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ArmAII-Mark

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Hi

Overclocked my Dual processor from 2.0Ghz to 2.4Ghz (Stock cooling/Voltage)

My score has now jumped to 1900

Still terrible compared to most people (3000-3500 by the looks of it). But it defiantly seems CPU is one of the main factors for this game.

I'll be buying a quad core soon, but until then I may overclock my bad boy a bit more :).

Luke

Hmm, I figured out that when I was overclocking the FSB is was overclocking the RAM too, 800mhz to 1050mhz :eek:

Now that I've tweaked the Dram ratio back so the ram is running at the specified 800mhz my score has been reduced down to 1700.

I'm running 64bit vista and by the looks of it 4GB is being wasted.

Conclusions

+0.4Ghz CPU speed adds 30% performance (Dual core)

+200Mhz RAM speed adds 11% performance

This is based on my low results, I'm sure if your getting 3000+ scores you wont get anything near the %'s I am.

Arma 2 Settings: All normal, no PP, Res = 1620x1080, Render = 1620x1080

Stock spec

Intel dual core 2.0ghz

6 GB DDR2 800mhz RAM

Nvidia GTX 260

Vista 64bit OS

Average Arma 2 score: 1300

CPU OC'ed spec

Intel dual core 2.4ghz

6 GB DDR2 800mhz RAM

Nvidia GTX 260

Vista 64bit OS

Average Arma 2 score: 1700

CPU & RAM OC'ed spec

Intel dual core 2.4ghz

6 GB DDR2 1050mhz RAM

Nvidia GTX 260

Vista 64bit OS

Average Arma 2 score: 1900

Still crap scores for my setup :(. Will probably go and buy a Quad core 3.0Ghz and 4 GB of DDR2 PC-8200 RAM soon.

Cheers

Luke

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Tweaked my system a little bit yesterday and reached a (for me) astounding score of up to 2266.

AMD X2 4200+ @2700MHz (default 2200MHz)

2GB RAM DDR333 (939 limit with four DIMMs :()

Palit GF7900GS 512MB DDR3 @600/715 (default 450/660, but other manufacturers offer the 7900GS also at 550/700)

185.xx at a resolution of 1280x1024 WinXP32

ArmA2 settings mostly Normal, AA off, Terrain Detail low, Shadows off.

With this configuration, my impression is that overclocking the CPU brought the bigger improvements.

Edited by WhoCares

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Tweaked my system a little bit yesterday and reached a (for me) astounding score of up to 2266.

AMD X2 4200+ @2700MHz (default 2200MHz)

2GB RAM DDR333 (939 limit with four DIMMs :()

Palit GF7900GS 512MB DDR3 @600/715 (default 450/660, but other manufacturers offer the 7900GS also at 550/700)

185.xx at a resolution of 1280x1024 WinXP32

With this configuration, my impression is that overclocking the CPU brought the bigger improvements.

Sounds about right I can get 2126 with X2 4800+ @2.4, I don't want to overclock as other games I play don't like overclocked CPU's.

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...other games I play don't like overclocked CPU's.
?

The only reason you'll have trouble with an overclock is if it's not stable. Given the right settings and cooling it's a no-brainer. The improvement will vary from very little in older games like counter-strike to quite considerable to newer titles like Arma 2.

P

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?

The only reason you'll have trouble with an overclock is if it's not stable. Given the right settings and cooling it's a no-brainer. The improvement will vary from very little in older games like counter-strike to quite considerable to newer titles like Arma 2.

P

I run Several racing Sims GTREVO,GTL and rFactor and they don't react well when Overclocked with the older type CPUs. As the overclock you can get on the 4800+ is quite small it's not worth the effort. Also as this game crashes every 5mins anyway what would be the point.

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Does ArmAII Mark use crossfire?

Why do I ask that?

Its that my GPU load sensor for graphic card #2 is at 0 all time I run this mark.

But when I am at the arma2 startmenu my sensor for GPU load are moving up and down.

Strange, yes, had to ask this.

