mrcash2009 0 Posted June 5, 2008 Thanks for that quick vid, I was clueless as to what this was utillthe penny dropped watching that. Makes me want track IR now real bad. Share this post Link to post Share on other sites
kegetys 2 Posted June 5, 2008 Looking at the script i think it's even possible to define the amount you can 'move around' in each vehicle by class Yes, though the separate X/Y/Z limits do not work "correctly" as they depend on which direction you are looking. Also the roll axis causes some clipping problems because the game doesn't know the screen aspect changes (if you tilt your head 90 degrees then the aspect ratio basically flips around, without the game knowing). But it isn't a too big problem. Share this post Link to post Share on other sites
Shins 0 Posted June 5, 2008 ..and i retract the complaint about it not being universal. It was a doddle to do one myself No complaints Keg's, top, top work. Noticed one tiny, inconsequential but interesting bug. If you rotate the camea while in external view while firing a gun (like the Gau 12 on the harrier) the tracers rotate with the camera. NOT THE rounds, they still land where they should, just the VISUAL EFFECT of the tracers. like i say, hardly of note and definately not something one's likey to see during normal usage, but interesting Edit: Bummer, it's worse than just tracers, the stars rotate with the camera too. Can be quite confusing :/ At least i now have proof that the universe revolves around me... Share this post Link to post Share on other sites
andersson 285 Posted June 5, 2008 At least i now have proof that the universe revolves around me... No, it revolves around Kegetys. Share this post Link to post Share on other sites
Baron von Beer 0 Posted June 5, 2008 Thanks for the package. NVG functionality sounds great! Share this post Link to post Share on other sites
silola 1087 Posted June 5, 2008 Hi Kegetys Your tool is really a big enrichment for Arma Unfortunately, it comes a little bit too late for my present project But many thanks for it!! Greeting Silola Share this post Link to post Share on other sites
madrussian 347 Posted June 6, 2008 Some great stuff here Kegetys... Many thanks!!! Now, maybe someone will use a combination of these beauties (setMousePos, getMousePos, and/or getMousePosRelative) to combat the evil ArmA hardcoded mouse-auto-center while driving! Share this post Link to post Share on other sites
Crowe 0 Posted June 6, 2008 Can you create a version for the linux server too? Would be very appreciated! Yours Crowe Share this post Link to post Share on other sites
kegetys 2 Posted June 6, 2008 Can you create a version for the linux server too? Very unlikely Share this post Link to post Share on other sites
whisper 0 Posted June 6, 2008 Can you create a version for the linux server too? Very unlikely Uninteresting to me, then, but awesome work nonetheless, as usual by Kegetys Share this post Link to post Share on other sites
Shins 0 Posted June 6, 2008 Any thoughts about the rotating stars Kegs? Share this post Link to post Share on other sites
kegetys 2 Posted June 6, 2008 Any thoughts about the rotating stars Kegs? They are propably drawn with a differen transformation matrix than what is currently modified, and/or handled differently such as with "software" transform so they are not affected by the changes. Share this post Link to post Share on other sites
ModeZt 0 Posted June 7, 2008 Is it BattleEye compatible? Share this post Link to post Share on other sites
kegetys 2 Posted June 7, 2008 A quick update that fixes some bugs, adds a few features and makes it easy to detect ArmAlib presence (the alibinterface.sqf is now safe to include even if ArmAlib is not present, and global var 'ArmAlib' is true/false depending on ArmAlib presence). The documentation also has some sample code for using the SQLite databases. Full changelog: - Fixed some SQL parameter parsing bugs (strings within arrays, empty return arrays) - Further improved fast SQL database speed - When mission changes or DB is closed, COMMIT is automatically sent to both SQLite databases to commit any open transactions automatically - Fixed possible crash with 'commands' command - Added commands: createUUID, getTicks, getFrameNumber - Added 'ArmAlib' global boolean variable to alibinterface.sqf to detect if ArmAlib is available Download from my site Share this post Link to post Share on other sites
Stavanger 0 Posted June 7, 2008 News + Mirror by ePrison.de ArmAlib + Samples v1.01 by Kegetys best Regards, Stavanger Share this post Link to post Share on other sites
scruffy 22 Posted June 7, 2008 ..and i retract the complaint about it not being universal. It was a doddle to do one myself No complaints Keg's, top, top work. Could you post that addon here please? And about ArmAlib: Great work and I look forward to all the things that might spawn out of this. Share this post Link to post Share on other sites
walker 0 Posted June 9, 2008 Hi all Great work Kegetys. I suggest people use this to improve Sarahni Life, Warfare and Evolution. With it running server side you can store peoples place in game. Then use ArmA user ID to id them; of course ArmA ID can be spoofed. SO An addition of a PGP algorithm addon is necessary and we can use public/private key encryption to ID people with certainty. This will allow us to improve general security in ArmA. Kind regards walker Share this post Link to post Share on other sites
weegee_101 0 Posted June 9, 2008 An addition of a PGP algorithm addon is necessary and we can use public/private key encryption to ID people with certainty. This will allow us to improve general security in ArmA. I think that PGP might be both a little overkill and a little over too many people's heads. Â Maybe implementing SHA256 so we can create password systems instead? Â Its not the most secure method since the password transfer would be sent cleartext (or if you encrypted the transfer before it took place, you could get the salt by just decompiling the mission), but it would stop casual spoofing. Share this post Link to post Share on other sites
