the-f 0 Posted December 27, 2008 <span style='font-size:12pt;line-height:100%'>Announcement</span> The ACE Island Pack Team is proud to present A.C.E Island Pack. <span style='font-size:12pt;line-height:100%'>Summary</span> <ul> [*]What is the ACE Island Pack? With the permission of each original author you find the most popular community created islands of Operation Flashpoint as well the OFP:CWC and OFP:Resistance islands converted to ArmA. [*]Our plan/goal for the release: <ul> [*]Convert the island to ArmA. [*]Update the islands with ArmA objects. [*]Best performance and look compromise. [*]What did we accomplish: <ul> [*]All island in the ArmA file format (HUGE THANKS to Spooner for Roller). [*]No dependencies. You can load them with any other addon or MOD. [*]Tested in MP / dedicated server. [*]Replaced all possible objects/buildings with an ArmA counterpart. The others objects/buildings have been converted to ArmA as part of the ACEIP addons. [*]Uses OFP:Res Nogova vegetation for best performance/look. [*]Replaced the 'block forest objects' with 'single tree pattern'. (click for screenshot) [*]Forest trees can be brought down by explosions. [*]Forest trees slow down vehicles, yet can be brought down. [*]Single ground texture technology - several to choose from via client side config. You can even assign each island a texture individually. [*]ArmA clutters (especially via PROPER World - see more info below). [*]Our plan for the future: <ul> [*]Improve the existing SAT textures and offer probably more variants. [*]Offer vegetation replacement packs (winter, desert, north, etc). [*]Offer different island types: <ul> [*]Island with no objects with OFP like bumpy terrain for tank and air battles. [*]Replace the vegetation with ArmA counterparts. [*]'121-port': Exactly the same objects used as in the OFP source version [*]High quality SAT texture. 3rd party work possible. Please contact us. <span style='font-size:12pt;line-height:100%'>Installation</span> <ul>[*]Installer: Simply execute the binary you downloaded before and follow onscreen instructions. [*]7z package: Unpack the zip file into the .\ArmA folder itself. The result is a folder called @ace-islands within the .\ArmA folder and a folder called userconfig within the .\ArmA\dta, as well as two files called ace_island_select_texture.hpp and ace_island_select_texture_custom.hpp. [*]ACEIP Yomatools Serve: Work in progress... <span style='color:red'><span style='font-size:13pt;line-height:100%'>Be sure to backup these configuration files if you have changed any of these in a prior release.</span></span> <ul> [*]ace_island_config\ace_island_texture_definitions.hpp [*]ace_island_select_texture.hpp [*]ace_island_select_texture_custom.hpp <span style='font-size:12pt;line-height:100%'>Stay up to date</span> The ACEIP offers an unique updating system which allows you to stay always up to date with the latest ACEIP version. 1. Go to \ArmA\@ACE-Islands\Tools. 2. Run the ACEIslands Update Check shortcut. 3. Follow on screen instructions. <span style='font-size:12pt;line-height:100%'>Additional information</span> <ul>[*]HowTo switch ground textures: 1. Go to .\ArmA\Dta\userconfig. 2. Open the ace_island_select_texture.hpp file with a text editor. You can chose the texture you want to apply to the specific island. 3. At the very end you have the list of available textures. 4. Replace the UPPERCASE string, like ArmA_BLATO, with a new one for the desired island. <span style='color:red'><span style='font-size:13pt;line-height:100%'>Do NOT change anything else!</span></span> You can check the different textures in .\ArmA\Dta\userconfig\ace_island_texture_pictures folder. Quote[/b] ] #ifdef ACE_MALDEN  #define ArmA_BLATO #endif #ifdef ACE_KOLGUJEV  #define ArmA_LESLIST #endif #ifdef ACE_EVERON  #define ArmA_LESJEH #endif #ifdef ACE_NOGOVA  #define ArmA_TRAVA #endif [*]HowTo get enforce the same texture in MP play: 1. Have 'verifySignatures' active on your server. 2. On your server ONLYthe ACE_Islands_v1.00.bikey may remain in a keys folder. You have to remove the ACE_Islands_dta_v1.00.bikey from any keys folder or your server completely. 3. Copy the ace_island_rvmat.pbo from .