mandoble 1 Posted June 1, 2008 Sahrani is too dry, it needs water fountains and waterfalls Updated to v1.3 - Size and colour arrays now may be passed as parameters to the script. - Player presence and distance is checked to ensure the water is not active if player is too far from the fountain. - Now you can also create big waterfalls, waterfall demo included. <span style='color:blue'>Get Mando Fountain ArmA v1.3</span> Waterfall example Share this post Link to post Share on other sites
colligpip 0 Posted June 1, 2008 can we attach this to units for the times when they need to urinate? Share this post Link to post Share on other sites
Vultar 0 Posted June 1, 2008 can we attach this to units for the times when they need to urinate? Hahaha xD Hey it's nice, how about adding it to damaged barrels? For example, to start animation when they got shot. Share this post Link to post Share on other sites
Ducatisto 0 Posted June 1, 2008 Lol @ colligpip Still curious as to a fountain out of the traffic cone Seriously, a nice addon. Duca Share this post Link to post Share on other sites
mandoble 1 Posted June 1, 2008 its a plain script, not an addon, you may use any object and "attach" one or more fountains to it. Share this post Link to post Share on other sites
eddyd 0 Posted June 1, 2008 can you make water fall too with ? that come out the hill or rock Share this post Link to post Share on other sites
mandoble 1 Posted June 1, 2008 Yes, but you will need to change the script a bit increasing a lot the size of the particles while trying to keep the maximum number of them, else the FPS would suffer. You may place a gamelogic over the hill and use it as "fountain object". Share this post Link to post Share on other sites
miles teg 1 Posted June 1, 2008 Now that's a an awesome idea EddyD. There are some mountain areas where a waterfall would look awesome...the only thing is that you need it to be at a spot where there is a river,lake, or ocean at the bottom. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
wika_woo 182 Posted June 1, 2008 nice addon... would look cool for urban areas too, infact i m ay have seen somewhat water fountains in shahrani that need this sorta thing.. Share this post Link to post Share on other sites
mandoble 1 Posted June 1, 2008 Updated to v1.3 - Size and colour arrays now may be passed as parameters to the script. - Player presence and distance is checked to ensure the water is not active if player is too far from the fountain. - Now you can also create big waterfalls, waterfall demo included. Share this post Link to post Share on other sites
Daniel 0 Posted June 1, 2008 Would be cool for rotating sprinklers like you find on mediterranean farms. Share this post Link to post Share on other sites
mandoble 1 Posted June 2, 2008 Waterfall example with v1.3 Share this post Link to post Share on other sites
.kju 3245 Posted June 2, 2008 Looks quite nice Mandoble. Share this post Link to post Share on other sites
icebreakr 3159 Posted June 2, 2008 This could be attached to vehicles for fire deparment addon? We also need spreading fire for forests script Share this post Link to post Share on other sites
rundll.exe 12 Posted June 2, 2008 Waterfall example with v1.3 Haha, and funny too. Nice idea. Should be fun to put in some missions/cutscenes. Share this post Link to post Share on other sites
Uziyahu--IDF 0 Posted June 2, 2008 Can the particles be scripted to seek sea level? Say particle A splashes at ground level at grid coordinate X-Y. Code would check X+1, X-1, Y+1, Y-1, all permutations, to see what the elevation was at those grid coordinates. It would then choose the lowest elevation grid coordinate, including where it was already at. If all OTHER grid coordinates were higher, then it would remain in place, at which time a particle accumulation script would add another particle to the count for that pool of water. Water level in the pool could rise as the volume was filled. Eventually, the elevation checking code would begin a new search at the point where the water overflowed the brim of the pool. Just brainstorming. You're the wizard who can make it happen, Mando. Share this post Link to post Share on other sites
william1 0 Posted June 3, 2008 its a plain script, not an addon, you may use any object and "attach" one or more fountains to it. this makes me think... could you instead of a fountain , attach a ray of light to any weapon to simulate a weapon light, like those used by swat or special forces ? so it would iluminate that part of the screen pointed by the weapon cursor ? no one has achieved this in Arma yet. Share this post Link to post Share on other sites
mandoble 1 Posted June 3, 2008 Can the particles be scripted to seek sea level? Yes, this can be done, for example once every 20 particles a particle is dropped with a script associated and a timer period of 0.1 secs. The script would get x,y,z in _this and you may place a gamelogic there and then check its ASL pos (getPosASL select 2) < 0 then sea level boundary crossed. Share this post Link to post Share on other sites
Uziyahu--IDF 0 Posted June 3, 2008 Great! Then you might be able to provide us with streams and rivers that react dynamically to a given terrain? Share this post Link to post Share on other sites
mandoble 1 Posted June 3, 2008 Great!  Then you might be able to provide us with streams and rivers that react dynamically to a given terrain? if you have 8x4Ghz multicore processors running in parallel, then might be  Seriously, you cannot create a river using particles, might be a very small segment of a river (10m in length or even less), else the performance would suffer really A LOT. Try to put 10 or 15 waterfalls like that of the demo mission close together and see what happens. And of course to create a river you would need many more particles than these used by 15 waterfalls. Share this post Link to post Share on other sites