s_Hole 0 Posted June 9, 2008 this is brilliant and definitely a great addition to arma i will surely take full use of this in the future but a basic file write function would be very useful pipe is great and all, but requires something seperate to be launched if you actually want to touch stuff outside arma and sqlite is great, but requires armalib i'm making a fairly general purpose addon that will benefit greatly from armalib in usability, but i'd hate to make the addon to exclusively require armalib, as i'm sure there's some people who shun on dll injection as such original design was to have an external application that would configure the addon - which is not the optimal solution, but acceptable with armalib i would either have to force everyone to have a background process altering files - which is unacceptable - or use sqlite - which would be limited to only those who have armalib, which is not a good solution at all either ofcourse i could do two versions, but with twice the work and bugs while a simple filewrite() from armalib would allow fluid functionality of both without conflict Share this post Link to post Share on other sites
walker 0 Posted June 9, 2008 Hi all In reply to weegee_101 Incorporating an RSA or DSA signature algorithm via Open Pretty Good Privacy is probably the easiest solution to implement since the algorithms already exist and so does the security checking and revision structure. Why reinvent the wheel? As to user side. The key generation and ArmA implimentation can be made user transparent. No harder than installing a program something all gamers do anyway. Servers and major ArmA news sites can act as certificate authorities and provide certificate revocation lists. Kind Regrds walker Share this post Link to post Share on other sites
weegee_101 0 Posted June 9, 2008 Incorporating an RSA or DSA signature algorithm via Open Pretty Good Privacy is probably the easiest solution to implement since the algorithms already exist and so does the security checking and revision structure.Why reinvent the wheel? Its not reinventing the wheel at all. Â SHA256 password protection would be very easy to implement as well. Â The algorithms also exist and on the tools side Kegetys (or someone helping him) can just create a "password" function for password authentication. Â The mission maker would have to pass three things to it, user_id, password, and the SHA salt. Â The return would be a true or false as to whether or not the authentication successful. Â You'd have to do similar authentication with PGP as well to verify that the key is correct. Â The password would be stored in the SQL database encrypted in the SHA256 format under a "user's" table. For user creation... the first time a user hits a server running a certain mission, you check if they've been there before (Already gotta do that if you're going to store their data) and present them with an account creation dialogue; user enters their password of choice and it uploads their initial data to the "users" table or whatever the mission maker wants to call it. Either way you're going to need to implement some kind of authentication API; same amount of work, just a different approach. Â Accounts are tried and true methods that users are familiar with. Share this post Link to post Share on other sites
walker 0 Posted June 9, 2008 Hi all In reply to weegee_101 PGP type Certificates is easier no password or User ID to remember. And they cannot be so easily cracked. Certificates allow sharing of data between servers as all that is being passed is the public key. This allows ranks and rep to be cross referenced using the HTML query to secure HTML servers that hold rank. As a process it builds trust between servers and allows riff raff to be weeded out. You can also pass ranks via server public keys so it is as near to 100% secure as is possible that you reached that rank on web of trust basis. Server sends out its public key then encrypts a players rank at end of game with its private key. It would prevent a person in Sarahni Life giving them self unlimited money and that is just one example. As you can see certificates is a far more flexible, secure and strategic solution. Kind regards walker Share this post Link to post Share on other sites
weegee_101 0 Posted June 10, 2008 @walker The user wouldn't have to remember their id, only their password. While I see your point with PGP Certificates I know from experience (I'm a professional programmer dealing with mostly networking code) that they will be fairly unpopular. For many computer savvy people (including myself) its just another thing that doesn't bother us, but PGP isn't more widespread because its not exactly the easiest thing to understand. I've actually had one user I've helped set up PGP for his email complain during the configuration process about having to move his mouse so much. His computer wasn't the best and it had a hell of a time generating enough entropy to generate his keys; 4 minutes of moving his mouse IIRC. If it is implemented, it needs to be implemented well. 90% of PGP implementations I've seen are shoddy and not very user friendly. To be honest if a crypto package is done for ArmAlib, I don't see why both certificates and challenge methods can't be implemented. Also... in order for ranks to be updated on an HTML server I believe HTTP POST would have to be implemented or we need some way to access an external SQL. Both of which I would be pleased to see. EDIT: Actually... how do you expect to upload the server side key of the PGP pair for a user? We don't have any HTTP POST or PUT methods and requiring a third party to upload it to a server is a great idea for private servers but a horrible one for public servers. Share this post Link to post Share on other sites