eble 3 Posted November 28, 2008 F-111 by Skaircro Converted to Arma by Southy - with permission thanks to Rico of the ADF Mod The General Dynamics F-111 is a medium-range interdictor and tactical strike aircraft that also fills the roles of strategic bomber, reconnaissance and electronic warfare in its various versions. Developed in the 1960s and first entering service in 1967, the United States Air Force (USAF) variants were officially retired by 1998. The only remaining operator of the F-111 is the Royal Australian Air Force (RAAF). This version of the addon will be a USAF only only, as I'm making dedicated one for the ADF mod. F-111 Wikipedia Youtube Video showing F-1111 camo/gray textures <OBJECT CLASSID="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" WIDTH=450 HEIGHT=332><PARAM NAME=MOVIE VALUE=http://www.armedassault.eu/Television/BISvideo.swf?vquality=hq&youtubeID1=a6VRO9b3xQI&linkID1=http://www.ofpec.com/&youtubeID2=a6VRO9b3xQI&linkID2=&youtubeID3=&linkID3=&youtubeID4=&linkID4=&><PARAM NAME=PLAY VALUE=TRUE><PARAM NAME=LOOP VALUE=TRUE><PARAM NAME=QUALITY VALUE=HIGH><EMBED SRC=http://www.armedassault.eu/Television/BISvideo.swf?vquality=hq&youtubeID1=a6VRO9b3xQI&linkID1=http://www.ofpec.com/&youtubeID2=a6VRO9b3xQI&linkID2=&youtubeID3=&linkID3=&youtubeID4=&linkID4=& WIDTH=450 HEIGHT=332 PLAY=TRUE LOOP=TRUE QUALITY=HIGH></EMBED></OBJECT> The pictures below show the RAAF markings: this addon features: Fully integrated gunners position Normal/Spec maps full special fx package (Afterburner, sonic boom and vapour, Special FX by Lethal edited by Gnat and further modified by the Project RACS Mod/Scars) 2 x custom textures thanks to EddyD Binarized PBO XEH xompatible Animated swing wings Working cockpit lifted straight from the BIS Un60 (Opf version for this addon was very poor) A big thanks to Rico from the ADF mod firstly for letting me convert this aircraft and secondly for all the helpful advice on the weapon loadouts. 6 versions: All version have the Pave Tack aiming system for the gunner 2 x AgM-142 (Grey) 18x Mk82 High drag bombs (camo/grey) 12 x GBU-12 (Camo/Grey) 4 x GBU-10 (Grey) To do list: shadow LOD's Damage textures Known issues: cockpit animations for the gunner appear out of sync wingtips special FX are not animated with the swing wings As before this is beta 1, so you will find bugs, just reference them below when you find them. Southy Note I've tried something new with the afterburner script so hopefully no more way over the top power bursts, could you let me know if anyone experiences Afterburner problems, thanx. download here: Armaholic Front page - Armaholic F-111 Beta 1 Armed Assault Info Armed Assault F-111 Beta 1 ArmaABase.de Front page ArmABase.de  F-111 Beta 1 Share this post Link to post Share on other sites
manzilla 1 Posted November 28, 2008 Thanks to Skaircro and to you Southy. And thanks again for making it XEH compatible. Share this post Link to post Share on other sites
ArmaVidz 0 Posted November 28, 2008 My gawd man! You're a converting MACHINE. Air power is so awesome. Thanks Southy Share this post Link to post Share on other sites
Binkowski 26 Posted November 28, 2008 Amazing work Southy. Share this post Link to post Share on other sites
Guest Posted November 28, 2008 Frontpaged at the Armaholic.com homepage. The Armaholic.com download page can be found here: http://www.armaholic.com/page.php?id=4283 Share this post Link to post Share on other sites
oldbear 390 Posted November 28, 2008 New on front page at Armed Assault.info Link to mirror : F-111 v Beta1 Share this post Link to post Share on other sites
blazer01 0 Posted November 28, 2008 nice work Southy love it Share this post Link to post Share on other sites
slatts 1978 Posted November 28, 2008 in real life is the F-111 a bomber like the B1 or is it more of a fighter bomber? Share this post Link to post Share on other sites
