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General Dynamics F-111  - bomber

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F-111 by Skaircro

Converted to Arma by Southy - with permission thanks to Rico of the ADF Mod

The General Dynamics F-111 is a medium-range interdictor and tactical strike aircraft that also fills the roles of strategic bomber, reconnaissance and electronic warfare in its various versions. Developed in the 1960s and first entering service in 1967, the United States Air Force (USAF) variants were officially retired by 1998. The only remaining operator of the F-111 is the Royal Australian Air Force (RAAF).

This version of the addon will be a USAF only only, as I'm making dedicated one for the ADF mod.

F-111 Wikipedia

Youtube Video showing F-1111 camo/gray textures

<OBJECT CLASSID="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" WIDTH=450 HEIGHT=332><PARAM NAME=MOVIE VALUE=http://www.armedassault.eu/Television/BISvideo.swf?vquality=hq&youtubeID1=a6VRO9b3xQI&linkID1=http://www.ofpec.com/&youtubeID2=a6VRO9b3xQI&linkID2=&youtubeID3=&linkID3=&youtubeID4=&linkID4=&><PARAM NAME=PLAY VALUE=TRUE><PARAM NAME=LOOP VALUE=TRUE><PARAM NAME=QUALITY VALUE=HIGH><EMBED SRC=http://www.armedassault.eu/Television/BISvideo.swf?vquality=hq&youtubeID1=a6VRO9b3xQI&linkID1=http://www.ofpec.com/&youtubeID2=a6VRO9b3xQI&linkID2=&youtubeID3=&linkID3=&youtubeID4=&linkID4=& WIDTH=450 HEIGHT=332 PLAY=TRUE LOOP=TRUE QUALITY=HIGH></EMBED></OBJECT>

The pictures below show the RAAF markings:

f-1111%20USAF2.jpg

F111%20USAF4.jpg

F-1111%20USAF3.jpg

this addon features:

Fully integrated gunners position

Normal/Spec maps

full special fx package (Afterburner, sonic boom and vapour, Special FX by Lethal edited by Gnat and further modified by the Project RACS Mod/Scars)

2 x custom textures thanks to EddyD

Binarized PBO

XEH xompatible

Animated swing wings

Working cockpit lifted straight from the BIS Un60 (Opf version for this addon was very poor)

A big thanks to Rico from the ADF mod firstly for letting me convert this aircraft and secondly for all the helpful advice on the weapon loadouts.

6 versions:

All version have the Pave Tack aiming system for the gunner

2 x AgM-142 (Grey)

18x Mk82 High drag bombs (camo/grey)

12 x GBU-12 (Camo/Grey)

4 x GBU-10 (Grey)

To do list:

shadow LOD's

Damage textures

Known issues:

cockpit animations for the gunner appear out of sync

wingtips special FX are not animated with the swing wings

As before this is beta 1, so you will find bugs, just reference them below when you find them.

Southy

Note I've tried something new with the afterburner script so hopefully no more way over the top power bursts, could you let me know if anyone experiences Afterburner problems, thanx.

download here:

Armaholic Front page -

Armaholic F-111 Beta 1

Armed Assault Info

Armed Assault F-111 Beta 1

ArmaABase.de Front page

ArmABase.de  F-111 Beta 1

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Thanks to Skaircro and to you Southy. And thanks again for making it XEH compatible.

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My gawd man! You're a converting MACHINE. Air power is so awesome. Thanks Southy

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in real life is the F-111 a bomber like the B1 or is it more of a fighter bomber?

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in real life is the F-111 a bomber like the B1 or is it more of a fighter bomber?

I think it is a fighter bomber but I am not 100% sure.

Juding by the attack run in

(of an airshow) I would say it is a fighter bomber as well.

From wikipedia:

Quote[/b] ]The General Dynamics F-111 is a medium-range interdictor and tactical strike aircraft that also fills the roles of strategic bomber, reconnaissance and electronic warfare in its various versions.

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Great lookin' bird smile_o.gif

Any plans of making some USAF skins? Need some of these for those NAM type missions.

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@ The_Blink  - the USAF retired the F-111, it's role has now been taken over by the B1 Lancer and F15, I think the F-111 could carry AA weapons but per normal these aircraft were used with other fighters providing cover so they could carry more bombs.

In the first gulf war most laser guided bombs were dropped by the F-111.

When the F-111 was first designed it was supposed to be the US Navy fighter, but due to a few reasons it missed out but the tech lead to the F-14.

@ Lt_Phoenix  - sorry mate I might have confused people by showing the RAAF markins in the screen shots, this addon has only USAF markings - infact I'm looking for a better tail markings at the moment.

The texture colours used - were used by both countries - the Camo version is a legecy paint scheme (Old) the gray being the latest used, tho infact this aircraft came in a variety of colours - I'm hoping to have a PSP template for the next release.

Southy

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@ Lt_Phoenix  - sorry mate I might have confused people by showing the RAAF markins in the screen shots, this addon has only USAF markings - infact I'm looking for a better tail markings at the moment.

