nocturna 10 Posted July 5, 2009 Ok i've been using this mod thing is i can only join a COUPLE of servers, everywhere else i just get kicked, why wouldnt every admin allow this mod ? also, some servers when i join i just get "session lost", it doesnt happen if i dont use vopsound, whats up with that ? Share this post Link to post Share on other sites
Cpt Bollock 10 Posted July 6, 2009 Yeah I have noticed alot of people geting automatically kicked on alot of the servers with that Mod.Im sure most people will run it soon but it will just take a while for people to catch up. Share this post Link to post Share on other sites
.kju 3245 Posted July 6, 2009 It is the signature system. Server admins need to allow any addon via key. If they dont, and have the sig system active, you get booted for any addon. Share this post Link to post Share on other sites
Wynthorpe 10 Posted July 6, 2009 It is the signature system. Server admins need to allow any addon via key.If they dont, and have the sig system active, you get booted for any addon. How would i do that? i have a server and i cant get on it :confused: Share this post Link to post Share on other sites
Blechreiz 0 Posted July 6, 2009 in your server config you may find this entry. verifySignatures=1; If you have not installed the keys or the server you want to play has not installed the keys but that check turned on you get kicked. Share this post Link to post Share on other sites
.kju 3245 Posted July 6, 2009 http://community.bistudio.com/wiki/ArmA:_Addon_Signatures http://community.bistudio.com/wiki/server.cfg Share this post Link to post Share on other sites
Wynthorpe 10 Posted July 6, 2009 ;1349787']in your server config you may find this entry.verifySignatures=1; If you have not installed the keys or the server you want to play has not installed the keys but that check turned on you get kicked. Ok brilliant, thanks :) Where do i install the keys to though? do i do this server side or is it client side? Share this post Link to post Share on other sites
.kju 3245 Posted July 6, 2009 server: key files client: bisign files Share this post Link to post Share on other sites
Wynthorpe 10 Posted July 6, 2009 server: key filesclient: bisign files Sorry again, Key Files go on server, but where do i put them? ---------- Post added at 08:09 PM ---------- Previous post was at 07:51 PM ---------- Scratch that! Sorted, thanks very much :) Share this post Link to post Share on other sites
AchingScaphoid 10 Posted July 8, 2009 This isn't necessarily a bug report, but every time I try to extract vopsound.pbo from the compressed folder, it says the file is broken and won't let me. Share this post Link to post Share on other sites
maxter 10 Posted July 8, 2009 Have you tried redownloading? Share this post Link to post Share on other sites
Vassago 0 Posted July 10, 2009 (edited) One server I frequent is the 15MEU. I've used other mods on their server, but this one fails to, saying it's not supported. Also, after applying the "updates" to this, VOP_SOUND is loaded 2 times on startup, and errors on Vop_Sound and VoP_Sound_C when the server kicks me. As a point of ref, the RH_HeliSounds mod works on that server no prob. Edited July 10, 2009 by Vassago Share this post Link to post Share on other sites
Blade89 10 Posted July 10, 2009 That's because we have signature checks on our server. In ARMA I, we had VOP sound on as one of the allowed sigs, but because it changes things in game, we can't use it as in ARMA I, that's how scripts got broken a lot of the time on our servers, people having game changing mods. I actually came here to ask if you guys could make a version that just changes sounds and nothing else (by nothing else, I mean things like the turret not turning on the vehicle). If you can, that'd be greatly appreciated. :) Share this post Link to post Share on other sites
Vassago 0 Posted July 10, 2009 I actually came here to ask if you guys could make a version that just changes sounds and nothing else (by nothing else, I mean things like the turret not turning on the vehicle). I'd like to see that happen as well :) Share this post Link to post Share on other sites
wiper 0 Posted July 10, 2009 I'd like to see that happen as well :) well, I modded Vopsound 2.0 to my taste. Maybe you like it too ? This is what i did: - removed all Vop vehicle edits (as they where too much muted for me, and I prefer the default wav's anyway) - toned the Vop gun and explosion sounds down to default volume level (as they where much too load for me) - let the Vop crackles snap sounds untouched Will ask Vo.2 for permission to post a linky here, and add keyfiles if he does. What'd you say ? Share this post Link to post Share on other sites
