jack445 1 Posted March 30, 2012 Hi, I'm a noob modder and I've been trying to add VOP sound capability to ONS, could anyone give me an idea on how to do this? Any help would be greatly appreciated! Share this post Link to post Share on other sites
gossamersolid 155 Posted March 30, 2012 Hi,I'm a noob modder and I've been trying to add VOP sound capability to ONS, could anyone give me an idea on how to do this? Any help would be greatly appreciated! You need to open their config files and make it so that their classes inherit the sound config entries from the BIS classnames instead. If you have no experience with Object Oriented Design, I suggest you do some research first so you understand the concept of object inheritance. Share this post Link to post Share on other sites
jack445 1 Posted March 30, 2012 Thanks! I'll look into that, hopefully it'll be an educational venture. Share this post Link to post Share on other sites
jack445 1 Posted April 2, 2012 Hi again, Well I've made some head way and learned how to open up the config files, but I can't figure out how to make the weapons inherit the sounds like you mentioned. I also am no sure where to find a tutorial that would teach me about object oriented design. Any links would be much appreciated, As well I decided to attempt to add ACRE to ONS with out any success, it works fine for all of the other armies, but whenever I try to add a radio to a Canadian soldier it does not appear in their inventory, could anyone shed light on why this might be happening? Share this post Link to post Share on other sites
max power 21 Posted April 2, 2012 One would normally wish to get the permission of the addon maker before altering their files. Certainly, one cannot expect the mod maker to support unauthorized alterations. Share this post Link to post Share on other sites
jack445 1 Posted April 2, 2012 My mistake! I didn't know that was proper etiquette. Unfortunately I have decided to move away from ONS for a bit, as I'm still trying to make stuff work with the USMC. I might as well start simple right? Maybe one day in the future when I come back to ONS I'll be able to modify the files without help. Again, my apologies for not asking permission first. Share this post Link to post Share on other sites
dr@gon 118 Posted June 9, 2012 It has been years since I've replied on this forum. I still play the ONS mod and I am wondering if there is any news regarding the next update that was 1st discussed around Christmas? I would like to suggest 1 soldier model without headgear at all. There are some easy to use mods that allow the use of custom headgear; helmets, berets, soft hats, etc. It is good for variety for CSOR guys Recce or in base camp. Share this post Link to post Share on other sites
smorency44 9 Posted June 11, 2012 It's easy to create a soldier with no headgear, I might create one before releasing...:) S.Morency ONS developer 7CMBG.ca Share this post Link to post Share on other sites
abs 2 Posted June 11, 2012 create one before releasing...:) That's usually the process. :) Abs Share this post Link to post Share on other sites
dr@gon 118 Posted June 11, 2012 (edited) That sounds good smorency44, are we getting close to a release date? Considering ARMA 3 is Q3 or Q4 2012 I'd enjoy playing ONS mod for the next few months. I'm sure the mod is as good as most of the content already available meaning at this stage a few imperfections or not everything got done that you wanted would still be acceptable by the community. Release ONS please :) Edited June 12, 2012 by Dr@gon Share this post Link to post Share on other sites
gossamersolid 155 Posted June 11, 2012 Don't ask for release dates around here :) I know you're excited, I am as well, but asking for it isn't going to make it come any quicker. Share this post Link to post Share on other sites
AASE 0 Posted June 12, 2012 Hi everyone sorry for the delay in responses and updates. the mod has taken a major right turn for the good :), basicly we have been going over all the content in ONS and ripping it apart and revamping, tweaking, and smashing the long standing bugs. we are planning another update at some point in the near future but at this time we are not sure as we would like to make the next release 100 times more stable then any of the last ones. thank you, AASE ONS Developer 7CMBG Share this post Link to post Share on other sites
gossamersolid 155 Posted June 12, 2012 One small request, please make sure barrel recoil exists on any tank cannons/artillery cannons/M2 machineguns/etc If you need help with it, PM me. Share this post Link to post Share on other sites