\ArmA\@ace-islands to .\ArmA\@ace-islands\addons. 4. Go to .\ArmA\@ace-islands\addons. 5. Move the ace_island_rvmat_dta.pbo to .\ArmA\@ace-islands (one folder higher). A client has to do points 3 to 5 in able to play. <span style='color:red'><span style='font-size:13pt;line-height:100%'>If you want to play with hight view distance eg. >3000 you are advised to play with "very hight terrain details" to prevent crashes.</span></span> <span style='font-size:12pt;line-height:100%'>ACE Island Pack list:</span> <ul> [*]Bohemia Interactive and Codemasters: <ul>[*]ACE Island Abel [*]ACE Island Cain [*]ACE Island Eden [*]ACE Island Noe [*]ACE Island OFP World [*]Phaeden: <ul>[*]ACE Island Clarkisland [*]ACE Island Elephanthead [*]ACE Island Gaia [*]ACE Island Highlands [*]ACE Island Isladestella [*]ACE Island Lakemartin [*]ACE Island SamakHills [*]Pierre W.: <ul>[*]ACE Island Canyonda [*]ACE Island Nabukonodexa [*]Reaper: <ul>[*]ACE Island Messor [*]ACE Island Occasus [*]Barn: <ul>[*]ACE Island Torment_valley [*]Brent a.k.a Buggs: <ul>[*]ACE Island Trinity [*]Coolhand: <ul>[*]ACE Island Havelte [*]cowardheart: <ul>[*]ACE Island Anilym [*]HeinBloed: <ul>[*]ACE Island Freya [*]Jakerod: <ul>[*]ACE Island Avignon [*]Calm Terror <s>Miles Teg</s>: <ul>[*]ACE Island 73Eastings [*]Mr Bean: <ul>[*]ACE Island Sandy_rocks [*]Narpal: <ul>[*]ACE Island Ivtiliac [*]Schuschs: <ul>[*]ACE Island Saru [*]Scipio: <ul>[*]ACE Island Atlantis_gold [*]Skalpel: <ul>[*]ACE Island Virovitica [*]Smiley_Nick: <ul>[*]ACE Island Sontonagh_district [*]ThruYerStErNuM: <ul>[*]ACE Island Uwar_desert [*]Waterman: <ul>[*]ACE Island Skye [*]Wouter: <ul>[*]ACE Island Leusderheide                                  <span style='font-size:12pt;line-height:100%'>Where is the link etc?</span> You can find the install guide, change log, the download, credits etc on the new ACE Island Pack BIKI page. Spread the word and enjoy! <span style='font-size:12pt;line-height:100%'>Credits</span> <ul> [*]Tools <ul>[*]Spooner for the outstanding OFP to ArmA island conversion tool Roller. [*]Sickboy for the superb automated build process and installer tool. [*]Dschulle, Rom, Snake Man for the excellent WrpTool. [*]Island designers <ul>[*]Bohemia Interactive and Codemasters for 'Everon', 'Kolgujev', 'Malden' and 'Nogova' islands. [*]Barn for the 'Torment_valley' island. [*]Brent a.k.a Buggs for the 'Trinity' island. [*]Coolhand for the 'Havelte' island. [*]cowardheart for the 'Anilym' island. [*]HeinBloed for the 'Freya' island. [*]Jakerod for the 'Avignon' island. [*]Calm Terror <s>Miles Teg</s> for the '73Eastings' island. [*]Mr Bean for the 'Sandy_rocks' island. [*]Narpal for the 'Ivtiliac' island. [*]Phaeden for 'Clarkisland', 'Elephanthead', 'Gaia', 'Highlands', 'Isladestella', 'Lakemartin' and 'Samakhills' islandS. [*]Pierre W. aka PIWI56 for 'Canyonda' and 'Nabukonodexa' islands. [*]Reaper for 'Messor' and 'Occasus' islands. [*]Schuschs for the 'Saru' island. [*]Scipio for the 'Atlantis_gold' island. [*]Skalpel for the 'Virovitica' island. [*]Smiley_Nick for the 'Sontonagh_district' island. [*]ThruYerStErNuM for the 'Uwar_desert' island. [*]Waterman for the 'Skye' island. [*]Wouter for the 'Leusderheide' island. [*]Addon designers <ul>[*]Agent Smith for the 'AGS_build', 'AGS_inds', 'AGS_port', 'F3WX_O1' addons. [*]Lester for the 'aef_reallights' addon. [*]OFP_Pupsi for the 'anjaddon1' addon. [*]USMC Sniper for the 'art_bd' addon. [*]Bkm Mod for the 'bkm_balkan' addon. [*]Iva from Bkm Mod for the 'bkm_objects' addon. [*]MiG and PowerSlide for the 'fml_objects' addon. [*]HeinBloed for the 'freya' addon. [*]Miles Teg for the 'ob73east' addon. [*]bk1276 for the 'rksl-netpack-uk' and 'rksl-netpack-us' addons. [*]Team Yankee for the 'tmyk_bridges' addon. [*]Barn for the 'tormobj' addon. [*]Texture designers <ul>[*]Bohemia Interactive [*]CAT_SHIT_ONE [*]Gummi [*]Hund [Zeus] [*]NVidia [*]Phaeden (WGL/ACE Mod) [*]Sgt.Ace [*]Symbiot [*]Wouter [*]ACE Island Pack Team <ul>[*]the-f [*]Q [*]Snake_Man Share this post Link to post Share on other sites