vo.2 0 Posted July 10, 2009 (edited) VopSound 2.1 Release modular Version I'm happy to announce the second Release of VopSound for ArmA2. Recommended to be used with: Tango Romeos Tracked Vehicles Sound Mod: http://forums.bistudio.com/showthread.php?t=78437 and Robert Hammers Heli Sound Mod: http://forums.bistudio.com/showthread.php?t=78119 Thanks to: Sgt. Elias (suggestions, providing sounds) CarlGustaffa (testing, advising and sounds providing) Alex72 (testing) vo.1 (testing and flaming) richiespeed (testing and promo) BIS and BIKI http://community.bistudio.com/wiki/Main_Page Effects volume level ingame recommended: 70% -----------------Installation-------------- !!!!!REMOVE ALL EXISTING VOPSOUND FILES FROM EARLIER RELEASES!!!!!! Create a folder called @VopSound_2.1 and inside this one another called Addons in your ArmA2 main directory. Inside this new Addons folder you place the .pbo and .bisign files you would like from your extracted archive and the appropriate subfolders. The names are selfexplaining. Environmental Sounds: Ambient and Nature sounds Explosions,Snaps and Impact Sounds: Any kind of explosion, bulletsnap and impact sounds Fixed Wings: Sounds for fixed wings aircrafts Footsteps and Gear Sounds: less annoying footsteps and gear rattling (no more clonketyclonk) Gun Sounds: Sounds for nearly every weapon ingame Wheeled Vehicles: Sounds for wheeled vehicles This .bisign files are there so players using properly signed addons can join to that server which requires them. Rightclick on the ArmA shortcut in the desktop or where you have it and select properties. In the target box add -mod=@VopSound_2.1 It should look like: "C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -cpucount=8 -nosplash -mod=@vopsound_2.1 To load more than one mod folder use semi-colons to separate them. (-mod=@mod1;@mod2;@mod3) --------------------------------------------- //////SERVER ADMINS INSTALLATION GUIDE//////////// If a server admin decides addon signatures should be verified, he should add the following line to the server.cfg file: verifySignatures=1 Server admin can decide which addon makers he considers trustworthy by placing their public keys in the "keys" directory. Usually (vanilla installation) there's only Bohemia Interactive's signature, called bi.bikey, in this directory. You can find the Public Key for VopSound in this package in a folder named "Server Key". /////////////////////////////////////////////////// -----------------Changelog------------------ - many more impact sounds for all kinds of explosive devices - replaced vanilla environmental sounds - removed "clonketyclonk" walking and running sounds for west troops - new small arms sounds /incl. silenced weapons - new water footstep sounds - removed helicopters from config, RH heli sounds work now - G36 bugs fixed - sound travel distances adjusted - A10 cannon sound replaced and made more audible (3000m travel distance) - tank cannon sound replaced - new bulletsnaps - Config and folders cleaned up - Configs and folders made modular - propably more which I forgot - files signed -------------------------------------------- Download http://www.speedshare.org/download.php?id=26975AFF11 Edited July 10, 2009 by vo.2 Share this post Link to post Share on other sites
gunterlund21 10 Posted July 10, 2009 did the issues about VOP influencing gameplay get addressed. ie not being able to lock on targets with engines turned off? Share this post Link to post Share on other sites
Dwarden 1125 Posted July 10, 2009 please mirror to sites i mentioned in this post http://forums.bistudio.com/showpost.php?p=1356693&postcount=35 thanks Share this post Link to post Share on other sites
Guest Posted July 10, 2009 New version frontpaged at the Armaholic homepage. VopSound 2.1 Share this post Link to post Share on other sites
Surtr52 10 Posted July 11, 2009 Create a folder called @VopSound_2.1 and inside this one another called Addons in your ArmA2 main directory. What? I don't understand what you mean here, a clarifying word might be missing... Really lost at what this means. Share this post Link to post Share on other sites
MJK-Ranger 0 Posted July 11, 2009 Thanks vo.2! Good work :) Cheers ;) Share this post Link to post Share on other sites
Nazul 10 Posted July 11, 2009 Thanks for your effort, just tested, I'm liking alot of the new sounds but not so much the rifle sounds. When AI are firing it sounds like it is looping, a precise to the millisecond sound repeating, which was actually abit annoying. It stopped sounding like a rifle and more like a repeating sound. The footsteps are alot better and new explosions. Thanks Share this post Link to post Share on other sites
vengeance1 50 Posted July 11, 2009 Not sure if others are getting this Dedi Server Error but when I join my server now I get "Can't play/edit dependent on vops_c_guns". I downloaded twice and reloaded sound but still get error, did not get it in VOP 2.0. :confused: Share this post Link to post Share on other sites
Blade89 10 Posted July 11, 2009 I got the same error, but the rest of it runs great for me. Share this post Link to post Share on other sites