dr@gon 118 Posted June 13, 2012 Hi everyone sorry for the delay in responses and updates.the mod has taken a major right turn for the good :), basicly we have been going over all the content in ONS and ripping it apart and revamping, tweaking, and smashing the long standing bugs. we are planning another update at some point in the near future but at this time we are not sure as we would like to make the next release 100 times more stable then any of the last ones. thank you, AASE ONS Developer 7CMBG Well it seems that ONS is destined to be a continuous work in progress. Over time the ARMA 2 community dwindles as most players move on to other games, there aren't as many die hard fans that continue to play and wait for specific mods for years. With ARMA 3 just around the corner I believe the remaining ONS fan base will only be a few dozen or so. For the truly hard core ONS fans like those who belong to 7CMBG, continue to make the mod a 100 times more stable etc but for the majority of the community share what you have so more people can enjoy your work even if it is just a sub-set of the intended release. my 2 cents Share this post Link to post Share on other sites
AASE 0 Posted June 13, 2012 Hi Dragon we are well aware of this, and we are planning to move the mod to A3 once it comes out. we are hoping to get a public release out soon rather then later. AASE ONS Developer 7CMBG Share this post Link to post Share on other sites
solex 3 Posted June 14, 2012 Still looking forward to ONS on ARMA 2 myself, as well as ARMA 3. Share this post Link to post Share on other sites
Warrior_of_Arma 10 Posted July 7, 2012 That's really nice to hear. I know I've been looking forward to ONS for a while now, and will really appreciate it. :D It's also nice to know that I can look forward to it in A3. :D Thanks for your work Warrior of Arma Share this post Link to post Share on other sites
SavageCDN 231 Posted July 8, 2012 (edited) Indeed good news!! Edit: I'm dumber than a bag of broken keys but if there is any way I can help out (ie: testing, documentation, etc) just ask!! Edited July 17, 2012 by SavageCDN Share this post Link to post Share on other sites
PTEMacLeod 1 Posted August 18, 2012 Getting the old, ONS_Weapons requires addon INKO_Disposable. There must be something I'm doing wrong, because they're installed and in their own modfolders. Help would be very much accepted. Share this post Link to post Share on other sites
markb50k 1 Posted August 18, 2012 Don't worry about it. The inko addon changed its patch name in the config. But ons hasn't been updated to keep up with it. But it doesn't affect anything otherthan an annoying popup since the class names stayed the same Share this post Link to post Share on other sites
Wiki 1558 Posted September 17, 2012 I disagree. I have the same thing, and in addition, when I want to reload a previous savegame, I'm fucked, because the game says that I midd the INKO disposable and I can't reload. so, it's either I don't die, or I have to reset the mission. Share this post Link to post Share on other sites
benouyt 20 Posted September 17, 2012 @Wiki: i had this problem too, in fact you just have to corect some stuff in config file. I dont remember what i did really, but in the INKO config, there was like "addon: inko_disposable_oa" i renamed this in "inko_disposable" and it worked, ons didnt ask anymore for inko. Share this post Link to post Share on other sites
solex 3 Posted October 28, 2012 Ahhh, no news for quite a while, and the site still hasn't been replaced. Anyone hear anything of ONS at all recently? Share this post Link to post Share on other sites
Kommiekat 11 Posted October 28, 2012 Hi guys, Sorry to ask such a (stupid) question, but no-where in this thread does it give any discription of what this mod is nor what ONS means. I'm clueless. Maybe I missed a post someplace?? Share this post Link to post Share on other sites
abs 2 Posted October 28, 2012 Hi guys,Sorry to ask such a (stupid) question, but no-where in this thread does it give any discription of what this mod is nor what ONS means. I'm clueless. Maybe I missed a post someplace?? Operation Northstar is a modification that adds the Canadian Forces to the game. The name was chosen by the first round of the mod team (Powerslide, Dismas, Sigma-6, and maybe even CT). It has been around since OFP. Source: I was also part of the original mod team since OFP times. Abs Share this post Link to post Share on other sites