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Intel Core2 Duo 2.6ghz

2Gb RAM

Ati HD 3870 512mb Video

Windows XP Home

1680x1050 resolution @ 1680x1050 resolution

1600m viewdistance

Settings:

Textures: Normal

Video Memory: High

Anisotropic Filtering: Normal

Anti Aliasing: Disabled

Terrain Textures: Normal

Object Detail: Normal

Shadows: Disabled

Post Processing Effects: Disabled

ArmA2mark score: 2565.58

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Testbench :

Intel E7300 @ 3.25GHz

Asus 9800GT

4GB Ram

Vista 32bit

Settings :

Resolution - 1280x1024

Textures - Normal

Anistropic filtering - Normal

Terrain - Normal

Objects - Normal

Shadows - Normal

Post Processing - Very High

3D Resolution - 100%

Arma Mark 2 Score = 2514.41

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My latest results aren't much faster but it does look better to me than having everything set to normal.

AMD 939 4800+ x2 @2.4

8800gt

Drivers Nv186.18

2GB Ram

WinXP 32

Settings

Resolution 1600x1200

Textures - High

Video Mem - High

Anistropic filtering - Normal

Terrain - LOW

Objects - Normal

Shadows - Very High

Post Processing - Disabled

3D Resolution - 100%

AA - Off

Arma2Mark Score = 2194.xxxx

Edited by F2k Sel

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Amd Athlon 64 X2 6400+ (3.2Ghz)

2x HD 4850 (crossfire) (ATI Catalyst 9.6)

4GB Ram

Windows 7 64bit

Settings

Resolution 1400x900

Textures: Normal

Video Mem: Very high

AF: Normal

AA: Off

Terrain: Normal

Objects: Normal

Shadows: High

Post Processing: Low

3D Resolution: 100%

ArmaIIMark Score: 2200-2300

**************************************************

Test 2 with one change: New processor.

Amd Phenom II X4 940 (3.0Ghz)

2x HD 4850 (crossfire) (ATI Catalyst 9.6)

4GB Ram

Windows 7 64bit

Settings

Resolution 1400x900

Textures: Normal

Video Mem: Very high

AF: Normal

AA: Off

Terrain: Normal

Objects: Normal

Shadows: High

Post Processing: Low

3D Resolution: 100%

ArmaIIMark Score: 3500

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I did the first test at 1920x1200, with everything set to very high, except no AA and post processing disabled.

Test One - 27

Test Two - 25

Test Three - 21

Test Four - 26

Test Five - 10

OFPMark is 2100

Then I did the test over with 2560x1600 resolution, and left the other settings the exact same as the test above and got the following numbers

Test One - 25

Test Two - 23

Test Three - 20

Test Four - 24

Test Five - 11

OFPMark is 2050

What the hell is going on with this game! Something is very very off, when the difference between 1920x1200 and 2560x1600 is 2fps!

I'm runnin two ultras in SLI, 8 gigs of ram, evga 750i FTW, & vista ultimate 64

--------------------

EVGA 750i FTW

INTEL Q6700 @ 3.6

Swifteck H20 Watercooled

Two 8800ultras in teh SLIz

8 GB G.SKILL PC2-8500

Omega Claro Soundcard

Thermaltake 1000w PSU

Antec 900 case

Gateway XHD3000

Vista 64 Ultimate

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Hey folks,

Just noticed something real weird - my system benchmarks slower with SLI enabled.

Specs:

Core 2 Duo overclocked to 3.8GHz (100% stable with Intel burn test)

4GB DDR2-800

eVGA 780i SLI FTW mobo

2 x 8800GTX

2 x WD 500GB in RAID 0 mode

Vista Ultimate x64 (fairly new install - around a month old)

NVIDIA 186.xx drivers

eVGA SLI enhancement

vysnch forced off

Game settings:

Default high setting

1920 x 1080 for both resolution settings

-winxp switch enabled (note, I'm using the Steam version of the game)

Benchmark results:

NVIDIA SLI recommended: 2314

AFR2 SLI: 2102 (this is the only mode where the SLI indicators work - NVIDIA recommended does not work)

SLI set to Single GPU: 2527

Absolutely bizarre behavior, indicating that this game and SLI has serious issues... among many others. Sigh.

Anybody else got different results in ARMAIIMark with a similar setup and graphics settings?

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I also experience a lower OPFMark score when I have SLI running. However, I am not yet convinced that the OPFMark 2.0 test is all that conclusive. It is, however, the current baseline that lets each of us compare apples-to-apples. One thing seems obvious, SLI sure doesn't seem to help anything.

