mcpxxl 2 Posted August 25, 2008 could only be a problem on your rig because some servers are running the mission. we are also in contact with norrin to bring in the newest revive script. Share this post Link to post Share on other sites
themaster303 22 Posted August 25, 2008 when i turn off trackir, the mission is working and editor is working. so may something in the @mapfact folder causes the problem. either in editor and mission / your island. because i only load up your addons and the island in the mapfact folder. if i use the 6thmodfolder, or vanilla no crahes !! so its not my rig. Share this post Link to post Share on other sites
silola 1086 Posted August 25, 2008 Hello again, I have forget to describe a small additional feature. Hold down the shift key and click on the button "Vehicles" (Data Pool). You will see a new data list The operation in this mode is somewhat limited. You can only use the following functions: [insert] key = insert and save selected object [Delete] key = delete selected object [space] key = solves the camera from selected object Object move, rotate, and change the height works as usual. These special objects will be saved in your current project. SQM and SQF export is also supported @themaster303: ------------------ The 3DE-Project supports no bluescreens The 3DE-Project supports also no trackir. If u use the 3DEditor, please deactivate your trackir system. Greeting Silola Share this post Link to post Share on other sites
The Zxeno Prophet 0 Posted August 25, 2008 My anti-virus says there is Generic.dx and won't even let me download the 3DE. May i suggest you guys double check your systems ? I try to download it at work, proxy download it fisrt then proced an analysis and then it said there is Generic.dx Share this post Link to post Share on other sites
TRexian 0 Posted August 25, 2008 TRexian >> TrackIR? Oh don't I wish?!!? Alas, no TIR here. And, I would class this as an inconvenience. I can still use it. Share this post Link to post Share on other sites
mcpxxl 2 Posted August 25, 2008 @The Zxeno Prophet Please read the posts before This was discussed x times Share this post Link to post Share on other sites
mattxr 9 Posted August 25, 2008 I have trackIR and ive played a few custom missions on the GOL server with no problem what so ever for hours at a time. I have been in 3DE Editor with TrackIR on and like they say it does nothing to the camera as it wouldnt, and i didnt get any kind of blue screen although i was only in the editor for about 10min... So it could just be your computer/addons etc but like i say i use TrackIR all the time and havnt had any issues with the island or editor yet. Share this post Link to post Share on other sites
dob 0 Posted August 25, 2008 Very thank for hard work !! Ugly but 100Ko only I v found on bug: the stair wont work on building, but i put stair object and that ok. I use save to .sqm. Perhaps better if i export whith .sqf? Share this post Link to post Share on other sites
SUPR3ME KILL3R 0 Posted August 25, 2008 I bought Armed Assault for the mission editor, because I assumed it was the same as OFP (and it was). If this was incorporated into ArmA2 I would pay $100 for the game I really like the ability to set pitch and bank on objects, because I never had the script savy to do that before. This addon cut the time it takes me to use the mission editor in half. Share this post Link to post Share on other sites
wld427 1705 Posted August 25, 2008 can anybody explain to me the best way to import mission like Domination make changes an then export it.... I open the mission like normal int he editor place my lil dude and put down my objects..... Now whe i export mission file it just has the objects i placed with the editor in it.....then do i cut and paste that into the original Domination mission sqm being careful to renumber everything?....... is the the best route? thanks for ythe hard work this is a great tool! Share this post Link to post Share on other sites
mcpxxl 2 Posted August 25, 2008 1.) do changes on the island 2.) save as sqm 3.) do a clear mission on the same island in the normal editor and save it. 4.) take the project.sqm file from the armaext folder and put it into the clear normal editor mission and overwrite the old mission with project.sqm into mission.sqm 5.) merge in editor both missions woila ;-) But should be explained in the readme so far Share this post Link to post Share on other sites
Deathstruck 375 Posted August 25, 2008 I give up...I have avast anti-virus and even "ignore" setting dont help. (it still keeps warning me) I dont know why but that "alarm sound" of avast have some psychological effects on me or something...(plus that werid blue-yellow with red text bar) so I deleted it right on the spot also, when I allowed the run.exe, my PC suddelny started lagging... sorry chaps, I am such a cry-baby... Share this post Link to post Share on other sites
