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KaiserPanda

Custom face textures in ArmA 2?

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Hey playSkoo, i tried using a dark green there ealier tonight, it shows up a bit darker but still not the solid darkness i was looking for, but oh well beggers can't be choosers right hehe

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Some custom Arma2 only faces!

Note how much extra detail these faces have over custom arma1 faces.

The proper Arma2 face templates work best for game compatibility to i think!

I find 512x512 size works the best, less info for the server to load up.

1024x1024=80kb

th_face7.jpg

1024x1024=84kb

th_face6.jpg

1024x1024=100kb

th_face6-1.jpg

512x512=56kb

th_face2-1.jpg

Edited by Goodboys

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Go Aussies

Would love to see more

Edited by SnR

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Salah ad Din;1491638']how do I make a PAA file that is smaller than 150 KB?

You could try making the size of the image smaller, 512x512, 256x256, 128x128 and use less colours/detail in the face template. I use an older version of Photoshop 7.0, but you maybe able to resize in paint or gimp. Then save in PAA file format after, using Texview2. The ones I use are only jpg files and work fine.

Edited by Goodboys

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Hello together, i get today my new ATI 4890.

But i noticed this bug on my Custom face (jpg)

arma22009120819425540c3dfb2bfjpg.jpg

Is that right that this issue exist on ATI cards and that i cannot do anything against this?

Thanks for help

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Hello together, i get today my new ATI 4890.

But i noticed this bug on my Custom face (jpg)[/url]

Is that right that this issue exist on ATI cards and that i cannot do anything against this?

Thanks for help

Hello

Check the weight of our file. It absolutely must be less than a 95KB.

Edited by Rellikki
Quoted hotlinked image

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Hi, i've try my ArmA's custom face on the ArmA2 Demo and well... as Nvidia user, i just can say that seems that the ArmA2 is not .jpg friendly, so seems that now it only allows to work well the .paa or maybe .pac files, as 512x512 keeping enough quality it takes arround 253Kb with the alpha channel wich makes it completly inutile for MP use and i'll bet that the ArmA2 camapaign don't allows you to use your custom face or even voice, in SP.

The ArmA2 seems to have a problem with the black colours over the model's skin, i bet that something about the properties in the O2, wich makes the black become transparent when in a .jpg and for file size reasons useless when in a .paa or .pac . So no, the ArmA2 (at least the Demo) don't allows to do a custom face that looks well enough as for use it with pride enough. Let's C ya

P.S: For those who think that use a skull look alike custom face is "unrealistic" i must tell 'em that has been a very common thing in many SF units and savages groups arround the world and that in green and black tones or just with green tones it works and gives you that extra second that you need to gun down an enemy while he try to figure out what's a skull doing down that bush and if it's a skull or a simple funny nature shape. In few words... learn a bit more before open those big mouths of yours.

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Hello everybody,

I'm having a problem with my custom face. I'm always getting one of two problems:

1.) Some people see my face as completely white

2.) Sometimes, my custom face appears very light, like this:

http://www.tangodown.nl/data/screenshots/20091123arma2/arma-13.jpg

I'm the one on the right, see how pale it looks?

It's actually supposed to look like this:

http://i33.photobucket.com/albums/d94/Nimsky/nimster_custom_face-1.jpg

That's what it looks like in the editor, why doesn't it look like that in multiplayer? And yes, I'm 100% sure that my face file is under 100Kb (it's 68Kb). The server I'm playing on also allows custom faces (my buddy's face does work correctly).

Also, see how (even in the editor) the beard becomes much lighter in daylight? It's actually supposed to be black. The colours do show correctly during sunset (well, in the editor at least... :rolleyes:)

Anyway, does anyone know how I can fix the "paleness"? Or maybe it's a bug?

Edited by Buzz_Fledderjohn

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If I recall correctly, that's an issue with how ATI cards deal with .jpg files. Unfortunately there's nothing you can do about it unless you change your card. Been like that since ArmA I believe.

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you can always use a .paa file instead of a .jpg

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The beard appears lighter because the materials for the custom head are set up in a way so it renders like that, i.e. a non bearded face. Since we can't change that afaik, you'll have to live with it.

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Happens with Nvidia as well as ATI, jpg or png, beard or no beard.

There is a ticket at dev-heaven about the issue if you care to search it and vote.

nvm, here they are :)

http://dev-heaven.net/issues/show/4969

http://dev-heaven.net/issues/show/6849

There are two different issues at play on those two, and two issues reported in the post are not the same. You can fix this issue (This issue causes the overall paleness on the other computers but not your own, which means you probably run an Nvidia card and the other guy runs an ATI card) by converting the image to .paa, but this issue (which causes the beard to be lighter than usual) cannot be resolved unless you change/remove the materials for the head.

Demonstration with an ATI card:

Face file used: http://img130.imageshack.us/img130/1204/facexxx.jpg

And this is the result, on the left is JPG, on the right is PAA (and also how the face will probably show on an NVidia card):

facejpgpaa.jpg

As you can see, the extra detail not in my face.jpg file is still there, except that the face is now darker.