.kju 3245 Posted December 27, 2008 ============== = ACEIP Missions = ============== ================================ = 6thSense.eu Battle Center A.C.E. Edition = ================================ Quote[/b] ]Battle Center is a mission for Armed Assault, playable from East, West and RACS side.The mission is available in multiple camo and island flavors and thus easily makes for 200+ available missions. Battle Center uses DAC (by Silola), a DAC Custom Zone Editor, and the RealTime Editor (by 10n1s) to create a most dynamic and highly configurable mission that can be replayed indefinitely; basically Imagination is the real Limiting Factor :-) Credits: Sickboy BI forum release post =============================== = crCTI@OGN pimped by Serg / zz-united = =============================== Required addons: ArmaCTI@zz_v0.5+hotfix.rar (690 MB) Mission download: ftp://88.198.33.232/arma/Missions/ <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">* crcti @ ogn+zz054.ace_island_eden.pbo * crcti @ ogn+zz053.ace_island_skye.pbo * crcti @ ogn+zz053.ace_island_saru.pbo * crcti @ ogn+zz053.ace_island_freya.pbo * crcti @ ogn+zz053.ace_island_atlantis_gold.pbo * crcti @ ogn+zz0052_m.ace_island_noe.pbo * crcti @ ogn+zz0052_m.ace_island_eden.pbo * crcti @ ogn+zz0052.yanutha.pbo * crcti @ ogn+zz0052.uhao.pbo * crcti @ ogn+zz0052.ic_barbuda.pbo * crcti @ ogn+zz0052.ace_island_eden.pbo * crcti @ ogn+zz0052.ace_island_abel.pbo * crcti @ ogn_zz052_tetris.ace_island_eden.pbo * crcti @ ogn_zz052_m.ace_island_noe.pbo * crcti @ ogn_zz052_m.ace_island_eden.pbo * crcti @ ogn_zz052_cw.uhao.pbo * crcti @ ogn_zz052_cw.ace_island_noe.pbo * crcti @ ogn_zz052_cw.ace_island_eden.pbo * crcti @ ogn_zz052_cw.ace_island_abel.pbo * crcti @ ogn_zz052_ce.uhao.pbo * crcti @ ogn_zz052_ce.ace_island_noe.pbo * crcti @ ogn_zz052_ce.ace_island_eden.pbo * crcti @ ogn_zz052_ce.ace_island_abel.pbo * crcti @ ogn_zz052.yanutha.pbo * crcti @ ogn_zz052.uhao.pbo * crcti @ ogn_zz052.ic_barbuda.pbo * crcti @ ogn_zz052.ace_island_eden.pbo * crcti @ ogn_zz052.ace_island_abel.pbo Credits: Serg Squeeze and the OGN community Cleanrock www.zz-united.de forum release post OGN forum ArmA CTI Mod Chat ==================== = Serg's DM ArmA CTI@zz = ==================== Quote[/b] ]In addition to the 32 ACEIP islands I ported it to 29 more community made islands.This mission is a rather simple vehicle DM with a focus on fast and fun play. That said it has some unique features as well. Optional addons: ArmaCTI@zz_v0.5+hotfix.rar (690 MB) Mission download: ace_mission_sergsdm_armactiATzz.pbo Credits: Serg BI forum release post ================ = DMA LastFight MP = ================ Quote[/b] ]In addition to the 32 ACEIP islands I ported it to 29 more community made islands.This mission is a rather simple survive coop mission. That said it has some unique features as well. Quote[/b] ]A Mi17 with your spetsnaz team inside is hit by some unknown missile and forced to land.Unfortunately, the pilots do not survive and you must survive with your team while several unknown enemies are moving to your position. The principle of this random mission is that this final battle you can't win. Mission download: ace_mission_dma_lastfight_mp.pbo Credits: Dynamic Mission Alliance and Sanctuary BI forum release post Share this post Link to post Share on other sites
.kju 3245 Posted December 27, 2008 <span style='font-size:15pt;line-height:100%'><span style='color:red'>For a better SAT we need your support as Photoshop/GIMP pro.</span></span> Please contact me via PM. Share this post Link to post Share on other sites
mattxr 9 Posted December 27, 2008 Jesus.. that is a lot of islands Share this post Link to post Share on other sites
ArmaVidz 0 Posted December 27, 2008 Congrats on the island release. These islands are very ambient, with alot of really great terrain to wage war. A truly great addition to any hard drive. Vidz Share this post Link to post Share on other sites
Blackbuck 9 Posted December 27, 2008 Oh... My... Erm... Downloading I think. Some fond memories of OFP in there to be relived in ArmA. Many thanks from me and everyone else -D Share this post Link to post Share on other sites