jakerod 254 Posted November 28, 2008 in real life is the F-111 a bomber like the B1 or is it more of a fighter bomber? I think it is a fighter bomber but I am not 100% sure. Juding by the attack run in (of an airshow) I would say it is a fighter bomber as well. From wikipedia: Quote[/b] ]The General Dynamics F-111 is a medium-range interdictor and tactical strike aircraft that also fills the roles of strategic bomber, reconnaissance and electronic warfare in its various versions. Share this post Link to post Share on other sites
Lt_Phoenix 0 Posted November 28, 2008 Great lookin' bird Any plans of making some USAF skins? Need some of these for those NAM type missions. Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted November 28, 2008 Looks good............ Share this post Link to post Share on other sites
miller 49 Posted November 28, 2008 Thanks Eble  ArmABase.de Mirror and News : Mirror: General Dynamics F-111 by Southy Beta 1 Kind regards Miller Share this post Link to post Share on other sites
eble 3 Posted November 29, 2008 @ The_Blink  - the USAF retired the F-111, it's role has now been taken over by the B1 Lancer and F15, I think the F-111 could carry AA weapons but per normal these aircraft were used with other fighters providing cover so they could carry more bombs. In the first gulf war most laser guided bombs were dropped by the F-111. When the F-111 was first designed it was supposed to be the US Navy fighter, but due to a few reasons it missed out but the tech lead to the F-14. @ Lt_Phoenix  - sorry mate I might have confused people by showing the RAAF markins in the screen shots, this addon has only USAF markings - infact I'm looking for a better tail markings at the moment. The texture colours used - were used by both countries - the Camo version is a legecy paint scheme (Old) the gray being the latest used, tho infact this aircraft came in a variety of colours - I'm hoping to have a PSP template for the next release. Southy Share this post Link to post Share on other sites
sparks50 0 Posted November 29, 2008 Awesome! Bagango is going down with this thing, excellent addon. Share this post Link to post Share on other sites
ricoadf 0 Posted November 29, 2008 @ Lt_Phoenix  - sorry mate I might have confused people by showing the RAAF markins in the screen shots, this addon has only USAF markings - infact I'm looking for a better tail markings at the moment. Just clarifying so people don't start going "we want RAAF ones" lol The RAAF one are for ADF mod and will be released with the next mod release, so be patient for those that want the RAAF ones Thought I would just clear that up Rico Share this post Link to post Share on other sites
manzilla 1 Posted November 29, 2008 One could try to use this as a fighter in real life but you'd get smoked. The US versions at least wouldn't be much of a fighter. As Eble stated, the USAF intended to use it as a fighter of sorts but that never happened. Purely a bomber as far as I know. I suppose I could just ask my uncle though, he was a test pilot during it's early development and flew them for many, many years. I've never discussed it with him though. Share this post Link to post Share on other sites
landdon 0 Posted November 29, 2008 FB-111 Aardvark, ah the "Pig"... I walk a many a mile around them girls. Nice to see here back, love to see a sparkvark version as well. In her day she did the job quite well. Terrain following radar, a nice payload, Capsule Ejection system, and Pave Pod system. If I remember correctly, the Brain bunch thought they could create a one plane to be used by all branches of the services to do all the different jobs. It didn't work out to the Air Force, modified the project and she was the end result. Share this post Link to post Share on other sites
Stavanger 0 Posted November 29, 2008 Mirror by ePrison.de F-111 by Skaircro - Converted to Arma by Southy Regards, Stavanger Share this post Link to post Share on other sites
