Jump to content
Sign in to follow this  
sickboy

A.C.E. Advanced Combat Environment Mod 2

Recommended Posts

no actually what I'm asking if there will be a way if a modeler created a new ruck, for it to be use-able or if it would have to be submitted to the ACE team to add in future patches.

There is nothing preventing the maker of the ruck to look how ACE have done their rucksacks to make it ACE-compatible, and if that would be too much work I don't think the ACE team would say 'no' to worthy donations :)

Share this post


Link to post
Share on other sites

Will you include Piccoly's or any selfmade ground texture addon in ACE? The stock ground textures in Chernarus is very "blobby" and hard to see anything from the air for example. If you havent thaught about it yet maybe you could consider it?

Alex

Share this post


Link to post
Share on other sites
There is nothing preventing the maker of the ruck to look how ACE have done their rucksacks to make it ACE-compatible, and if that would be too much work I don't think the ACE team would say 'no' to worthy donations :)

Thanks, glad you were able to understand my incoherent gibberish, lol. ;):D

Reason I asked is because, if anyone read my post in the MP Squad section, I'm working on getting custom infantry and was thinking if I picked a different design of ruck for them than what ACE puts in if there was still away to have them functional instead of pre-attaching and have the ACE ruck on top of the model's ruck. Now I know the two choices. Thanks again, mate. :)

Share this post


Link to post
Share on other sites

I hope AI can use the ammo in their backpack this time... or was that fixed in ARMA1? I like the alice backpack. Seems to fit with all units/uniform

Share this post


Link to post
Share on other sites

I dont know if they use the ammo conteined on the Backpack, but killed few's (AI) on ACE who had a Radio+Extra Mags on it.

Share this post


Link to post
Share on other sites
I dont know if they use the ammo conteined on the Backpack, but killed few's (AI) on ACE who had a Radio+Extra Mags on it.

That's because the standard outfit for soldiers were to have a backpack with extra ammo. Usually some ammo for the automatic rifleman, then some for themselves, and a couple of hand grenades. The AI did however not know how to access that ammo, so it never used it. I guess it mainly can be called performance-saving, not to have the AI check if it has something in its rucksack it can use, and if it has, use it. With 100+ AI on the map it becomes quite a few extra computations per frame.

Share this post


Link to post
Share on other sites

About using ammo from backpack, maybe it be made the check run when player activates it, some user action like check ammo, then the AI will replenish what is lost from their backpack. But I think that only works for player controlled squad, so for AI controlled squad, create a trigger at WP for ammo check (something like resupply WP).

About the enemy, I guess shouldnt be bother with checks. They gonna die long before they need to check for ammo :D

Just my 2cents worth

Share this post


Link to post
Share on other sites
About using ammo from backpack, maybe it be made the check run when player activates it, some user action like check ammo, then the AI will replenish what is lost from their backpack. But I think that only works for player controlled squad, so for AI controlled squad, create a trigger at WP for ammo check (something like resupply WP).

About the enemy, I guess shouldnt be bother with checks. They gonna die long before they need to check for ammo :D

Just my 2cents worth

There are limitations and performance issues to such a system. As inko said, the amounts of AI on a normal mission usually exceeds 100..

Having a system based on player-part-of-a-group is hardly a solution, and would most likely create more problems than fix...so don't hold your breath on AI being able to access and use as a player would their rucks...although this is not a definite NO answer

Share this post


Link to post
Share on other sites

I've seen several discussions related to ACE regarding content donation. I'm curious what the status of the content included in ACE1 - vehicles, essential models, units, etc. - is. Would you have to get permission from the donors again, or do they have to be changed to work in A2, or do you just want to start with a blank slate? From what I've read, it's not quite as simple as just taking the ACE1 content and running with it, right?

