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Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!

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  (Maddmatt @ Feb. 15 2009,01:42) said:
  (Victor @ Feb. 15 2009,18:35) said:
Exactly, every press release, magazine article, screen shot, promo video, trailer... everything has it. I'm going to go crazy. Not everyone I walk into on the street looks like they are a glowing angel.

The bloom yes, but in the other pictures and videos it doesn't look the same as that trailer.

And that quote isn't what I said, you have the wrong name there...

Woops, I have a problem with the quoting system here. I guess they're just bad habits from using forums that aren't 6-7 years old.

I'll fix it smile_o.gif

//But anyway, without the bloom I still get that 'soft angel vibe' from the objects, as if its still there just with its opacity at 5%, just enough to annoy a bunch of people, at least me hehe.

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  (urbanwarrior @ Feb. 14 2009,16:05) said:
If your sick of hearing it then leave the board. Some people believe constructive criticism helps things, forums are here to allow people to voice their thoughts

That's all well and good, but a lot of people here should try to learn what "constructive criticism" actually is. Imagine you worked on something maybe a 100 hours a work, putting your heart and soul into it, and then someone comes along with their "constructive criticism" saying this sucks, that sucks, how would you feel?

Oh and you have no place telling posters to "leave the board", don't do it please.

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  (Placebo @ Feb. 15 2009,16:03) said:
That's all well and good, but a lot of people here should try to learn what "constructive criticism" actually is. Imagine you worked on something maybe a 100 hours a work, putting your heart and soul into it, and then someone comes along with their "constructive criticism" saying this sucks, that sucks, how would you feel?

Of course you are basically right with that statement, especially from the "product-creators" point of view....

But a Rhetorical question:

What if "the most/many" people/fans of "a product series" suggesting/demanding some different things since ages (almost 10 years) which also even "community/fan -made product-modifications" (aka. "Mods") could realize - even in a "lower quality"?

Or what  if the "product-creators" show something (a feature for example) and constantly all over all "product-related" discussion-boards/comment-systems the people/the fans say that they don't like it.....

So these might be "some indications" that the "product-creators" might should rethink certain features/aspects of "their product", maybe by investing *more time* into reading what the fan-base really wants?...

And even worse, since those "product-creators" have basically the "absolute monopole" on their kind of product-type which they create....

So in fact the customer can NOT harm them by NOT buying the next part of the series and thus show the "product-makers" that they might doing something the customer don't like, because *IN FACT* people/fans of that product-type have NO other chance, than to buying their Product again in order to get satisfied with what they like in any way....

Is it then allowed to say "it sucks" or "you are doing it wrong" or whatever? Just a rhetorical question, but i really would like to hear the comment of the "community manager" to this....

*of course any relations from the above written, to BIS Military games are simply coincidental* tounge2.gif

And: To not get called "a complainer" again, yes i really love Arma2 from the Optical, units and Atmosphere part. The recent Videos even showed me a maybe even better atmosphere than from OFP1..  biggrin_o.gif

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  (Placebo @ Feb. 15 2009,16:03) said:
. Imagine you worked on something maybe a 100 hours a work, putting your heart and soul into it, and then someone comes along with their "constructive criticism" saying this sucks, that sucks, how would you feel?

He has a point

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  (Placebo @ Feb. 15 2009,16:03) said:
  (urbanwarrior @ Feb. 14 2009,16:05) said:
If your sick of hearing it then leave the board. Some people believe constructive criticism helps things, forums are here to allow people to voice their thoughts

That's all well and good, but a lot of people here should try to learn what "constructive criticism" actually is. Imagine you worked on something maybe a 100 hours a work, putting your heart and soul into it, and then someone comes along with their "constructive criticism" saying this sucks, that sucks, how would you feel?

Oh and you have no place telling posters to "leave the board", don't do it please.

Well, I agree heavily on this, that might feel very bad for somebody, but you also have to take into account that I am willing to pay 60$ for such crafted experience with risk. My pennies are in danger to get suckumbed into something may turn into something I dislike, or I can find it elsewhere.

And when we say 'sucks' It's mostly not about 100 hours of work

(I look at you s.t.a.l.k.e.r), but it's about an expectation we expect from such amount work. ( so when I bash somebody's work, that's my money speaking  whistle.gif )

it's just that of 'best bang for buck' these days, so were very nervous about arma 2, so if somebody screams awful comments, it's not because they hate your work, but because they love you to death  inlove.gif

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In terms of PR/Marketing there are two trains of thought, show footage from your game as it's in progress and as it moves from the various stages of pre-alpha, alpha, pre-beta, beta, gold, etc. etc. and have to somewhat accept that some elements will be kind and some elements won't be kind when there are obvious WIP aspects shown, or you simply create some CGI Pre-rendered stuff and say that this is really, honestly your aimed final result, then just leave everyone hanging, there's arguments for doing either of those but the warts and all one has at least one thing in its favour, honesty.

