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Mapfact announces 3D Editor & more

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@Mr.Burns

Do you know, what exactly MCPXXL means ?

MCP = Master Control Program

XXL = for more the 100 Kilo weight.

I am one of the Drill Sergants of this Workshop and believe me

no one will make jokes ! looooooooooooooooooool

PS. And Lester isn´t so far away from me ...

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Do you know, what exactly MCPXXL means ?

tbh i always thought it had to do with roman numbers and was saying you were like 3000 years old or something, but looking it up i see they aint got the P tounge2.gif

I´ll behave, trust me biggrin_o.gif

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Noticed Burns --> Im soo Sorry ! all the workshops are full ;-)

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<span id='ME'><center>Mr Burns drowns himself in beer crazy_o.gif</center></span>

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Oh a mistake

I just see !

I could book one place for you in the usbekistan spoken workshop

welcome.gif

enough jokes back on topic :-(

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Mapfact announces two things.

3DE_WS.jpg

1. The release date of the 3DE.

2. The plan for the English and the German Online-Workshop.

Read more here.

whistle.gif

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Whoa, you´ve just had my heart stop for a second biggrin_o.gif

What info do you need exactly for the application emails?

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only a mail with subject: Online Workshop

Visitor part yes/no would be fine

The rest will be done via email

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Dammit, I'm away for the next 2 weeks on holiday biggrin_o.gif

Still, looking forward to using it when I get back.

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News updated

You do not need Visitorskills if you only want to create Mission.sqm or SQF_Scriptfiles !

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News updated

You do not need Visitorskills if you only want to create Mission.sqm or SQF_Scriptfiles !

Ah good to hear. smile_o.gif

Ive always wanted to learn how to make an island too. Maybe this will kick start things off for me too. smile_o.gif

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Hey is it possible to import .pew files to this Editor?

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PEW is Vistor

You create a mission.sqm or a SQF.file or a visitor skript.

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Hmm guess I can't continue work with this tool on existing projects then?

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Hmm guess I can't continue work with this tool on existing projects then?

I'm not sure but I think it was already said, you can import all pew objects in the terrain into this 3DE tool.

Though if you change the sizes of the objects (trees etc) in Visitor after importing to 3DE they won't correspond.

Correct me if Im wrong.

EDIT:

The import to Visitor happens in 2 steps:

In the first step the Templates are imported from the Visitor script.

If the Templates are imported, the settings could be carried out in it.

Then in the second step, the objects are imported/generated from the Visitor script and brought in position.

If other projects are imported later, only the not available Templates are imported.

The old Templates are preserved with her settings.

Source: Page 3

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Hmm guess I can't continue work with this tool on existing projects then?

I'm not 100% sure, better wait for a statement of Silola.

But afaik you can just take your current pew and bring it ingame. Then you can add more objects via the 3DE, export them as visitor script and import them in visitor for your pew. That way it should be possible.

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Hello,

Quote[/b] ]Hey is it possible to import .pew files to this Editor?

No, only the other way is possible: 3DE >>> Visitor.

That is why the projects from the 3DE only be imported if they are done.

But it is of course possible, to complete a already imported project by new objects from a new project.

All objects that are already in Visitor imported, can not subsequently be changed with the 3DE.

You can delete objects directly in Visitor and then u create

a new project at this point and then import it again.

It is also possible to have an older version of the island as a new base version to use,

and then to import changed projects.

Minor changes may be made directly into Visitor, for example if an object was not exactly placed.

The 3DE is certainly not perfect, but it makes it significantly easier to work on a map.

The Editor is very effective because projects from different people can be imported,

and it makes a lot of fun, to create a new map together with several people smile_o.gif

Greeting

Silola

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Hello,
Quote[/b] ]Hey is it possible to import .pew files to this Editor?

No, only the other way is possible: 3DE >>> Visitor.

That is why the projects from the 3DE only be imported if they are done.

But it is of course possible, to complete a already imported project by new objects from a new project.

All objects that are already in Visitor imported, can not subsequently be changed with the 3DE.

You can delete objects directly in Visitor and then u create

a new project at this point and then import it again.

It is also possible to have an older version of the island as a new base version to use,

and then to import changed projects.

Minor changes may be made directly into Visitor, for example if an object was not exactly placed.

The 3DE is certainly not perfect, but it makes it significantly easier to work on a map.

The Editor is very effective because projects from different people can be imported,

and it makes a lot of fun, to create a new map together with several people  smile_o.gif

Greeting

Silola

In 3 months time the face of whole Sahrani will be changed biggrin_o.gif

And it will be harder to keep up with all the new stuff...damn you...  tounge2.gif   tounge2.gif

thumbs-up.gif  notworthy.gif

1- Create the blank island and elevations in Visitor.

2- Add / Edit objects in 3DE.

3- Export to Visitor and publish.

ahahahahaha....Opteryx your glory days are counted now...  nener.gif

*dives into the depths of Arma folder to find totally empty hidef desert island and winter island*

PS MCPXXL ...I wouldn't mind using your program to get rid of couple of extra stones I have on me.  biggrin_o.gif ..well 6 tbh tounge2.gif

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This looks excellent!

I was wondering when the island/map will be released to the public that you made with this? I never worked with Visitor so i guess this will not be for me, but for all the map makers i guess this will help them make even better maps. smile_o.gif Good job guys!

Regards

Alex

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I understand the editor will require Queen's Gambit, but if I were to make a map without using any objects or QG resources, would the end user still need to own Queens Gambit in order to use my map?

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Our MAP_EU will require Queens Gambit, as Mapfact decide many month ago !

That should say all about !

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Not quite - I know I need QG to use the 3d editor, but if I make a map with only stock Arma assets, and compile that map in visitor so that it does not include anything from QG, will that finished map require QG to run? Especially since the map will just be populated with objects from the stock game data files themselves? Or will the editor still embed a QG dependency on the map, even without any data from the QG expansion used?

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Not quite - I know I need QG to use the 3d editor, but if I make a map with only stock Arma assets, and compile that map in visitor so that it does not include anything from QG, will that finished map require QG to run? Especially since the map will just be populated with objects from the stock game data files themselves? Or will the editor still embed a QG dependency on the map, even without any data from the QG expansion used?

Im glad you guys are making it require Queens Gambit.. Makes me feel proud  rofl.gif  tounge2.gif Queens Gambit can fianlly get some recognition.

Is the map_EU contents classified. or what goodies can we expect in it, i knw ive seen some in the pictures already smile_o.gif

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see it Saturday ;-)

You can only feel the full power of 3DE with some of his objects.

Like some fences or stones get a big improvement.

AH and i see also blue Airportlamps ;-)

welcome.gif

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