Share this post


Link to post
Share on other sites

removed

Edited by PuFu

Share this post


Link to post
Share on other sites

Yes, generic question because I wasn't sure whether redoing the content was just your own option or if it had to be done that way because of restrictions, seemed like a big fuss over what was going in when there was already a large amount of assets. I'll shut up now.

Share this post


Link to post
Share on other sites

Wow!!! Amazing Stuff!! That's cool!!

I like the Grafik for this ipod! A Laptop Menue for the standard Map Menue would be even cool too!

Share this post


Link to post
Share on other sites

sorry this question, maybe it is mentioned somewhere befor, but 54 pages is a lot...but anyway is there an approx. release date?

And will there be an A.C.E mod Warfare? THX for reply...

Share this post


Link to post
Share on other sites

I'd love to see an ACE tutorial mission which explains first aid, windage etc. etc.

and maybe a small campaign which takes the tutorial into a war-situation e.g. a sniper mission maybe using the huntIR and the windage system.

I'm so hyped for release and

sorry this question, maybe it is mentioned somewhere befor, but 54 pages is a lot...but anyway is there an approx. release date?

And will there be an A.C.E mod Warfare? THX for reply...

it'll be released when its finished, no-one knows for sure but i'm telling you now it'll be worth the wait :D

Share this post


Link to post
Share on other sites

Please excuse my ignorance but I'm new to the forums and doesn't have the time to read through the 54 pages of this thread.

Is there a list of the weapons that will be included in ACE2?

Share this post


Link to post
Share on other sites
Please excuse my ignorance but I'm new to the forums and doesn't have the time to read through the 54 pages of this thread.

Is there a list of the weapons that will be included in ACE2?

It's a moving target.

Share this post


Link to post
Share on other sites

We had no news this week :(

The guys from ACE must be very busy ^^.

To the guys who are asking about a release date...This will be launched when ready (Thats what ACE team says so).

But they promissed to dont take so long like in ACE1, so you can expet to be playing in the End of this year :D

And isnt nice to be asking about release date on foruns, you will only get people mad asking that. Since Moders work for free and use the little amount of free time after work and others thinks just to bring us them, so be patient like every one.

Share this post


Link to post
Share on other sites

Well, I guess they show stuff when they have something to show. Some stuff is easier to show off than other features, and some stuff just takes a long time to finish :)

As for weapons it isn't fixed. It has never been. Weapons are added as they are finished/donated/given permission to use, as long as they fit in the scope of the mod.

Share this post


Link to post
Share on other sites
That's funny but not helpful.

And your post is neither funny, nor helpful.

We are indeed hard at work jhoson14. The promise is still good. I couldn't imagine a scenario where it would take a year for us to finish this. Well ok, maybe I can imagine it but it involves an alien invasion so...

Anyways, regarding the weapons, they are currently receiving more attention than previously. There will likely be fewer types of weapons in the mod at first but we will see what we can do about attracting new talent to the mod to create new things.

Currently, we're trying to bring the weapons over and update them to the "super" shader from ArmA2.

Share this post


Link to post
Share on other sites
I never played ACE 1...does it have PvP or is it only coop?

ACE is just a total conversion of the how the game works and supports every game mode ArmA2 does.

Edited by Inkompetent

Share this post


Link to post
Share on other sites
ACE is just a total conversion of the how the game works and supports every game mode ArmA2 does.

I'd go one step further than that and say that Ace1 made Arma the game it should have been from the start. On that note however, the wait for Ace2 is killing me slowly, while the wait is torture the prospect of Ace2 at the end makes it all so worthwhile... So many guns, so much fun... :D

Share this post


Link to post
Share on other sites

Sorry if anyone thought I was being sacastic, no intent. It's just the list of weapons is changing as scubaman3D described. Hence the target list is moving about.

The ACE team has been incredibly busy, coding, testing, debating features. We know you all are eager for the release, we are eager to get it out too. But ACE2 has a lot of new code and rewritten code - it all takes time to get right at the quality level we demand and you folks should expect.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×