System Specs

Intel QX9650 OC'd to 4.167GHz

4GB DDR3 1600

3 x GTX 280

Windows 7 RC1

Software Configuration

NVIDIA Driver - 186.16

ArmA - Version 1.0258136

Driver Configuration

1. SLI Profile based on Crysis

2. Set SLI Profile to Optimise for Single Monitor

3. Set SLI Profile to Pre-Render 8 Frames

4. Set SLI Profile to Vsync Off

5. ArmA 2 run with -winxp command line option

Test 1 - SLI Enabled

Display Resolution - 1920x1200

Render Resolution - 1920x1200

Texture Detail - Normal

Video Memory - High

Anisotropic Filtering - Normal

Antialiasing - Normal

Terrain Detail - Normal

Objects Detail - Normal

Shadow Detail - High

Postprocess Effects - High

OPFMark - 2796

Test 2 - SLI Disabled

Display Resolution - 1920x1200

Render Resolution - 1920x1200

Texture Detail - Normal

Video Memory - High

Anisotropic Filtering - Normal

Antialiasing - Normal

Terrain Detail - Normal

Objects Detail - Normal

Shadow Detail - High

Postprocess Effects - High

OPFMark - 3138

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Texture detail : normal

Video Memory : normal

AA: Disabled

AF: Disabled

Terrain detail : normal

Object detail : normal

shadow detail : normal

Postprocessing : disabled

3d res:1440x900 (100%)

Test one 24

Test two 37

test three 29

Test four 36

Test five 11

result 2794

specs:

q9550 @ 3.7

4gb dominator ram @ 1066 (heard arma 2 only uses 2gb, but i dono)

ATI HIS 4870x2 (which i cant install new drivers because it only reconizges 1 core after.... )

64bit home premium vista

what do you guys think :/

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Sli and dual cards like 295s are not working very well on arma2, just wait for the next patch see what happens, its a pain in the arse i know.

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What the hell is going on with this game! Something is very very off, when the difference between 1920x1200 and 2560x1600 is 2fps!

many guys don't understand that. it's simple FFS. it's not "weird" ...

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Texture detail : normal

Video Memory : normal

AA: Disabled

AF: Disabled

Terrain detail : normal

Object detail : normal

shadow detail : normal

Postprocessing : disabled

3d res:1440x900 (100%)

Test one 24

Test two 37

test three 29

Test four 36

Test five 11

result 2794

specs:

q9550 @ 3.7

4gb dominator ram @ 1066 (heard arma 2 only uses 2gb, but i dono)

ATI HIS 4870x2 (which i cant install new drivers because it only reconizges 1 core after.... )

64bit home premium vista

what do you guys think :/

yours ------ mine

Test one 24 - 24

Test two 37 - 22

test three 29 - 19

Test four 36 - 24

Test five 11 - 14

result 2794 , 2000-2100

1600x1200

AMD 939 4800+x2 @2.4

8800gt

XP

Yours is really getting hurt in test one and five, it must be down to Vista.

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yours ------ mine

Test one 24 - 24

Test two 37 - 22

test three 29 - 19

Test four 36 - 24

Test five 11 - 14

result 2794 , 2000-2100

1600x1200

AMD 939 4800+x2 @2.4

8800gt

XP

Yours is really getting hurt in test one and five, it must be down to Vista.

I do have the -winxp command on :/ but might not be working ill have a tweak tonight, also i would like to force vsync off but dont have ATI CCC because it wont install and ati tray tools wotn work for now either.

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My score 3295.36 :D

Core 2 Duo E8400 @ 1333fsb

Corsair DHX DDR3 4 Gig @ 1333fsb

Asus P5Q3 Deluxe Wifi

Asus 8800GTX

Creative XFI Gamer

Windows XP SP3

nVidia 185.85

Interesting result, I got a similar rig, but much poorer result. I wonder is XP the difference. Original poster mentioned a significant difference with Vista and XP!!

Core Duo E 6850 @ 3.4ghz

2 gb Skill 6400 @380

EVGA 8800Ultra

Vista 32 Ultimate

nVidia 185.85

OFPMARK 2183

Update (v 1.03).