sickboy 13 Posted December 27, 2008 Congratz mates and thanks a lot You guys deserve rest, beer and womenly company now Quick Note on the Battle Center Missions Q noted in the 2nd post; they can also be played Single Player, notes for that are in the thread / wiki. Cheers Share this post Link to post Share on other sites
ck-claw 1 Posted December 28, 2008 JESUS F**king Christ! Havelte Trinity Gaia Some of my best Ofp memories! Share this post Link to post Share on other sites
Jolly_Roger 0 Posted December 28, 2008 well.. downloading !! Share this post Link to post Share on other sites
[aps]gnat 28 Posted December 28, 2008 Whoah ! Huge release, well done guys! PS. My WaterWorld would love a conversion if you were interested ...... especially as I'm nearish to releasing some more ships. Share this post Link to post Share on other sites
Daniel 0 Posted December 28, 2008 Bloody hell, IRDF used to almost only use Freya! And Avignon...isn't that the French map? Brilliant. Share this post Link to post Share on other sites
xeno 234 Posted December 28, 2008 Great, they are official !!! Good work !!! Finally we can play ported OFP missions with others Xeno Share this post Link to post Share on other sites
xav 0 Posted December 28, 2008 Does OFP World CTD when using planes or not anymore? Thanks Share this post Link to post Share on other sites
sparks50 0 Posted December 28, 2008 Wow, Skye in Arma! Share this post Link to post Share on other sites
the-f 0 Posted December 28, 2008 updated post: Quote[/b] ]If you want to play with hight view distance eg. >3000 you are advised toplay with "very hight terrain details" to prevent crashes. Share this post Link to post Share on other sites
.kju 3245 Posted December 28, 2008 Quote[/b] ]<span style='font-size:15pt;line-height:100%'><span style='color:red'>For a better SAT we need your support as Photoshop/GIMP pro.</span></span>Please contact me via PM. Â @Gnat Send me a PM please. Share this post Link to post Share on other sites
ravendk 25 Posted December 28, 2008 Does OFP World CTD when using planes or not anymore? Thanks Crashes for me ... Share this post Link to post Share on other sites
vipermaul 246 Posted December 28, 2008 Great job the_f and Q... You two have been working long and hard on these islands and the good work shows. It was a pleasure working with you guys. Keep up the great work! Share this post Link to post Share on other sites
xeno 234 Posted December 28, 2008 I'll add a little christmas present later on Will take some time... P..... 8....... 5...... Xeno Share this post Link to post Share on other sites
sparks50 0 Posted December 28, 2008 Does OFP World CTD when using planes or not anymore? Thanks Crashes for me ... Â Crashes here too Share this post Link to post Share on other sites
manzilla 1 Posted December 28, 2008 Wow I don't even know what to say. This is a monumental Island pack. Good damn it's great to see some of these islands in ArmA. One thing though, I call for a movement to change the name of Camp BumpnGrynd to Camp PissinOnHoes&TapeIt. Just a little homage to the current state of Mr. Kelly. I'm kidding. Thanks guys. This is wonderful. Just remember... There still ain't nothin' wrong with a little BumpnGrynd. Just make sure it's legal, and please don't tape it. Share this post Link to post Share on other sites
squeeze 22 Posted December 28, 2008 @Gnat you going to convert your "Island" MP Coop Trilogy? Share this post Link to post Share on other sites
teilx 4 Posted December 28, 2008 oh a huge island pack  great work omg I can not decide what island i want play i'am have only notice a low fps at woods on nogova island and maybe on other islands   n8 Share this post Link to post Share on other sites
[aps]gnat 28 Posted December 28, 2008 @Gnatyou going to convert your "Island" MP Coop Trilogy? LOL ... shit, hoped people had forgot ..... but might be a nice exercise. Suspect there'll be a few old OFP favorites coverted. Looooovvveee seeing Freya again Share this post Link to post Share on other sites
.kju 3245 Posted December 28, 2008 @RavenDK and sparks50 Quote[/b] ]If you want to play with hight view distance eg. >3000 you are advised toplay with "very hight terrain details" to prevent crashes. Did you do that? Share this post Link to post Share on other sites