froggyluv 2135 Posted June 28, 2009 Not in this case. Now game running drastically faster and smoother, so now i able to play with all "Very high" settings and view distance=3km, even in the big towns, like Elektrozavodsk and Chernogorsk. Now i'm happy. =))) Wow, looks like XP is the way to go *kicks self for buying Vista64*. So your saying that even though xp32 using less ram, you are getting that much better of a perfomance bump? Was this also the case for Arma1 and did future patches even things out? If not, looks like I'll have to create a partition and get XP (again). Share this post Link to post Share on other sites
adom23 10 Posted June 28, 2009 The game only seems to use 2gig ram at most so XP shud be fine with it, wont see much in the benefits of 64bit as it runs in 32bit neway by the looks of it :S I really dont want to go back to XP tho... 64bit OS's are stupidly faster for everything I need.. so I shall be waiting it out :P Share this post Link to post Share on other sites
f2k sel 164 Posted June 28, 2009 I tried the GAME BOOSTER but if anything it ran a little slower even though it disabled a load of stuff. Share this post Link to post Share on other sites
binkster 0 Posted June 28, 2009 I dont think it has anything to do with 32bit 64bit issues nor how much ram. I think it all comes down to drivers for the reason why xp outperforms vista as much as it does. Ive seen ATI users say they have better performance in vista than xp. So this makes me think that nvidia sucks with vista drivers. Share this post Link to post Share on other sites
galzohar 31 Posted June 28, 2009 Vista is well known for its performance issues, it has nothing to do with RAM or 32/64 bit. As for 64 bit overall, that's not helping either because the game will never use more than 2GB of RAM and XP 32 bit can give provide it with that ram. Plus I've never the RAM useage ever approach 2GB on my PC. More ram and 64-bit would proably be very helpful... If you're actually using apps that use it up. For now I'm sticking with XP pro 32 bit and 4GB of RAM (so that if Arma 2 does decide to use up the entire 2GB, then I still have some RAM left for OS/background stuff). Share this post Link to post Share on other sites
binkster 0 Posted June 28, 2009 Vista is well known for its performance issues, it has nothing to do with RAM or 32/64 bit. As for 64 bit overall, that's not helping either because the game will never use more than 2GB of RAM and XP 32 bit can give provide it with that ram. Plus I've never the RAM useage ever approach 2GB on my PC.More ram and 64-bit would proably be very helpful... If you're actually using apps that use it up. For now I'm sticking with XP pro 32 bit and 4GB of RAM (so that if Arma 2 does decide to use up the entire 2GB, then I still have some RAM left for OS/background stuff). Ya I went from 2gig to 4gig of ram and it didnt change a thing in vista for arma2....Ram is not a issue when your talking performance with vista and arma2 unless you only have 1 gig lol Share this post Link to post Share on other sites
lt_darkman 0 Posted June 28, 2009 (edited) Cpu - Q9550 @ 4GHz Ram - 4GB DDR2 @ 1141 (PL 10) GPU - GTX280 @ 747/1537/1199 OS - Win 7 x64 Build 7100 Resolution - 1920 x 1200 ---------------------------------------------------- All Normal except PP low (vsync forced off in Nvidia Control Panel) Test 1 - 45.8147 (45.5102) Test 2 - 48.703 (48.5625) Test 3 - 39.6256 (38.9374) Test 4 - 56.2324 (56.7108) Test 5 - 36.651 (36.045) Score - 4540.53 (4515.32) ---------------------------------------------------- GTX280 @ 758/1537/1199 (scales with clock speed increase only in first 3 tests) Test 1 - 45.8614 Test 2 - 49.2875 Test 3 - 40.342 Test 4 - 55.7103 Test 5 - 36.492 Score - 4553.86 ---------------------------------------------------- All HIGH except PP low Test 1 - 33.4199 Test 2 - 35.9014 Test 3 - 28.613 Test 4 - 43.2432 Test 5 - 27.6467 Score - 3376.48 (3503.461 with PP disabled) All VH except Textures & Terrain H (PP low) - 3308.461 All VH (PP low) - 2625.61 All VH (PP disabled) - 2746.16 Despite posts to the contrary forcing vsync off made it slower on my system, and as I increased the settings I saw a corresponding drop in fps. P Edited June 29, 2009 by Lt_Darkman Share this post Link to post Share on other sites