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  (Placebo @ Feb. 15 2009,16:03) said:
  (urbanwarrior @ Feb. 14 2009,16:05) said:
If your sick of hearing it then leave the board. Some people believe constructive criticism helps things, forums are here to allow people to voice their thoughts

That's all well and good, but a lot of people here should try to learn what "constructive criticism" actually is. Imagine you worked on something maybe a 100 hours a work, putting your heart and soul into it, and then someone comes along with their "constructive criticism" saying this sucks, that sucks, how would you feel?

Oh and you have no place telling posters to "leave the board", don't do it please.

What, do they not get paid for doing it? Are we in debt to BI because they make games and some people have some detrimental comments to make about it? And I didn't tell him to leave the board, try reading my post again before you 'tell me off'

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I really like what deadeye had to say over at  

aa.info discussion:

  [b said:
Quote[/b] ]

Deadeye

February 13th, 2009 - 19:55

watch your words...and watch mine !

I said I don't want words like ...that SUCKED...crap..and stuff like that here.

That's disrespectful towards the authors of the news (BIS here). However we are not having problems if you display you opinion about the video.

Just be civil !

Are we happy to hear any kind of opinion and criticism? Yes we are. But that doesn't mean we don't prefer if people on these forums stay civil, friendly and also treat everyone (including BIS) with respect. And believe me, if you really want your opinion to be taken seriously, it's much better to avoid any such language.

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Hmm.  To follow the example just set:

I see the progress in the particles from the Directors cut ARMA II vid to this latest faction, looks like it's coming along nicely.  I also like the amature VHS recording style and movement.  Gets the man-in-the-field type action.  I do have a question though.  Is the white bloom in the videos (on the wall behind the leader in the beginning as example) an effect or filter for the VHS camera?  If so, that is a good effect.  But if it is for a unit, I've gone out in the bright sunlight looking into it and away, trying to get that effect, and have truly succeeded in the afternoon, looking pretty close to the sun with bright objects to reflect.  If it's simply a difficult effect to reproduce in-game, I can accept that.  If the intensity can be down just a bit, that would be better in my opinion.

(balance the good, the questionable, and the opinion.  Cheers)

In all honesty, I just rechecked the video and confirmed in my own mind that it is a filter of the 'VHS', very low auto-iris capability. Nowhere else is it apparent. Very nice crafting BIS.

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If i would have to recall what people complained at most at the graphics, than its clearly:

1. The over-blooming.

2. The brownish look of the overall scenery.

Both is not realistic.

Whenever i use tone auto-correction of PS CS4 it produces pictures how it should really look, by removing that "brown filter" which is constantly over the whole scenery.

I would like to know if BIS addressed those "critics/complains", or if they just ignore it and leave it like it is....

Thanks!

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  (mr.g-c @ Feb. 15 2009,14:31) said:
If i would have to recall what people complained at most at the graphics, than its clearly:

1. The over-blooming.

2. The brownish look of the overall scenery.

Both is not realistic.

Whenever i use tone auto-correction of PS CS4 it produces pictures how it should really look, by removing that "brown filter" which is constantly over the whole scenery.

I would like to know if BIS addressed those "critics/complains", or if they just ignore it and leave it like it is....

Thanks!

I don't recall anyone complaining about the brown environment. It seems that the color theme isn't constant though. Use these two ingame screenshots for example:

http://www.armedassault.info/ftp/pics/news/pics1/arma2_x2.jpg

http://www.armedassault.info/ftp/pics/news/pics1/arma2_x1.jpg

Personally, I think it's an cool concept, as it emphasizes the different settings.

Btw, I'm one of the ones that criticizes the trailers and screenshots, but I always try to make it well known that I'm very impressed with what I've seen so far. Nothing is perfect, though, and I don't expect it to be because that would be impossible. However, many of the problems I've pointed out are quite minor and is really more for BIS to improve for the rest of the customers rather than "I'm not going to buy the game unless this is fixed".

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Well, Like I said before, the bloom seems to occur during certain weather condition. If so, it's not really a big deal...

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If BIS made this white blooming effect only for the teasers - ok.  biggrin_o.gif

Hope we will see some details about micro AI, AI movements & tactics and what happens if AI get stucked eg are they able to drive few meters backwards to solve the conflict and proceed with mission?

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  (NoRailgunner @ Feb. 15 2009,22:20) said:
If BIS made this white blooming effect only for the teasers - ok.  biggrin_o.gif

Hope we will see some details about micro AI, AI movements & tactics and what happens if AI get stucked eg are they able to drive few meters backwards to solve the conflict and proceed with mission?

I think the AI is more important than any graphical detail

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  (maionaze @ Feb. 15 2009,22:22) said:
  (NoRailgunner @ Feb. 15 2009,22:20) said:
If BIS made this white blooming effect only for the teasers - ok.  biggrin_o.gif

Hope we will see some details about micro AI, AI movements & tactics and what happens if AI get stucked eg are they able to drive few meters backwards to solve the conflict and proceed with mission?

