PTV-Jobo 820 Posted August 7, 2008 Now that's what I'm talkin' about! Woogie woogie! Can't wait. Share this post Link to post Share on other sites
Mark XIII (DayZ) 18 Posted August 7, 2008 Brilliant work so far, glad to see your taking suggestions on board. And...That base looks great....Insurgent mortar crews are gonna love that... Thanks for the time an effort you put into this, its greatly appreciated! Best Regards Mark XIII Share this post Link to post Share on other sites
ck-claw 1 Posted August 7, 2008 Looking good Opteryx! Share this post Link to post Share on other sites
sparks50 0 Posted August 7, 2008 More enter able buildings is always a good thing. Great map, I remember someone calling it the Iraqi equivalent of Schmafelden, and that is well said I think. Share this post Link to post Share on other sites
SD_BOB 10 Posted August 7, 2008 I like the look of the FOB m8, my personal opinion is that the concrete slabs look a bit out of place. Â I think it would look better with stacked HESCO walls. Â It might be because im a brit and the REME's just seem to stick HESCO anywhere they can lol. Good job on the map tho. EDIT: Â Also would it be possible to move the Hotel in the now gone "BLUZONE" away from the front wall and road a little? Im using this as a base in my template for the city, Â having built the surrounding wall in HESCO and sangars on the roof it really looks the part. The problem is the access to the hotel compound is a very tight squeeze at the front for Hummers. Also you may want to rotate the building 180 degrees as the front entrance is currently at the back. Cheers for all your work. Share this post Link to post Share on other sites
monty67t 0 Posted August 7, 2008 I like the look of the FOB m8, my personal opinion is that the concrete slabs look a bit out of place. Â I think it would look better with stacked HESCO walls. Â It might be because im a brit and the REME's just seem to stick HESCO anywhere they can lol.Good job on the map tho. EDIT: Â Also would it be possible to move the Hotel in the now gone "BLUZONE" away from the front wall and road a little? Im using this as a base in my template for the city, Â having built the surrounding wall in HESCO and sangars on the roof it really looks the part. The problem is the access to the hotel compound is a very tight squeeze at the front for Hummers. Also you may want to rotate the building 180 degrees as the front entrance is currently at the back. Cheers for all your work. A ton of American FOBs in Iraq use the big concrete t-walls. I know what you mean about the Brits and hescos. Every British base I went to had hescos all over the place. One of our aircraft accidently tried to land on one when he browned out, lol. Share this post Link to post Share on other sites
Kerry 0 Posted August 7, 2008 Diammm Opteryx, good stuff! I was just getting back to this forum that you make a small US compound/FOB with those guard towers, but it looks like you beat me to it  good work, sickkkkkkk! *EDIT* oh, and the Minaret should be by the Mosque. I've never seen what Avgani has in real life lol. (Im sure its happened, its just more common to have them together.) Share this post Link to post Share on other sites
opteryx 1562 Posted August 8, 2008 *EDIT*oh, and the Minaret should be by the Mosque. I've never seen what Avgani has in real life lol. (Im sure its happened, its just more common to have them together.) Take a look at the satellite imagery in Google Earth, you'll see that there's a long shadow being cast on that hill which indicates that there's some sort of tower like structure there. Share this post Link to post Share on other sites
wipman 1 Posted August 8, 2008 Hi, that new FOB looks good to me. Let's C ya Share this post Link to post Share on other sites
sv5000 127 Posted August 8, 2008 wow, and I thought it could not get better Share this post Link to post Share on other sites
Kerry 0 Posted August 8, 2008 *EDIT*oh, and the Minaret should be by the Mosque. I've never seen what Avgani has in real life lol. (Im sure its happened, its just more common to have them together.) Take a look at the satellite imagery in Google Earth, you'll see that there's a long shadow being cast on that hill which indicates that there's some sort of tower like structure there. Copy, your map I guess Share this post Link to post Share on other sites
miles teg 1 Posted August 8, 2008 *EDIT*oh, and the Minaret should be by the Mosque. I've never seen what Avgani has in real life lol. (Im sure its happened, its just more common to have them together.) Take a look at the satellite imagery in Google Earth, you'll see that there's a long shadow being cast on that hill which indicates that there's some sort of tower like structure there. I don't have a problem with the minaret on the hill. Â However, generally speaking I've rarely seen a mosque in the Middle East without a minaret either on the mosque building itself or located right next to it. Â I don't just say that from movies and pictures as I've lived in Saudi Arabia and have travelled in Egypt and Bahrain...I also lived in Indonesia. The FOB by the way looks AWESOME! Excellent job on that! Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
