mcpxxl 2 Posted August 17, 2008 @Mr.Burns Do you know, what exactly MCPXXL means ? MCP = Master Control Program XXL = for more the 100 Kilo weight. I am one of the Drill Sergants of this Workshop and believe me no one will make jokes ! looooooooooooooooooool PS. And Lester isn´t so far away from me ... Share this post Link to post Share on other sites
mr burns 131 Posted August 17, 2008 Do you know, what exactly MCPXXL means ? tbh i always thought it had to do with roman numbers and was saying you were like 3000 years old or something, but looking it up i see they aint got the P I´ll behave, trust me Share this post Link to post Share on other sites
mcpxxl 2 Posted August 17, 2008 Noticed Burns --> Im soo Sorry ! all the workshops are full ;-) Share this post Link to post Share on other sites
mr burns 131 Posted August 17, 2008 <span id='ME'><center>Mr Burns drowns himself in beer </center></span> Share this post Link to post Share on other sites
mcpxxl 2 Posted August 17, 2008 Oh a mistake I just see ! I could book one place for you in the usbekistan spoken workshop enough jokes back on topic :-( Share this post Link to post Share on other sites
raedor 8 Posted August 17, 2008 Mapfact announces two things. 1. The release date of the 3DE. 2. The plan for the English and the German Online-Workshop. Read more here. Share this post Link to post Share on other sites
mr burns 131 Posted August 17, 2008 Whoa, you´ve just had my heart stop for a second What info do you need exactly for the application emails? Share this post Link to post Share on other sites
mcpxxl 2 Posted August 17, 2008 only a mail with subject: Online Workshop Visitor part yes/no would be fine The rest will be done via email Share this post Link to post Share on other sites
dmarkwick 261 Posted August 17, 2008 Dammit, I'm away for the next 2 weeks on holiday Still, looking forward to using it when I get back. Share this post Link to post Share on other sites
mcpxxl 2 Posted August 18, 2008 News updated You do not need Visitorskills if you only want to create Mission.sqm or SQF_Scriptfiles ! Share this post Link to post Share on other sites
mattxr 9 Posted August 19, 2008 News updatedYou do not need Visitorskills if you only want to create Mission.sqm or SQF_Scriptfiles ! Ah good to hear. Ive always wanted to learn how to make an island too. Maybe this will kick start things off for me too. Share this post Link to post Share on other sites
opteryx 1562 Posted August 19, 2008 Hey is it possible to import .pew files to this Editor? Share this post Link to post Share on other sites
mcpxxl 2 Posted August 19, 2008 PEW is Vistor You create a mission.sqm or a SQF.file or a visitor skript. Share this post Link to post Share on other sites
opteryx 1562 Posted August 19, 2008 Hmm guess I can't continue work with this tool on existing projects then? Share this post Link to post Share on other sites
bravo 6 0 Posted August 19, 2008 Hmm guess I can't continue work with this tool on existing projects then? I'm not sure but I think it was already said, you can import all pew objects in the terrain into this 3DE tool. Though if you change the sizes of the objects (trees etc) in Visitor after importing to 3DE they won't correspond. Correct me if Im wrong. EDIT: The import to Visitor happens in 2 steps:In the first step the Templates are imported from the Visitor script. If the Templates are imported, the settings could be carried out in it. Then in the second step, the objects are imported/generated from the Visitor script and brought in position. If other projects are imported later, only the not available Templates are imported. The old Templates are preserved with her settings. Source: Page 3 Share this post Link to post Share on other sites
raedor 8 Posted August 19, 2008 Hmm guess I can't continue work with this tool on existing projects then? I'm not 100% sure, better wait for a statement of Silola. But afaik you can just take your current pew and bring it ingame. Then you can add more objects via the 3DE, export them as visitor script and import them in visitor for your pew. That way it should be possible. Share this post Link to post Share on other sites