ricoadf 0 Posted November 29, 2008 FB-111 Aardvark, ah the "Pig"... Â I walk a many a mile around them girls. Â Nice to see here back, love to see a sparkvark version as well. Â In her day she did the job quite well. Â Terrain following radar, a nice payload, Capsule Ejection system, and Pave Pod system. Â If I remember correctly, the Brain bunch thought they could create a one plane to be used by all branches of the services to do all the different jobs. Â It didn't work out to the Air Force, modified the project and she was the end result. The US Navy dropped their version, so it was either the US airforce or army that took it up, and later ADF grabbed some also Share this post Link to post Share on other sites
the_shadow 0 Posted November 29, 2008 will there be more versions of this lovely airplane? maybe with some other kinds of bombs? probably one of the best looking bombers ever made in the jet era :P Share this post Link to post Share on other sites
franze 196 Posted November 29, 2008 The US Navy dropped their version, so it was either the US airforce or army that took it up, and later ADF grabbed some also US Air Force would've thrown a tantrum if the US Army had gotten them. Share this post Link to post Share on other sites
ricoadf 0 Posted November 30, 2008 I suspected it was the airforce that got them Share this post Link to post Share on other sites
[aps]gnat 28 Posted November 30, 2008 Nice job Southy. Look forward to 1 with shadows BTW, for the 500lb Snakeye High-Drag bombs, you need to add; Quote[/b] ]sideAirFriction=1.00; so that they drag and drop like they are designed too. Share this post Link to post Share on other sites
eble 3 Posted November 30, 2008 Gnat @ Nov. 30 2008,16:27)]Nice job Southy.Look forward to 1 with shadows BTW, for the 500lb Snakeye High-Drag bombs, you need to add; Quote[/b] ]sideAirFriction=1.00; so that they drag and drop like they are designed too. cheers mate noted. Share this post Link to post Share on other sites
[aps]gnat 28 Posted November 30, 2008 Southy, If you like, a new FX_WingtipTrails.sqf that better suits the swing wing config of this jet. Tested. Quote[/b] ]// ---------------------// Original FX scripts by Lethal // Modified by Gnat // --------------------- private ["_opacity","_leftwingemitter","_rightwingemitter","_em itters","_rate","_direction","_looptime", "_Sclip", "_adjustX"]; _opacity = 0; _leftwingemitter = "#particlesource" createVehicle position _this; _rightwingemitter = "#particlesource" createVehicle position _this; _emitters = [_leftwingemitter,_rightwingemitter]; {_x setParticleRandom [0.5,[0.1,0.1,0.1],[0,0,0],0,0.1,[0.1,0.1,0.1,0.05],0,0]} foreach _emitters; {_x setDropInterval 0} foreach _emitters; _direction = vectordir _this; _looptime = 0.1; while {(alive _this) and (_this animationPhase "KillFx" == 0)} do { if ((speed _this) > 450) then {_Sclip = 450} else {_Sclip = (speed _this)}; _adjustX = 5.8-(((_Sclip-200)/250)*5.8); _rate = round(((abs(((vectordir _this select 0) - (_direction select 0))*1000)) + (abs(((vectordir _this select 1) - (_direction select 1))*1000)) + (abs(((vectordir _this select 2) - (_direction select 2))*1000)))/3); _direction = vectordir _this; if ((_rate*((speed _this)/1000)) > (5*(10*_looptime))) then {if (_opacity < 1) then {_opacity = _opacity + 0.05*(10*_looptime)}} else {if (_opacity > 0) then {_opacity = _opacity - 0.2*(10*_looptime)}}; _leftwingemitter setParticleParams ["\Ca\data\ParticleEffects\ROCKETSMOKE\RocketSmoke","","Billboard",1,1.5,[(-5.5-_adjustX),-8.6,0.00], (velocity _this),1,1.275,1,0.1,[0.5,0.7],[[1,1,1,0.01*_opacity],[1,1,1,0.2*_opacity],[1,1,1,0]],[0], 0.01,0.01,"","",_this]; _rightwingemitter setParticleParams ["\Ca\data\ParticleEffects\ROCKETSMOKE\RocketSmoke","","Billboard",1,1.5,[(5.5+_adjustX),-8.6,0.00],( velocity _this),1,1.275,1,0.1,[0.5,0.7],[[1,1,1,0.01*_opacity],[1,1,1,0.2*_opacity],[1,1,1,0]],[0], 0.01,0.01,"","",_this]; {_x setpos (getpos _this)} foreach _emitters; if (_opacity > 0) then {{_x setDropInterval 0.001} foreach _emitters} else {{_x setDropInterval 0} foreach _emitters}; _i = 0; _looptime = time; waitUntil {_i = _i + 1; _i > 1}; _looptime = time - _looptime; }; deleteVehicle _leftwingemitter; deleteVehicle _rightwingemitter; PASTEBIN Version Share this post Link to post Share on other sites