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Red_153D

Red's Fix v1.2

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Hi, i think that you've pathed the MH-6 to the yankee one instead

to the RACS one, i could be wrong and remember bad, but if im not

wrong... previously, the RACS MH-6 was desert colour painted; and

now it's black. Let's C ya

Yeah, I'm sorry for that. It's fixed now.

There's a new release coming at the end of this week. Here are some screenshots:

IMAGE

IMAGE

IMAGE

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Hi, may be you could also make the RACS ammo box use it's own

model/texture instead use the SLA model/texture, that's also other

thing that BIS "forget" to add/use/fix and will be pimp to have each

side use it's own weapons and ammo boxes. Let's C ya

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Awesome job, hope to see it MP friendly as it was ; )

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Well, i found that driving/rear lights don't work on m113a3 and m163a2 pivads(medic).And headlights are so weak they are useless,though i'm not sure if this is arma bug or not. confused_o.gif

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Hi, another possible good update may be to make a Movile & Static

RACS HQ for the Warfare objects or whatever; that will extend the

possible missions range to be made by the players and will extend

too the small RACS vehicles number. Let's C ya

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Hi i hope you can help me Red. I'm changing the Hilux and other Civiliian models a bit currently and i'm wondering if you could give me advice how to fix the taillights at them?

Since you used BIS MLODs, you have to make your models open-source anyway... whistle.gif

Best Regards, Christian

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Hi, seems that the current v1.1 introduces this bug into the AV-8BII+:

av8b_canopy_bug.jpg

The canopy, the mount on the canopy goes backwards/gets open

while the glass stays in the place inmovile as the Death; it's a very

weird bug, but if you could fix it in the next release... it'll be very

pimp. Also the wheels don't turn, but i don't know if it's for the same

reason that that bug or not. Let's C ya

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It also creates an issue with certain BLUFOR replacement files. It basically wont allow them to work in SP missions.

I think this has been mentioned before so I'll hit the road now.

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Thanks to all for reporting bugs!

Here's the newest release - Red's Fix v1.2

redsfixlogojz9.jpg

Changelog:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">AIR VEHICLES:

- changed one texture and rvmat in all Littlebird models

- optimized UH60 and UH60MG interior LODs

- redefined 'damageHide' selection in UH60, Mi17, A10 and both Harriers

- interior shadows are not visible at AH-1Z and SU-34 gunner's seat anymore

- added missing 'cerveny pozicni blik' and 'zeleni pozicni blik' points in UH60.p3d (Memory LOD)

- added 'podsvit pristroju' selection in AH-1Z (MFD displays are now lit up when it's dark and engine is turned on)

- fixed problems with artificial horizon in KA50 and Mi17

- added muzzle flash in A10.p3d

LAND VEHICLES:

- added missing 'View - Gunner' LOD in uaz_granade.p3d

- corrected position of 'osavolantkon' and 'osavolantzac' selections in all Hilux models

- corrected Memory LOD and LandContact LOD points in a few models

- added wheels axis points in a few models

- changed glass rvmat in 5t_repair.p3d (View - Cargo)

- redefined 'damageHide' selection in HMMWVmk19.p3d

- redefined some selections in all M113 and M163 P3Ds

- redefined 'podsvit pristroju' selection in all Strykers

- redefined 'damageVez' in BMP2.p3d (LOD 15.000)

- reworked Stryker and BRDM2 interiors

- gunner's hatch now works in M1A1 Abrams

- animated ammo belts in all tanks

- added teambar icons for Police UAZ and M113 Ambulance (RACS)

WEAPONS:

- changed SPR and M24 optics

- changed muzzle flash in all m16a4, M24 and M4_SPR P3Ds

- MP5A5 now uses pistol muzzle flash

- added missing rvmat in M4_GL_Acog.p3d

- fixed some problems with rocket launchers

- added trigger and feedtray cover animations (experimental, doesn't work for all weapons yet)

- disable/enable tracers option now works for M240 and PK (including those installed in vehicles)

- all ammo boxes now use proper P3Ds

ADDITIONAL FIXES:

- added config for unused M24 (Desert camo) model (classname: M24_CAMO)

- Police UAZ, M113 Ambulance (RACS) and M24 (Desert) display names are now translated into all languages

- USMC units and RACS T72 display names are now translated into all languages

- minor translation fixes

Number of models fixed: 109 (37 new)

M24 (Desert) can be found in Special US Ammo Crate.

Download:

SENDSPACE.COM

ARMAHOLIC.COM

ARMEDASSAULT.INFO

ARMABASE.DE

EPRISON.DE

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awesome list man notworthy.gif

especially tank gunner turn out is excellent xmas_o.gif

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mm haven't tried this one yet but it seems interesting, what happens if i play online with this? on 1.14 servers?

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mm haven't tried this one yet but it seems interesting, what happens if i play online with this? on 1.14 servers?

may or may not crash the server depending on if this is installed.. totaly unsure though, this should get merged into a BIS patch tho lol. smile_o.gif would save them a lot of time and make a lot of people happy.

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Very nice list of fixes ! I hope there is key and addon signature, for online playing ?

Keep 'em coming smile_o.gif

Malick

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where is the javelin optic???

Sorry, but I decided to abandon this feature. I just don't want any copyright problems.

Maybe I'll create my own optics for the next release.

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Hah, great stuff, Red!

I got one request, if I may: Cole.cz edited some config.cpp entries to restore weapon model replacement updates featured in the add on list - for our personal use for now, it's not fully done anyways. Would it be okay with you to feature this modified version in the add on list to ensure integration and compatibility?

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Could You please apply Your fixes to SLX Vehicles MLOD / incorporate Solus's changes like new window materials? I've made SLX_Veh fully binarizable - SLX Veh 1.1A MLOD

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i prefer the mirrors on the Stryker, if i've seen this correctly, if you could do that for the abrams and the T72 it would be awesome. Btw, the gunner on the Abrams does not have a hatch. Its the loader that has a hatch. wink_o.gif

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Thank you & good job!

ok some questions/suggestions:

1) Some vehicles are left with sealed driver hatches. Would be nice if they could see much more. smile_o.gif

2) Is it possible to make co-drivers and passengers from SLA vehicles (car) get in/get out on the right side? Looks a bit strange if they all disembark to the left.

@Serclaes

Its an BIS Abrams with crew of 3 wink_o.gifbiggrin_o.gif

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Thank you & good job!

ok some questions/suggestions:

[..]

2) Is it possible to make co-drivers and passengers from SLA vehicles (car) get in/get out on the right side? Looks a bit strange if they all disembark to the left.

This is an excellent point. Maybe you could fix the littlebird and the UH-60 likewise. smile_o.gif

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Nice.. however..

Quote[/b] ]gunner's hatch now works in M1A1 Abrams

The gunner don't have a hatch in the first place.. he is actually the only one in the tank that doesn't have one.. he use the TC's hatch. The other turret hatch is the loaders..

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