TankCommander 3 Posted July 10, 2008 Amazing When can we expect to be playing with this jewel? And do you need any beta testers Share this post Link to post Share on other sites
Linker Split 0 Posted July 10, 2008 Amazing When can we expect to be playing with this jewel? And do you need any beta testers Lol my personal beta-tester is DeanosBeano which is able to find (fortunately) all the bugs... And I'm his beta tester Lol anyway, I'll release as soon as I can, I'm fixing some minor bugs now... Share this post Link to post Share on other sites
thegunnysgt 1 Posted July 10, 2008 If I didn't know better, I'd say there wasn't a person in the second pic. Great work with the camo, can't wait to play on this island. Share this post Link to post Share on other sites
TankCommander 3 Posted July 11, 2008 Finally I found where he is in the second pic He would be directly under the large dark grey rock in the foreground right? Share this post Link to post Share on other sites
Deathstruck 375 Posted July 11, 2008 Amazing When can we expect to be playing with this jewel? And do you need any beta testers  Lol my personal beta-tester is DeanosBeano which is able to find (fortunately) all the bugs... And I'm his beta tester Lol anyway, I'll release as soon as I can, I'm fixing some minor bugs now... Lucky Bastard I remember you gave me for beta-test the OFP version. Well I guess I should be faster next time Waiting for relase m8 Share this post Link to post Share on other sites
NoRailgunner 0 Posted July 11, 2008 This auto-camouflage is nice hitech stuff. Has it some weak points? Otherwise it could be used like a "godmod" switch. Waiting for tropic island too Share this post Link to post Share on other sites
modemmaik 53 Posted July 11, 2008 This auto-camouflage is nice hitech stuff. Has it some weak points? Otherwise it could be used like a "godmod" switch.Waiting for tropic island too Depends on linker's implementation... When he imlpemented a color reassign, the numbers of camos are unlimited, relsulting in a near-to-god-mode. When he implemented a selection one-out-of-n-textures, the camo effect is limmited to the numbers of available camos. But tricky to identify the closest object to determine the correct camo But at all: One of the best inventions I have seen so far, Linker Split :edit: Btw.: Is some kind of transition included...? I always wondered about the kind of best underware when changing to another camo... multi camo underwear?? Share this post Link to post Share on other sites
Linker Split 0 Posted July 11, 2008 This auto-camouflage is nice hitech stuff. Has it some weak points? Otherwise it could be used like a "godmod" switch.Waiting for tropic island too Depends on linker's implementation... When he imlpemented a color reassign, the numbers of camos are unlimited, relsulting in a near-to-god-mode. When he implemented a selection one-out-of-n-textures, the camo effect is limmited to the numbers of available camos. But tricky to identify the closest object to determine the correct camo But at all: One of the best inventions I have seen so far, Linker Split :edit: Btw.: Is some kind of transition included...? I always wondered about the kind of best underware when changing to another camo... multi camo underwear?? you arose a good point there modEmMaik. When he imlpemented a color reassign, the numbers of camos are unlimited, relsulting in a near-to-god-mode. When he implemented a selection one-out-of-n-textures, the camo effect is limmited to the numbers of available camos. unfortunately the first mode is not possible, I'll tell you way: the script I created basically find the nearest texture to the player, and then once found, run the camo script to add that texture to the soldier, resulting in the same camo-color of the object. So, there's no way to get the color of the objects (so a global variable) to add a color to the soldier (the near-t-god-mode) This is limited to only my HDT island, cause I know what textures are used, I know what objects are in there, so I know how to act like God in my island Share this post Link to post Share on other sites
modemmaik 53 Posted July 11, 2008 You surprise me. I assumed that you identify an object in the surrounding / FOV and select a camo according to that information. Never would have imagined, that you access the texture of this object to be used as camo Share this post Link to post Share on other sites
TankCommander 3 Posted August 2, 2008 Any news on an updated release or work on those units? Share this post Link to post Share on other sites
Linker Split 0 Posted August 2, 2008 Any news on an updated release or work on those units? Helo all. First off, sorry if I disappeared from the scene during all this time, but my PC is broken, Microprocessor problem... a pin has been broken So probably I'll be out for 2 or 3 months before I'll buy a new motherboard and a new PC. Anyway, the new Island version is stll on my broken PC, when I'll be ready, I'll release it stay tuned Linker Split Share this post Link to post Share on other sites
.kju 3245 Posted August 2, 2008 Ah too bad. Have a good time without the net and computers! Share this post Link to post Share on other sites
LJF 0 Posted September 15, 2008 Ah ... why does my island look nothing like the pictures at all? All I get is an island with a tree or two every hundred meters, some rocks, and more lag than you can poke a stick at. Am I doing something wrong? Do I need addons or something? This island looks awesome bu it doesn't work. Share this post Link to post Share on other sites
manzilla 1 Posted September 15, 2008 Ah ... why does my island look nothing like the pictures at all? All I get is an island with a tree or two every hundred meters, some rocks, and more lag than you can poke a stick at. Am I doing something wrong? Do I need addons or something? This island looks awesome bu it doesn't work. I think it's explained somewhere in this thread. Share this post Link to post Share on other sites
Linker Split 0 Posted September 16, 2008 Ah ... why does my island look nothing like the pictures at all? All I get is an island with a tree or two every hundred meters, some rocks, and more lag than you can poke a stick at. Am I doing something wrong? Do I need addons or something? This island looks awesome bu it doesn't work. Hi LJF I know of these problems, cause the version which is out is a sort of beta, not finished. Now I hqve my PC broken but the version of the new Island is way better, less lag and more dense forest regions When I'll have my PC fixed, I'll continue my work with then ew version and Ill post it Share this post Link to post Share on other sites
modemmaik 53 Posted September 16, 2008 Now I hqve my PC broken but the version of the new Island is way better, less lag and more dense forest regions When I'll have my PC fixed, I'll continue my work with then ew version and Ill post it Good to know you are still active Cheers, mike Share this post Link to post Share on other sites