SMERSH 0 Posted October 5, 2008 Studio -=SARMAT=- glad to introduce you the Russian Architecture Pack V 2.0 <a href="http://radikal.ru/F/s50.radikal.ru/i129/0810/ee/39f6ac0f4f54.jpg.html" target="_blank"> </a><a href="http://radikal.ru/F/i016.radikal.ru/0810/06/a6a2e2e276e9.jpg.html" target="_blank"> </a> In this version we made many additions and corrections for the simplify usage of buildings. In V 2.0 we left the house that already placed fences and objects around them. Also you now can construct different fences consist of particular sections. Â We also added some new objects as independent units, such as burned BMP, small church, container with radioactive materials, and much more. Pack of Russian Architecture V2.0 includes 93 different objects. We hope that changes and corrections we made in Russian Architecture Pack will simplify work of those who create islands with this Pack. Special thanks to: - Advice & moral support: datakill Pack of rusian architecture (v2.0) (47Mb) The offers and wishes you can write here: sarmatstudios@yahoo.com Share this post Link to post Share on other sites
-MCF- Frantz 0 Posted October 5, 2008 Armaholic news and mirror updated to v2.0 : - Russian Architecture Pack Share this post Link to post Share on other sites
oldbear 390 Posted October 5, 2008 SMERCH, thanks for informing us Nice job done ! New on front page at Armed Assault.info Link to updated mirror : http://www.armedassault.info/index....=608 Share this post Link to post Share on other sites
opteryx 1562 Posted October 5, 2008 Are resolution LODs added? Share this post Link to post Share on other sites
Stavanger 0 Posted October 5, 2008 Mirror updated by ePrison.de Russian Architecture Pack v2.0 by SMERSH & Studio SARMAT Regards, Stavanger Share this post Link to post Share on other sites
miller 49 Posted October 5, 2008 Great, many thanks SMERSH Â ArmABase.de Mirror and News : Mirror: Russian architecture pack update v2.0 by SMERSH and Studio SARMAT Kind regards Miller Share this post Link to post Share on other sites
miles teg 1 Posted October 5, 2008 These objects are truly works of art!!! The old Orthodox churches are so incredibly beautiful! This definitely adds a lot of depth and atmosphere to the game!!! One of the better addons I've seen in awhile. I wish we saw more of these types of addons that map makers and mission makers can use. I hope in the future to also see Russian/Balkans Muslim Sufi mosques/lodges. They would be good for Chechnya maps. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
loki 1 Posted October 5, 2008 just wanted to say good job! and a special thanks for putting in the building positions. i wish more building/map makers would do the same. Share this post Link to post Share on other sites
rundll.exe 12 Posted October 6, 2008 Pitty they are only usefull on screenshots Share this post Link to post Share on other sites
landdon 0 Posted October 6, 2008 I really do like these addons, the textures are right on par. I wish the all of the large buildings were enterable. The I had a problem in going up the stairs of the "small Church". I still have a lot of testing to do. But from what I have seen so far it is looking good. Share this post Link to post Share on other sites
SMERSH 0 Posted October 6, 2008 Work on improvement of a package of Russian architecture to version 3.0 - proceeds. I correct errors admitted in the previous version and simultaneously I add new houses and objects. Now in a package already 100 objects. Share this post Link to post Share on other sites
oldbear 390 Posted October 6, 2008 Do you intend to add a train station, a disused train yard ... some tracks, and disused wagons ? Share this post Link to post Share on other sites
ravenholme 50 Posted October 6, 2008 A lot of these are from STALKER and CoD4 Good pieces of architecture from good games. Share this post Link to post Share on other sites
SMERSH 0 Posted October 6, 2008 Station, rails and train... Probably I shall add but only then and if someone will ask it for installation on a new island. Because the relief of district will not allow normally to put rails on standard islands. Share this post Link to post Share on other sites
opteryx 1562 Posted October 7, 2008 So.... what about those resolution LODs? Share this post Link to post Share on other sites
Lester 0 Posted October 7, 2008 So.... what about those resolution LODs? Ah, i'm not the only one who miss something. Share this post Link to post Share on other sites
datakill 1 Posted October 8, 2008 So.... what about those resolution LODs? Not added yet, but the guys needs some contribution on this.... Anybody ? Share this post Link to post Share on other sites
rundll.exe 12 Posted October 10, 2008 dont forget to add the firegeometry then... Share this post Link to post Share on other sites
.kju 3245 Posted October 11, 2008 like I said, they should contact Snake Man or Sy on the process to use Modo for lower LOD generation Share this post Link to post Share on other sites
Stewy 1 Posted October 11, 2008 Looking great SMERSH, I'm a big fan of your stuff. I hope the LOD thing can get sorted out Thanks very much! Share this post Link to post Share on other sites
Wolfrug 0 Posted October 11, 2008 Beautiful things, too bad a lot of the buildings have so many bugs :-/ They're 100% useable as backdrop and movie-making material, but only, say, 70% useful in actual missions, which is a little sad. 1) You can shoot through things you're not supposed to be able to shoot through, like the door to the "outdoor toilet" - I'm not talking the cool kind of "bullet penetration" effect BIS has on for instance certain fences here; the bullets just go straight through like there's nothing there. 2) You can't shoot through things you should be able to, like certain small windows on certain buildings. 3) There are still plenty of places where you drop into the ground or wall if you walk wrongly - on the house of factory for instance climbing the (badly proportioned?) ladder ends up with you climbing outside the ladder towards the end. Other buildings have you running inside the floor or inside the stairs if you don't approach them the right way. Missing LODs is no fun either, of course - I haven't tried destroying them yet, is there a destruction model of the houses or not? Anyway - great for backdrop, would love to use them, but it'd also be nice if they'd be polished up so that they wouldn't just be backdrop, eh? Excellent initiative otherwise with making buildings! Superb! Please take all of this as constructive criticism rather than anything else. Do continue the good work! Regards, Wolfrug Share this post Link to post Share on other sites
SMERSH 0 Posted October 11, 2008 Thanks by all for responses and constructive criticism. The job above the version 3.0 proceeds also I hope of mistakes in her will be much less, and it is more than new houses:) I absolutely do not have people of a testing and revealing mistake in models, therefore to find these mistakes very difficultly for me. In a command there are a lot of people but to work with models I am able only... To realize model of destruction of buildings, it does not turn out yet. It is impossible because I can not find the man able to write config in which it is necessary to write replacement of a normal house on destroyed. Share this post Link to post Share on other sites