Angrybutler(Steven) 10 Posted June 29, 2009 Cpu - i7 965 @ 3.2GHz Ram - 6GB DDR3 @ 1600 GPU - GTX295 OS - New install-Win 7 x64 Build 7100 Resolution - 1680x1050 Texture Detail - Normal Anisotropic Filtering - Normal Terrain Detail - Normal Objects Detail - Normal Shadow Detail - Normal PostProcess Effects- Low Resolution - 1680x1050 ArmaMark: 3128 -Ive done every tweak that has been posted in these forums and I still get major hiccups when I move my camera around, I just dont get it. AAAAAAAaaaaaaaaaaahhhhhhhhh..... Share this post Link to post Share on other sites
retrofly 0 Posted June 29, 2009 HiWindows vista Home premium Intel Dual CPU E2180 @ 2.00Ghz 6GB DDR2 800Mhz RAM Geforce GTX260 Recently defrag Running games booter Most of Vista "extras" turned off Settings: Combination of Normal/high AA: disabled PP: disabled Res: 1920x1080 Render: 1920x1080 Max: 1600 Min: 1200 Hi Overclocked my Dual processor from 2.0Ghz to 2.4Ghz (Stock cooling/Voltage) My score has now jumped to 1900 Still terrible compared to most people (3000-3500 by the looks of it). But it defiantly seems CPU is one of the main factors for this game. I'll be buying a quad core soon, but until then I may overclock my bad boy a bit more :). Luke Share this post Link to post Share on other sites
ahmedjbh 0 Posted June 29, 2009 ok i have tried xp32 stock, xp32 slipsteam, xp64 stock and xp 64 superior slipstream, and win 7. on my pc with a phenom 2 955, 4 gig ddr3 and a 4890, xp64 superior slipstream is hands down faster. The commit charge is only 170mb after installing everything included avg. Compare that to stock xp64 which was a stupid 400mb. I have a 6 partitions and 5 OS installed at the moment, if anyone wants any tests done say now, because im going to format and stick with xp64 superior slipstream. Share this post Link to post Share on other sites
Lauri90 10 Posted June 29, 2009 Q9550 @3,2 HD4870 512mb 790/1100 4gig ram Vista Ultimate 64bit All on normal. 1680x1050 Test1: 33.2969 Test2: 41.225 Test3: 31.466 Test4: 42.8266 Test5: 14.2066 Lauri`s OFPMark is 3260.42! Wonder why my test 5 sux? Also, when i put all on high, i get around same result :S Share this post Link to post Share on other sites
ComadeR 0 Posted June 29, 2009 can someone tell me about arma2.exe renameing to crysis.exe? Share this post Link to post Share on other sites
purkka_fin 0 Posted June 29, 2009 my ArmamarkII score 4067 FillRate Optimizer 100% Texture Detail - Normal Anisotropic Filtering - Normal Terrain Detail - Normal Objects Detail - Normal Shadow Detail - Normal PostProcess Effects- Low Cpu - Q6600@3.75 Ram - 2x2Gb 800Mhz GPU - gigabyte GTX260 oc OS - winxp Resolution - 1600x1200 new test with new zfx gtx295 same setings except resolution 1440*1200 3400-3600 points so it cant beat even gtx260 Share this post Link to post Share on other sites
dansireuk 0 Posted June 29, 2009 (edited) Tested on WinXP 32 At the settings I play the game at - 1920 x 1080, all settings very high, with the exception of antialiasing, terrain detail and objects detail at normal I get about 4200. Specs: Gigabyte EX58-UD3R Core i7 920 @ 3.4ghz 6GB Corsair XMS3 (3x2GB) DDR3 1600mhz GeForce 285GTX (186.18 drivers) My biggest issue is hard disk thrashing rather than framerate. Particularly in the really big online missions with loads of players and vehicles. the game doesnt seem to use enough of the available resources. I only have 3gb system memory available in XP but the game never seems to use more than about 800mb at most? Surely the game could use the available memory to preload more data. Also no matter what settings / resolution / AA or how demanding the mission it never seems to use more than about 720mb of VRAM which seems a bit odd. Edited June 29, 2009 by DanSireUK Share this post Link to post Share on other sites
