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CRIONYK

Crionyk's addons first release

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Those units looks awesome man... thumbs-up.gif

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Found a couple more problems.

On start up for some odd reason after adding in more weapons to the list, I think it was one of the pistols, not sure which one. Gives me an error on start up that says:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

Size "requiredaddons is not an array/"

Whatever that’s supposed to mean... I guess it has something to do with other people having that process error.

Also I’m guessing your French right and that this mod was made in a French version of ArmA? A few of the ammo descriptions for the fire mode type are in French, like for SemiAuto, Burst and FullAuto. Would you plan on releasing an English version of the descriptions?

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about the preprocessor error, you have to edit the cfg.hpp into @CrioMod. It need at least 1 parameter to work (just remove // from a parameter)

it will be fixed on next update.

I did that and still I get the same error message

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about the preprocessor error, you have to edit the cfg.hpp into @CrioMod. It need at least 1 parameter to work (just remove // from a parameter)

it will be fixed on next update.

I did that and still I get the same error message

I had the same message, just remove from the addons the file "C_PlugIn_cfg.pbo" it works!!! whistle.gif

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Found a problem with the M4 EoTech... The red circle goes behind the ironsight so the ironsight is infront of the eotech blocking of half the red circle

Layne,

I'm not sure if I completely understand your description of the problem but it sounds like the common "sight" bug.

Can you see the eotech sight out in front of the gun when in normal 1st person? (i.e. with the gun at ease, not raised and sighted.)

If that's what you see, I believe that's a common problem with certain scopes in ArmA.

My apologies if I missed the boat with this reply. wink_o.gif

EDIT:

Yup, I was way off. I completely misunderstood. I checked it out and you are right. The EoTech sight is behind the ironsight when sighting the M4.

If I could add a little suggestion, the EoTech sight seems a bit on the orange side. Not sure if that color is made, but the 4 EoTech's I have seem to be much darker and redder.

Not a big deal if you are satisfied with it.

Thanks again for the great content. Your Grandpappy would be proud.

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i just love the guns!

now who makes a replacement for the RACS M16´s?

replacing them with 416´s instead..

btw, will you make a ironsight version of the 416 and 417?

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A 10.5'' with the single dot Iron Sight and a 14.5" double dot sight would be a nice addition.

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Can we get a screenshot of all of the weapons? I look in this and the other thread, but I have not seen any pics of your work, could we get a screenshot, please?

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Hey Crionyk,

I noticed this bug with the Urban camo RACS units. Looks like the top and bottom half of the units are attached correctly.

bugct1.jpg

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Loved the weapons! My mate told me there was a M249 w/ Eotech so I had to download this and glad I did. You did a very good job on 'em, bro. Keep it up. thumbs-up.gif

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Great replacements ^^ Love the RACS. By the way, Could some one send the classnames HERE on this topic. Because i can't open the xlf file. confused_o.gif thanks

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I had to change it to a txt file for a friend, i could post it here after I get back from eating dinner for you guys. smile_o.gif

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I must say that I'm a happy Bunny now that I have a P228 to play with but something that bugs me is that your markings for the HK416 are yellow when they should be white.

Clicky

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Any instructions how to define hpp file?

of course remove C_PlugIn_cfg.PBO but replecamets not working!

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Here it is, guys. Sorry for it looking a bit sloppy, it looks a lot better in the text file. nener.gif

Hope this helps! biggrin_o.gif

Quote[/b] ]Category Weapon Reference Magazine Reference 2Nd Mag

Hand Guns

C_Glock 15Rnd_9x19_M9

C_Glock_SF 15Rnd_9x19_M9

C_P228 C_13Rnd_9x19

Sub Machine Guns

C_MP5A4 30Rnd_9x19_MP5

C_MP5A4_Aimpoint 30Rnd_9x19_MP5

C_MP5A5 30Rnd_9x19_MP5

C_MP5A5_Aimpoint 30Rnd_9x19_MP5

C_MP5SD5 30Rnd_9x19_MP5SD

C_MP5SD5_Aimpoint 30Rnd_9x19_MP5SD

C_MP5SD5_SF 30Rnd_9x19_MP5SD

C_MP5SD6 30Rnd_9x19_MP5SD

C_MP5SD6_Aimpoint 30Rnd_9x19_MP5SD

C_MP5SD6_SF 30Rnd_9x19_MP5SD

C_UMP C_25Rnd_ump45

Assault Rifles

C_G36C 30Rnd_556x45_G36

C_G36C_Aim 30Rnd_556x45_G36

C_G36C_SD C_30Rnd_556x45_G36SD

C_G36C_Aim_SD C_30Rnd_556x45_G36SD

C_HK416_Aim 30Rnd_556x45_Stanag

C_HK416_Acog 30Rnd_556x45_Stanag

C_HK416_Acog_SD 30Rnd_556x45_StanagSD

C_HK416_Aim_SD 30Rnd_556x45_StanagSD

C_HK416_Acog_M203 30Rnd_556x45_Stanag 1rnd_HE_M203

C_HK416_Aim_M203 30Rnd_556x45_Stanag 1rnd_HE_M203

C_BIS_M4_Aim_M203 30Rnd_556x45_Stanag 1rnd_HE_M203

C_BIS_M4_M203 30Rnd_556x45_Stanag 1rnd_HE_M203

C_BIS_M16A4_Aim 30Rnd_556x45_Stanag

C_BIS_M24_Des 5Rnd_762x51_M24

C_BIS_M249_Eotech 200Rnd_556x45_M249

C_BIS_M4_Eotech 30Rnd_556x45_Stanag

C_BIS_M4_Eot_M203 30Rnd_556x45_Stanag 1rnd_HE_M203

C_M16A4DMR 30Rnd_556x45_Stanag

C_Famas_M203 C_25Rnd_556x45 1rnd_HE_M203

C_Famas_SF C_25Rnd_556x45SD 1rnd_HE_M203

C_Famas C_25Rnd_556x45

C_FamasAim C_25Rnd_556x45

C_Famas_F1_SFA C_25Rnd_556x45SD

C_HK417 C_20Rnd_762x59

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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

//here you can define which unit you want to play with in each side

//you must set ONLY one parameter for Infantry replacement and SF replacement

//if you dont want to use replacement config add "//" (without the "")  before each #define

//Blufor Infantry replacement----------------

#define Inf_Blufor_Desert

//Blufor SF replacement-----------------------

#define SF_Blufor_Desert

//Opfor Infantry replacement----------------

#define Inf_Opfor

//Opfor SF replacement-----------------------

#define SF_Opfor

//Independant Infantry replacement--------

#define Inf_RACS

//SF Infantry replacement--------------------

#define SF_RACS_Woodland

Sample for replacament wihout removing .cfg.pbo file smile_o.gif

Now that problem before game is gone

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