-HUNTER- 1 Posted August 8, 2008 That FOB is indeed very good! The minaret should be on high ground so the loudspeaker will get to everybody, perhaps and Its just an idea, how about a minaret that has been blown to shit? Take the top half off, and make it like a ruin, place that next to the mosque and its sorted. I think the FOB is much better then the bluezone, however that idea wasnt bad at all. Also I agree with what has been said about moving the hotel a bit. Im missing the massive grid of telephone and power wires though... Great map, best so far! Share this post Link to post Share on other sites
wipman 1 Posted August 8, 2008 Hi, i think that the TV station/building will fit better than that über bugged hotel, because you can't see the units inside but the AI's can see you through the windows and shot you while you can't. If im not wrong this don't happens with the TV station/building, but then the map will require the QG; and seems that not everyone likes this requirement. Let's C ya Share this post Link to post Share on other sites
opteryx 1562 Posted August 8, 2008 The Masjid is loosely based on a Mosque in Baghdad which I can't recall seeing having a Minaret. We'll see what I add in the future. Im missing the massive grid of telephone and power wires though... Funny you should mention that. Share this post Link to post Share on other sites
Messiah 2 Posted August 8, 2008 I had written a rather sizable post about Mosques and Minarets (curse the decision to write my dissertation on islamic architecture) but stopped in favour of not continuing the slightly pointless discussion... however, the shortened version: Opteryx, I've looked at google earth and I agree with your conclusion. Its not certain its a minaret, but it seems the most logical explanation for a tower in that location. Minarets are not a essentialy component of a Mosque, in fact many sects believe them to be ostentatious and contrary to the teachings of the Koran (If you wanted to dig deeper, one can also argue that a building is also entirely optional for a Mosque). Their placement and proximity to the mosque is entirely irrelevant. They are there to call the faithful to prayer. If Avgani has a minaret in that location (in all probability), and Opteryx has placed the minaret in that location in ArmA... then it beggers belief that there's something to complain about. Share this post Link to post Share on other sites
bravo 6 0 Posted August 8, 2008 Im missing the massive grid of telephone and power wires though... Funny you should mention that. I see you are adding some details that are good to make the map even more natural. From my first test on this terrain i noticed the trees have the same size, as if they were clones, i think you could change their size to make this feeling go away. Great work Share this post Link to post Share on other sites
opteryx 1562 Posted August 8, 2008 From my first test on this terrain i noticed the trees have the same size, as if they were clones, i think you could change their size to make this feeling go away.Great work Nope they aren't, only the random interval is rather small. I could change it a little though I agree. Share this post Link to post Share on other sites
-HUNTER- 1 Posted August 8, 2008 Ohh, yes that makes me remember thinking about something that came to mind the other day doing a mission on that map. How about adding a larger, better word perhaps is thicker "green zone"... And maybee add some easter eggs inside of this green zone. And I know its based on Iraq, but it looks allot like Avganistan. Share this post Link to post Share on other sites
Jocko Flocko 0 Posted August 8, 2008 Any progress on finding out what is killing the tracer lighting effects on buildings and objects? The lighting effects at night during a firefight really increases the atmosphere and realism. Cool looking base BTW. Share this post Link to post Share on other sites
Jocko Flocko 0 Posted August 8, 2008 Just one other little suggestion. You might want to consider maybe importing or creating 1 to 2 meter sized satellite dishes to go on some of the roofs in the town. When I see pics from Iraq, theres always shit-loads of dishes on the sides or tops of peoples homes. Share this post Link to post Share on other sites
-HUNTER- 1 Posted August 9, 2008 There are many more things, like car wrecks, sign posts, and allsorts of stuff. Perhaps some places like the 2 lane road with evidence of a prior IED attack... Perhaps also some more locations for IED trigger men, and some houses just seperate houses on all sides of the FOB. Going to be a Fing great map on which "we" are going to have ALLOT of awesome missions, and Ive heard some clans are even going to have whole campaigns on this map! Share this post Link to post Share on other sites
bravo 6 0 Posted August 9, 2008 There are many more things, like car wrecks, sign posts, and allsorts of stuff. Perhaps some places like the 2 lane road with evidence of a prior IED attack... jesus.. spear some work for the mission makers... im against the idea to add wrecked cars to an original map. Like i suggested in Sakakah map. Let the Mission makers decide to put those kinda objects. Share this post Link to post Share on other sites
monty67t 0 Posted August 9, 2008 fuck yeah! give the mission makers total freedom to dress the city as they wish! Share this post Link to post Share on other sites
mr burns 132 Posted August 9, 2008 I somehow liked it with all the preset stuff, reminded me of the famous Spearhead´44 map for OFP. There wasnt much of a choice left for mission makers, but the overall feeling was just awesome and it was simply perfect for the usual lazy guy like me. I somehow hoped Avgani would step into its shoes Share this post Link to post Share on other sites