I think the AI is more important than any graphical detail

Best post yet, If i could request what i want to see in the next video its the "Micro AI" havent really seen it in action that much. You could give me OFP graphics and if the micro AI works really well, im sold. I like the graphics of ArmA II so far, i dont mind the bloom that much. I didnt like the weapon sounds that much, but as long as the AI acts more human like, then i will love ArmA II. Keep up the great work BIS! biggrin_o.gif

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  (Praelium @ Feb. 15 2009,22:02) said:
I don't recall anyone complaining about the brown environment. It seems that the color theme isn't constant though. Use these two ingame screenshots for example:

http://www.armedassault.info/ftp/pics/news/pics1/arma2_x2.jpg

http://www.armedassault.info/ftp/pics/news/pics1/arma2_x1.jpg

Personally, I think it's an cool concept, as it emphasizes the different settings.

Btw, I'm one of the ones that criticizes the trailers and screenshots, but I always try to make it well known that I'm very impressed with what I've seen so far. Nothing is perfect, though, and I don't expect it to be because that would be impossible. However, many of the problems I've pointed out are quite minor and is really more for BIS to improve for the rest of the customers rather than "I'm not going to buy the game unless this is fixed".

Ohh there was a lot of dicussion in other threads in this forums, in threads in other forums, in comments of german online-game-newspapers, etc etc... even in the OFP2 one about so called "brown is real".

But yes according to your pic its very variating....

The worst "brownish" is currently in the chDKZ trailer, the sky is even "brown" wow_o.gif

Took some screens from aa.info page from the vid, openend in PS CS4 and quikly got a nice blue-sky like on other screens....

Maybe that brownish has something to do with weather/daytime too?

  [b said:
Quote[/b] ]Hope we will see some details about micro AI, AI movements & tactics and what happens if AI get stucked eg are they able to drive few meters backwards to solve the conflict and proceed with mission?

That would be perfect! And hopefully they can pass bridges too inlove.gif

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  (mr.g-c @ Feb. 15 2009,21:31) said:
If i would have to recall what people complained at most at the graphics, than its clearly:

1. The over-blooming.

2. The brownish look of the overall scenery.

Both is not realistic.

Whenever i use tone auto-correction of PS CS4 it produces pictures how it should really look, by removing that "brown filter" which is constantly over the whole scenery.

I would like to know if BIS addressed those "critics/complains", or if they just ignore it and leave it like it is....

Thanks!

I personally like the brownish look to it, makes the enviroment feel more gritty, more like war.

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  (NoRailgunner @ Feb. 15 2009,22:20) said:
If BIS made this white blooming effect only for the teasers - ok.  biggrin_o.gif

Hope we will see some details about micro AI, AI movements & tactics and what happens if AI get stucked eg are they able to drive few meters backwards to solve the conflict and proceed with mission?

I would rather have very good animations and excellent FP-View. nener.gif (Multiplayer immersion)

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Such unrealistic graphical/glaring details are annoying part ingame. They are nice details for vids but irl you dont see it bright like that. Reminds me more of those games with fictional lense effects.

@mr.g-c guess in this terrain arent big bridges maybe we will see some tunnels? Who knows wink_o.gif

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  (ilovebeer @ Feb. 15 2009,22:30) said:
Best post yet, If i could request what i want to see in the next video its the "Micro AI" havent really seen it in action that much. You could give me OFP graphics and if the micro AI works really well, im sold. I like the graphics of ArmA II so far, i dont mind the bloom that much. I didnt like the weapon sounds that much, but as long as the AI acts more human like, then i will love ArmA II. Keep up the great work BIS!  biggrin_o.gif

Well, the AI walking into the church without freaking out and merging through walls was a dramatic improvement. Also, the civilians didn't seem to run stop walk run stop look around run stop walk run. They just seemed to walk around, and go to where they were told (or decided) to go.

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  (plaintiff1 @ Feb. 16 2009,01:49) said:
  (ilovebeer @ Feb. 15 2009,22:30) said:
Best post yet, If i could request what i want to see in the next video its the "Micro AI" havent really seen it in action that much. You could give me OFP graphics and if the micro AI works really well, im sold. I like the graphics of ArmA II so far, i dont mind the bloom that much. I didnt like the weapon sounds that much, but as long as the AI acts more human like, then i will love ArmA II. Keep up the great work BIS!  biggrin_o.gif

Well, the AI walking into the church without freaking out and merging through walls was a dramatic improvement.  Also, the civilians didn't seem to run stop walk run stop look around run stop walk run.  They just seemed to walk around, and go to where they were told (or decided) to go.

haha so true, they didnt freak out going into the church, it was wierd to seem them do that. I geuss i didnt really catch that as an AI improvment at first, but i guess it is.

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Remember folks, they are using a much more powerful graphics card then some users out there with the more primitive cards we have, well, I do. Unless BI has replaced their old graphics engine with a newer one. I also hear some improvements to the sound effects thank God. I see they are competing with OFP2.

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