Same system, speed, fresh install vista

OFPMARK 3006

Edited by Fish44
New data

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8800gt XP

Is VSYNC forced on for everyone or just a certain OS's, I've tired it on and off and even using XP it makes no difference.

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OS : Vista 64

CPU : Q6600 @ 2,4

RAM : 4 x 1 gb PC6400 @ 800

GPU : 8800 GTS 640 mb

Res : 1680 x 1050 - 100%

Configfile is edited Refresh=100 | Vertsync is forced off | PhysX is off

Test 1 -

View Distance - 10 000

Texture Detail - Normal

Video memory - Normal

Anisotropic Filtering - Normal

Antialiasing - Normal

Terrain Detail - Normal

Objects Detail - Normal

Shadow Detail -Normal

PostProcess Effects- Disable

Mark 1958.19

PostProcess = High then Mark 2076.08

Videomemory = VeryHigh then Mark 2365.22

Test 2

View Distance - 10 000

Texture Detail - High

Video memory - Default

Anisotropic Filtering - Low

Antialiasing - Very high

Terrain Detail - Normal

Objects Detail - High

Shadow Detail - High

PostProcess Effects- Disable

Mark 2043.38

Edited by cri74

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Texture Detail - Normal

Anisotropic Filtering - Normal

Terrain Detail - Normal

Objects Detail - Normal

Shadow Detail - Normal

PostProcess Effects- Low

Cpu - AMD Phenom 9550

Ram - Kingston 2GB

GPU - Radeon HD 4850

OS - XP

Resolution - 1280 x 1024

Score - 1954.92

wtfjaz.png

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OS : Windows 7 64bit (RC)

CPU : i7 920 @ 4.2 GHz (HT off)

RAM : 3 x 2GB

GPU : 280GTX

Res : 1920 x 1200 - 100%

Triple Buffer On,

AA Transparenecy MSAA On,

V-sync on.

Max pre-rendered frames 8

ARMA II in game settings.

Texture detail : Very High

Video Memory : Very High

AA: Very High

AF: Very High

Terrain detail : Very High

Object detail : Very High

shadow detail : Very High

Postprocessing : Very High

3d res:1920x1200 (100%)

Score: 2571.8

Test One: 32.08

Test Two: 26.90

Test Three: 21.52

Test Four: 37.01

Test Five: 11.07

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Hi,

I just ran the ArmAll-mark on both XP and Vista Home Premium 32-bit. These are my results, which are quite interesting actually...

Cpu - i7 920 (OC'd to 3.8 Ghz)

Ram - OCZ Platinum XTC DDR3 1333MHz 3GB

GPU - Gigabyte Radeon HD4850 MC 1GB (On Vista OC'd to 679 mHz GPU and 1000 mHz Memory)

OS - Xp Pro / Vista Home Premium 32-bit

XP:

The following two results were run on XP pro with the suggested ArmAll-mark settings:

First run:

2725.31 OFPMark

Second run:

2816.74 OFPMark

Vista:

The following three results were run on Vista pro with the suggested ArmAll-mark settings except the third which was run with video memory set to very high:

First run:

3040.52 OFPMark

Second run:

3394.91 OFPMark

Third run (Video memory set to very high):

3583.2 OFPMark

Vista with my normal settings:

First run:

3061.23 OFPMark

Second run:

3663.09 OFPMark

Between the runs I alt-tabbed out to the desktop to start FRAPS for screen capturing. Alt-tabbed back to Arma2 and made screen capture. Alt-tabbed back to desktop to quit fraps and finally alt-tabbed back to Arma2 to re-run ArmAll-Mark.

Between Vista tests with suggested ArmAll-mark settings and my settings I quit Arma2 to restore my normal settings.

Suggested ArmAll-mark settings used:

Texture Detail - Normal

Video Memory - Normal

Anisotropic Filtering - Normal

Terrain Detail - Normal

Objects Detail - Normal

Shadow Detail - Normal

PostProcess Effects- Low

Resolution - 1680 * 1050

Fillrate - 100%

My normal settings:

Texture Detail - Normal

Video Memory - Very high

Anisotropic Filtering - Normal

Terrain Detail - Normal

Objects Detail - Normal

Shadow Detail - Normal

PostProcess Effects- High

Resolution - 1920 * 1200

Fillrate - 100%

Regards,

Resident Emil

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