binkster 0 Posted June 29, 2009 Tested on WinXP 32 Specs: Gigabyte EX58-UD3R Core i7 920 @ 3.4ghz 6GB Corsair XMS3 (3x2GB) DDR3 1600mhz Geforce 285GTX (186.18 drivers) My biggest issue is hard disk thrashing rather than framerate. Particularly in the really big online missions with loads of players and vehicles. the game doesnt seem to use enough of the available resources. I only have 3.2gb system memory available in XP but the game never seems to use more than about 800mb at most? Surely the game could use the available memory to preload more data. Also no matter what settings / resolution / AA or how demanding the mission it never seems to use more than about 720mb of VRAM which seems a bit odd. Try that again and put aspect ration to 100% and post process on low. See what you get. Share this post Link to post Share on other sites
dansireuk 0 Posted June 29, 2009 Try that again and put aspect ration to 100% and post process on low. See what you get. Same settings as above but with post processing on low and 3D resolution at 100% (1920 x 1080) Share this post Link to post Share on other sites
subtee 0 Posted June 29, 2009 Same settings as above but with post processing on low and 3D resolution at 100% (1920 x 1080) nice performance. you could try the -maxmem2047= command, it may help you squeeze little more fps even. Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted June 29, 2009 (edited) XP os Intel C2D e7400 @ 3.2 Asus P5N32-SLI Premium Corsair XMS2 pc6400 4Gb BFG GTX 275 oc 74 Gb Western Digital HDD 700 watt ThermalTake psu X-Fi Xtreme Gamer driver v. 185.85 I use shortcut parameter -maxmem=2047 all settings normal but for post processing, low 1280x1024 settings same as above but I used driver v. 186 Edited June 29, 2009 by [DirTyDeeDs]-Ziggy- Share this post Link to post Share on other sites
Lauri90 10 Posted June 29, 2009 Seems like this game loves i7. Share this post Link to post Share on other sites
hokum15 2 Posted June 29, 2009 Arma2Mark: 3173 XP X64 Gigabyte EP45-DS3P Q6600 @ 3.3Ghz Radeon 3870 + 3850 Crossfire X 4Gb Kingston Hyper-x @826 4 4 4 15 Seagate 7200.11 360Gb -maxmem=2047 Share this post Link to post Share on other sites
lt_darkman 0 Posted June 30, 2009 Seems like this game loves i7.Seems like this game loves XP ;)i7 doesn't seem to be scoring any better than C2Q, so clearly the extra horsepower isn't being used atm, and neither is RAM over 2GB. Strange how Win7 x64 > Vista x64 when they're basically the same OS underneath all the froth (don't get me wrong I prefer Win7 but it ain't that different). Definitely some room for optimisation by BIS (once they've caught up on sleep) to make the most of hardware (and software) potential. P Share this post Link to post Share on other sites
FraG_AU 10 Posted June 30, 2009 Same settings as above but with post processing on low and 3D resolution at 100% (1920 x 1080) LOL, You're PC is lower spec then mine and kicks mine's arse.. I think I will avoid dual GPU solutions in the future. Share this post Link to post Share on other sites
purkka_fin 0 Posted June 30, 2009 i think the arma2 demo benchmark is better to see real game perfomance. its more like real game speed i have 45fps on that 1920*1200 same setting all normal postprosessing disabled Share this post Link to post Share on other sites
binkster 0 Posted July 1, 2009 i think the arma2 demo benchmark is better to see real game perfomance. its more like real game speed i have 45fps on that 1920*1200 same setting all normal postprosessing disabled You may be right but ArmA2Mark was designed to see what systems run better. It doesnt matter what average fps you get while playing real missions or what not. From this thread ive found out that quadcores and i7s with singlecard nvidia mixed with XP give the best performance. Now some have gotten sli to work great but are still not up there with some of the high scores. Also from this thread we can tell that CPU frequency is a big factor with ArmA2. I also think vista and nvidia dont mix well either. Some claim that vista gives better performance and these people said they have Ati cards. Share this post Link to post Share on other sites
f2k sel 164 Posted July 1, 2009 It would be good to have a static version as well just to test the GPU more, especially when your trying to tweak the settings. The scripting seems to mess things up too much as vehicles and other stuff seem to vary depending on the CPU speed. Share this post Link to post Share on other sites