silola 1086 Posted August 19, 2008 Hello, Quote[/b] ]Hey is it possible to import .pew files to this Editor? No, only the other way is possible: 3DE >>> Visitor. That is why the projects from the 3DE only be imported if they are done. But it is of course possible, to complete a already imported project by new objects from a new project. All objects that are already in Visitor imported, can not subsequently be changed with the 3DE. You can delete objects directly in Visitor and then u create a new project at this point and then import it again. It is also possible to have an older version of the island as a new base version to use, and then to import changed projects. Minor changes may be made directly into Visitor, for example if an object was not exactly placed. The 3DE is certainly not perfect, but it makes it significantly easier to work on a map. The Editor is very effective because projects from different people can be imported, and it makes a lot of fun, to create a new map together with several people Greeting Silola Share this post Link to post Share on other sites
cross 1 Posted August 20, 2008 Hello,Quote[/b] ]Hey is it possible to import .pew files to this Editor? No, only the other way is possible: 3DE >>> Visitor. That is why the projects from the 3DE only be imported if they are done. But it is of course possible, to complete a already imported project by new objects from a new project. All objects that are already in Visitor imported, can not subsequently be changed with the 3DE. You can delete objects directly in Visitor and then u create a new project at this point and then import it again. It is also possible to have an older version of the island as a new base version to use, and then to import changed projects. Minor changes may be made directly into Visitor, for example if an object was not exactly placed. The 3DE is certainly not perfect, but it makes it significantly easier to work on a map. The Editor is very effective because projects from different people can be imported, and it makes a lot of fun, to create a new map together with several people  Greeting Silola In 3 months time the face of whole Sahrani will be changed And it will be harder to keep up with all the new stuff...damn you...    1- Create the blank island and elevations in Visitor. 2- Add / Edit objects in 3DE. 3- Export to Visitor and publish. ahahahahaha....Opteryx your glory days are counted now...  *dives into the depths of Arma folder to find totally empty hidef desert island and winter island* PS MCPXXL ...I wouldn't mind using your program to get rid of couple of extra stones I have on me.  ..well 6 tbh Share this post Link to post Share on other sites
mcpxxl 2 Posted August 20, 2008 Every etxta Content is welcome crawler ;-) Share this post Link to post Share on other sites
Alex72 1 Posted August 20, 2008 This looks excellent! I was wondering when the island/map will be released to the public that you made with this? I never worked with Visitor so i guess this will not be for me, but for all the map makers i guess this will help them make even better maps. Good job guys! Regards Alex Share this post Link to post Share on other sites
gsleighter 0 Posted August 20, 2008 I understand the editor will require Queen's Gambit, but if I were to make a map without using any objects or QG resources, would the end user still need to own Queens Gambit in order to use my map? Share this post Link to post Share on other sites
Lester 0 Posted August 20, 2008 Our MAP_EU will require Queens Gambit, as Mapfact decide many month ago ! That should say all about ! Share this post Link to post Share on other sites
gsleighter 0 Posted August 20, 2008 Not quite - I know I need QG to use the 3d editor, but if I make a map with only stock Arma assets, and compile that map in visitor so that it does not include anything from QG, will that finished map require QG to run? Especially since the map will just be populated with objects from the stock game data files themselves? Or will the editor still embed a QG dependency on the map, even without any data from the QG expansion used? Share this post Link to post Share on other sites
mattxr 9 Posted August 20, 2008 Not quite - I know I need QG to use the 3d editor, but if I make a map with only stock Arma assets, and compile that map in visitor so that it does not include anything from QG, will that finished map require QG to run? Especially since the map will just be populated with objects from the stock game data files themselves? Or will the editor still embed a QG dependency on the map, even without any data from the QG expansion used? Im glad you guys are making it require Queens Gambit.. Makes me feel proud   Queens Gambit can fianlly get some recognition. Is the map_EU contents classified. or what goodies can we expect in it, i knw ive seen some in the pictures already Share this post Link to post Share on other sites
mcpxxl 2 Posted August 20, 2008 see it Saturday ;-) You can only feel the full power of 3DE with some of his objects. Like some fences or stones get a big improvement. AH and i see also blue Airportlamps ;-) Share this post Link to post Share on other sites