Just clarifying so people don't start going "we want RAAF ones" lol tounge2.gif

The RAAF one are for ADF mod and will be released with the next mod release, so be patient for those that want the RAAF ones wink_o.gif

Thought I would just clear that up thumbs-up.gif

Rico

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One could try to use this as a fighter in real life but you'd get smoked. The US versions at least wouldn't be much of a fighter. As Eble stated, the USAF intended to use it as a fighter of sorts but that never happened. Purely a bomber as far as I know. I suppose I could just ask my uncle though, he was a test pilot during it's early development and flew them for many, many years. I've never discussed it with him though.

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FB-111 Aardvark, ah the "Pig"... I walk a many a mile around them girls. Nice to see here back, love to see a sparkvark version as well. In her day she did the job quite well. Terrain following radar, a nice payload, Capsule Ejection system, and Pave Pod system. If I remember correctly, the Brain bunch thought they could create a one plane to be used by all branches of the services to do all the different jobs. It didn't work out to the Air Force, modified the project and she was the end result.

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FB-111 Aardvark, ah the "Pig"...  I walk a many a mile around them girls.  Nice to see here back, love to see a sparkvark version as well.  In her day she did the job quite well.  Terrain following radar, a nice payload, Capsule Ejection system, and Pave Pod system.  If I remember correctly, the Brain bunch thought they could create a one plane to be used by all branches of the services to do all the different jobs.  It didn't work out to the Air Force, modified the project and she was the end result.

The US Navy dropped their version, so it was either the US airforce or army that took it up, and later ADF grabbed some also biggrin_o.gif

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will there be more versions of this lovely airplane?

maybe with some other kinds of bombs?

probably one of the best looking bombers ever made in the jet era :P

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The US Navy dropped their version, so it was either the US airforce or army that took it up, and later ADF grabbed some also biggrin_o.gif

US Air Force would've thrown a tantrum if the US Army had gotten them.

wink_o.gif

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Nice job Southy.

Look forward to 1 with shadows wink_o.gif

BTW, for the 500lb Snakeye High-Drag bombs, you need to add;

Quote[/b] ]sideAirFriction=1.00;

so that they drag and drop like they are designed too.

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Gnat @ Nov. 30 2008,16:27)]Nice job Southy.

Look forward to 1 with shadows wink_o.gif

BTW, for the 500lb Snakeye High-Drag bombs, you need to add;

Quote[/b] ]sideAirFriction=1.00;

so that they drag and drop like they are designed too.

cheers mate noted.

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Southy,

If you like, a new FX_WingtipTrails.sqf that better suits the swing wing config of this jet. Tested.

Quote[/b] ]// ---------------------

// Original FX scripts by Lethal

// Modified by Gnat

// ---------------------

private ["_opacity","_leftwingemitter","_rightwingemitter","_em

itters","_rate","_direction","_looptime", "_Sclip", "_adjustX"];

_opacity = 0;

_leftwingemitter = "#particlesource" createVehicle position _this;

_rightwingemitter = "#particlesource" createVehicle position _this;

_emitters = [_leftwingemitter,_rightwingemitter];

{_x setParticleRandom [0.5,[0.1,0.1,0.1],[0,0,0],0,0.1,[0.1,0.1,0.1,0.05],0,0]} foreach _emitters;

{_x setDropInterval 0} foreach _emitters;

_direction = vectordir _this;

_looptime = 0.1;

while {(alive _this) and (_this animationPhase "KillFx" == 0)} do

{

if ((speed _this) > 450) then {_Sclip = 450} else {_Sclip = (speed _this)};

_adjustX = 5.8-(((_Sclip-200)/250)*5.8);

_rate = round(((abs(((vectordir _this select 0) - (_direction select 0))*1000)) + (abs(((vectordir _this select 1) - (_direction select 1))*1000)) + (abs(((vectordir _this select 2) - (_direction select 2))*1000)))/3);

_direction = vectordir _this;

if ((_rate*((speed _this)/1000)) > (5*(10*_looptime))) then {if (_opacity < 1) then {_opacity = _opacity + 0.05*(10*_looptime)}}

else {if (_opacity > 0) then {_opacity = _opacity - 0.2*(10*_looptime)}};

_leftwingemitter setParticleParams ["\Ca\data\ParticleEffects\ROCKETSMOKE\RocketSmoke","","Billboard",1,1.5,[(-5.5-_adjustX),-8.6,0.00],

(velocity _this),1,1.275,1,0.1,[0.5,0.7],[[1,1,1,0.01*_opacity],[1,1,1,0.2*_opacity],[1,1,1,0]],[0],

0.01,0.01,"","",_this];

_rightwingemitter setParticleParams ["\Ca\data\ParticleEffects\ROCKETSMOKE\RocketSmoke","","Billboard",1,1.5,[(5.5+_adjustX),-8.6,0.00],(

velocity _this),1,1.275,1,0.1,[0.5,0.7],[[1,1,1,0.01*_opacity],[1,1,1,0.2*_opacity],[1,1,1,0]],[0],

0.01,0.01,"","",_this];

{_x setpos (getpos _this)} foreach _emitters;

if (_opacity > 0) then {{_x setDropInterval 0.001} foreach _emitters} else {{_x setDropInterval 0} foreach _emitters};

_i = 0;

_looptime = time;

waitUntil {_i = _i + 1; _i > 1};

_looptime = time - _looptime;

};

deleteVehicle _leftwingemitter;

deleteVehicle _rightwingemitter;

PASTEBIN Version

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