Edited by Sniperwolf572

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Is there any further news on this issue?

I've just spent an entire evening trying out all the various fixes offered here with no joy.

The images below I took just 30 mins ago (yes I know it's sad that I still have the original ArmA installed). I'm using the exact same system and jpeg for both ArmA and ArmA 2.

ATI 4870 1 gig (latest drivers).

8 gig ddr2 ram.

Vista Ultimate 32 bit.

http://i1008.photobucket.com/albums/af205/Grendel70/arma2010-01-1520-40-36-50.jpg

http://i1008.photobucket.com/albums/af205/Grendel70/arma22010-01-1520-46-46-44.jpg

http://i1008.photobucket.com/albums/af205/Grendel70/arma2010-01-1520-41-12-24.jpg

http://i1008.photobucket.com/albums/af205/Grendel70/arma22010-01-1520-46-16-81.jpg

As previous posts have said, it's not just an ATI problem. Others have posted about various Nvidia models as well as several ATI cards with the same issue.

I notice that the colour of the hair in ArmA 2 changes to the correct colour while the skin takes on that odd brownish colour.

I'm absolutely clueless about texturing and such, but is it at all possible to use the same texturing as the hair without involving the bump mapping?

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There is clear the difference is obvious.

I used the same parameters and the same islands with the same weather conditions.

The screenshots have been directed towards the sun to highlight the difference between the two rendered versions of games. My custom face is a .jpg

Graphics card used Nvidia GTX260.

When's the patch that will render Arma 2 is equal to that of arrowhead?

For it is not normal that an extension to 30 € more than a pretty game to 50 €

http://bst.resurection.free.fr/upload/Gallery/Quality_test_custom_face.jpg

Edited by STSu*EroMusha

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When's the patch that will render Arma 2 is equal to that of arrowhead?

For it is not normal that an extension to 30 € more than a pretty game to 50 €

The "patch" is Arrowhead. And it's extremely normal that a newer game would have better quality than an older game. If you want Arrowhead Quality, get Arrowhead, it's really that simple. :)

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The "patch" is Arrowhead. And it's extremely normal that a newer game would have better quality than an older game. If you want Arrowhead Quality, get Arrowhead, it's really that simple. :)

I have arrowhead, but when I play multiplayer I cocked two have the same quality of texture. The 2 games use the same graphics engine. As an improvement was possible in arrowhead I do not see why the owners of arma 2 could not enjoy it. To say that playing for the quality arrowhead arrowhead back to say "You pay and you shut up". Have we no right to claim? Especially when it is justified. The parameters that led to the improvement are known and should be applied on the original play.

It's my opinion.

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They two games don't use the same graphics engine, Arrowhead's engine is newer and better and has different features. That's why we have all these crazy A2 vs CO vs OA problems. Arrowhead features are being added to plain ArmA2, there was a beta patch released just the other day.

I also just don't get what you're complaining about seeing as you have both games... Just run CO which will run ArmA2 stuff in the Arrowhead engine. You shouldn't have to run ArmA2 on it's own anymore.

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Is there a workaround yet? I've been playing with Gimp for a few days now to get my custom face working - with no success. The face remains transparent no matter which type of file I use (.paa/.jpg). I have GTX 470 as my graphics card. It's really annoying. :(

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I had maximum frustration with trying to get custom faces to work; over and over again upload upon upload in as many formats and sizes as hours in the day, there's so much about it that isn't well known, documented, thought out

In the end I gave up

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What would you like to know?

From OFP days I believe there was this rule that all faces had to be under 100kb file size.

Digging up some Armed Assualt posts:

Two tutorials to help you make a face texture

http://www.3dtotal.com/team/Tutorials_3/realistic_face_texturing/face_texturing_01.php

http://www.3dm3.com/tutorials/photoshop/photoshop_facemaps/

OFPEC has to templates in our Face Library and Editors depot for making custom faces.

Custom Face Template

I noticed Ofpec is down atm so check the link later again

That link seems to be broken but I did find some templates on OFPEC HERE

http://www.suicidesquad.co.uk/images/ArmA_face.jpg This is the common template that was used, only one thing has changed but I believe earlier in this thread there is a link to a whole database with ArmAII faces.

THE ORIGINAL ARMED ASSAULT FACES TOPIC

http://forums.bistudio.com/showthread.php?t=49624&highlight=Custom+face

to bad most url's don't work anymore, but there might be some usefull hints to be found in there.

One important file that I re-uploaded just now is the ArmedAssault face wireframe

armafacewire.jpg

example on the original face

Higher quality wireframe (could also provide transparant version PM me)

http://img232.imageshack.us/img232/9914/armafacewireframe.png

Hope this helps you to get started. Getting the colours correct is something I can't help you with though, sorry. I always just try to make everything look as realistic as possible in photoshop and then change the levels to make it more dark and lower contrast.

Edited by ParaGraphic L

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