link to post Share on other sites
BHCSAVAGE 0 Posted June 10, 2009 (edited) How come i dont get any engine noise from the B1B???? its like flying a glider.... BTW Awsome work!!!!! NVM it was my own error, i was using a sound mod.... Edited June 10, 2009 by BHCSAVAGE Share this post Link to post Share on other sites