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Mapfact announces 3D Editor & more

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How the objects look if you place them in hills/rough terrain? Will there be kind of "gravity" = no more weird looking placed buildings/objects?

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Hi,

It is now *also* possible, to generate a xxxxx.sqm file. It should only be renamed in "mission.sqm so that they can be loaded.

Such mission.sqm can then form the basis of your mission.

and as u know...for objects only  wink_o.gif

Greeting

Silola

(It's not a trick, it's 3DE  smile_o.gif )

Sweet!! Like usual from you Silola; totally wicked work!

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@NoRailgunner

You can make a negative offset to trees as sample so you can place them in every terrain.

You see what you get

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O, I am confused..... will this tool be useable when making missions? For example i want to add a dock on my map of Sahrani on the southwest corner?

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yup

As Silola wrote you can make now a base for your Mission.

You place all things in and save it as a mission.sqm. After that you can take these mission.sqm as your base.

This would be even better because things are there bevore ai comes in , so they know the additional buildings.

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Doing a short test with the Mission.sqm function

Hotel closed ..

hotel_leer.jpg

And Hotel opend and loaded Cars with Mission.sqm function

hotel_voll.jpg

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This will be very inspiring for terrain and mission makers. smile_o.gif

93px-Symbol_thumbs_up.svg.png

So, while we are building terrains we can also make missions at the same time, right?

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You can save your actual project as a mission.sqm and then use it as base for your "Mission" yes.

But you have to do this in a "closed project" or you will all things bring into your mission.sqm.

So i startetd with a clear 3DE made a projekt "Hotel_Cars" and saved it normal as Project.

Now when i change things on the parksystem i can save this project again as mission.sqm.

Ok Cars can also be done in the normal editor but here was it done in 5 Minutes and within in a normal workflow without switching from 2D-Editor to gameengine.

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Awesome work! Really can't wait to get my hands on this. It will greatly help mission makers like myself, since I always like to create bases for the playable soldiers to start and return to after missions. Thanks for your time n work!

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... should I really try to drive over this *own* construction?

test3ko4.th.jpg

Ok, it was a bad idea tounge2.gif

test2fj1.th.jpg

Silola

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Awesomeness, really! yay.gif

But i hope Missions created with your "product", especially the editor-upgrade will not kill the Server FPS when placing many objects or objects like "Grasscutter's", like it did with the Editorupgrade 1.02 by (whoever the creator was).

This is really something you should look into.

Bad Example: We have placed 2 smaller Airports with the old Editor upgrade and it Lowered the Average Dedicated-Server FPS from ~25 FPS with 32 Players in a script heavy mission, down to 5FPS!!!

Maybe make it so when you place runways, that you dont need to place additionally grasscutters.

Best Regards, Christian

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Think this will only "by the people" how they use the things we give.

With every tool you can make bad things

Our Server runs at 40 frames with a DAC Mission.(48 without fights)

And no gfx is loaded on a dedicated server

snap12.jpg

snap13.jpg

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I only took these photos while Silola and Ace made some tests around with the corrected and now implemented Bank/Pitch function from General Barron and vektorboson

Let´s say

Playing with 3DE DNA loool

siloa1.jpg

siloa2.jpg

snap16.jpg

snap17.jpg

snap18.jpg

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build up a shelter with only one object a wall ?

shelter1.jpg

shelter2.jpg

shelter3.jpg

shelter4.jpg

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Guest

Stuff looks really great - Hugely appreciated all the effort here

For missions out there that use objects heavily, like walls and structures, etc, for say.. 14 towns - this could be a real help in both time consumption and expand possibilities for being creative as well.

Nice pics too, good stuff smile_o.gif

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Ok can you import an already worked on mission like evo to the editor??

Or will it be possible to place the objects you want on the Sahrani map and them merge it into your mission in the game?

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Think this will only "by the people" how they use the things we give...

Opportunities for creativity are very impressive with this tool wow_o.gif . Silola and Ace are artists with great imagination wink_o.gif

If I understood, we will not use all the editor's objects, but only a library of items supplied by your stuff. Is your tool will include all languages of csv file ? smile_o.gif

I love this tool. Thanks for your hard work, and Congratulations. inlove.gif

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You guys are killing me with all these teasers. banghead.gif

One question, will you guys be releasing this editor with all the templates that you guys have and are making included in the package? Basically all the bases/object clusters/weird objects as above^ rofl.gif?

What would be a tremendous benefit to the community would be to have those tons of templates you guys already have and then have it only get larger in time from people making more templates to share to the community, eventually having a huge database of templates ranging from bases/camps/towns/forests/object clusters/weird objects/ect... all to be hosted by Mapfact or someone else. Am I dreaming? crazy_o.gif

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@wld427 Yes

@rg7621

Most of them are simply done in workflow because your are really fast with it.

And some conditions should be given to use them as template like a flat ground as sample.

We hope that a Library would be build up :-)

Next we are working parallel on Lesters Documentation of the EU_Update so people can see how he sortetd

classes, use what kind of icons and the names of the types of vertical and sloped objects.

We also think about to open the mapfact_TS/Game Server at the release and make some little online workshops in german and if there is interest in english. But first it has to be ready for release more infos will come.

Silola3.jpg

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<span style='font-size:16pt;line-height:100%'><span style='color:DarkRed'>> > O M G again ! ! ! < <</span></span>

Keep that up and we could generate a SciFi world ! lol

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