Stavanger 0 Posted August 25, 2008 Mirror by ePrison.de - 3DE v1.01 - EU (Editorupgrade) v1.01 - 3DEmap v1.00 - Sectorfight v1.00 Danke für eure tolle Arbeit, ein genialer Editor! Regards, Stavanger Share this post Link to post Share on other sites
cross 1 Posted August 26, 2008 I give up...I have avast anti-virus and even "ignore" setting dont help. (it still keeps warning me)I dont know why but that "alarm sound" of avast have some psychological effects on me or something...(plus that werid blue-yellow with red text bar) so I deleted it right on the spot also, when I allowed the run.exe, my PC suddelny started lagging... sorry chaps, I am such a cry-baby... Â Pause the Avast "standard shield" before you fire up the run.bat. Pause Provider -> Standard Shield Share this post Link to post Share on other sites
mcpxxl 2 Posted August 26, 2008 @Stavenger Please add map_services ! Most of the errors come by using the old version Emmi alias MCPXXL Share this post Link to post Share on other sites
Deathstruck 375 Posted August 26, 2008 I give up...I have avast anti-virus and even "ignore" setting dont help. (it still keeps warning me)I dont know why but that "alarm sound" of avast have some psychological effects on me or something...(plus that werid blue-yellow with red text bar) so I deleted it right on the spot also, when I allowed the run.exe, my PC suddelny started lagging... sorry chaps, I am such a cry-baby... Pause the Avast "standard shield" before you fire up the run.bat. Pause Provider -> Standard Shield so...avast wont be bugging me after I will do that ? PC keeps scanning me and I cant afford comouter without defence xD you know, I dont want that "alarm" sound in middle of a firefight BTW: weird, first it was Malware, and now Trojan.gen ?? Share this post Link to post Share on other sites
cross 1 Posted August 26, 2008 It is nothing...it's giving alarm just because it's .exe and runs another program and uses .dll. It's from a known source..ie unless MCPXXL has just decided to release his Mapfact_DeadlyTrojanCommander_v1.2 addon for your PC Â Â Share this post Link to post Share on other sites
Deathstruck 375 Posted August 26, 2008 k I tried that...moment of silence....I have put 2 files (bat and exe) to ignore...pray for me guys, pray for the crybaby EDIT: GRRRArrrr wtf is that ? it still keeps giving me messages about virus ! even if I tagged it as "exception!!" Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted August 26, 2008 @StavengerPlease add map_services ! Most of the errors come by using the old version Emmi alias MCPXXL were do we find map_services?? Share this post Link to post Share on other sites
silola 1086 Posted August 26, 2008 ... http://www.mapfact.net/include....e44007c Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted August 26, 2008 Thanks... Btw you state that one must edit the run.bat file... Cant do that... I rightclick and prss edit...It opens up in notes..I edit the file and press save...NOT ALOWED Share this post Link to post Share on other sites
mcpxxl 2 Posted August 26, 2008 Bi_Sign for 3de_map was fixed You can get the Full Island or the Key only Get the fixed file here ! Share this post Link to post Share on other sites
icebreakr 3156 Posted August 26, 2008 Love the 3de island, nice place for infantry traning with support of light vehicles and maybe even air support (airbase present). I'm still experimenting with editor... Share this post Link to post Share on other sites
MODUL 3 Posted August 26, 2008 Silola, first i wish to tell many thanks to you, MCPXXL, Lester and Sgt. Ace for the done huge work. I actively study your work and i have two questions... First question: Having placed the necessary objects in the necessary places i keep the project in SQF a file. In the same way i create the second SQF a file. Question, how me to unite them in one file? (Tried to delete from the second file an initial line: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">private ["_obj", "_ObjData", "_WeapData", "_s", "_mode"]; _temp = objNull; _ObjData = []; _s = 0; _mode = 0; _weapData = []; and remained to insert into the first file, but it is an erroneous way) Second question: Again having placed the necessary objects in the necessary places i keep the project in SQF a file. Starting construction of objects through [] exec "some.sqf" i always would like to continue work in the editor on the basis of loaded SQF a file, i.e. to start a file and to see done work and being based on it to add still objects. Question, whether it is possible having loaded SQF a file and that the placed objects were displayed and thus it was possible to add the new? Share this post Link to post Share on other sites
Kieffer 0 Posted August 26, 2008 Nice work on this mod. It's too bad the island is too small for our operations but she's very beautiful. Share this post Link to post Share on other sites