william1 0 Posted May 24, 2008 Ok , i've tried , it doesn't work. if you assign 'Y' to both "move forward" and "strafe left" and press "Y" key , the doldiers doesn't "sprint-strafe left" , he sprints for a fraccion of second forward and then strafes left, but not sprints-strafe left. Share this post Link to post Share on other sites
andersson 285 Posted May 24, 2008 Works fine for me. Just tried it to be sure. W and Y for forward, A and Y for strafing left. If I press Y my avatar are running left forward. edit: unless your trying "evasive forward" and "strafe left". Then it doesnt work. Now when I tried it in the editor I realised that your avatar are just changing direction while sprinting if you strafe at the same time ('2xW' + 'A'). As you can do that with mouse its not really needed. That also explains why you cant keycombo that as that animation doesnt exists. There should be something in the config though as something do happen if you press '2xW' + 'A'. If I'm not missing something? Share this post Link to post Share on other sites
william1 0 Posted May 24, 2008 it works fine with "W" + "A" , but not with "2xW" +"A" Share this post Link to post Share on other sites
andersson 285 Posted May 24, 2008 Yes. And if its possible to use that piece of config that is used for evasive forward + strafing for jumping / stepping instead of changing direction then you can map it with f.ex 'Y'. That I'm quite sure about. edit: I hope Share this post Link to post Share on other sites
william1 0 Posted May 24, 2008 if 2xw + A worked as it should i would have the replacement ready to release , but how do you trigger that evasive forward + strafing animation ? it shoud work like forward + strafing does , maybe is an Arma bug Share this post Link to post Share on other sites
andersson 285 Posted May 24, 2008 Oh? It doesnt sound good.. Can you paste that piece of code here so I can have a look? I'm on my work laptop so I cant open up and see for myself. Share this post Link to post Share on other sites
william1 0 Posted May 24, 2008 i send oyu the whole pbo: (well i should take out the user action but i'm on trials period...) http://rapidshare.com/files....bo.html Share this post Link to post Share on other sites
andersson 285 Posted May 24, 2008 Thank you, but I dont want to install tools and start editing on my work laptop (I did install arma for mission editing purposes ) Anyway, I can take a look later tonight when my gaming rig have rebuilt its raid. Share this post Link to post Share on other sites
wipman 1 Posted June 5, 2008 Hi, i use the jump anim replacement pack and it's very usefull for jump off those annoying fences, but im getting a bit tired and annoy too of have the "jump fence" or whatever, message always on the screen and that some times take too much or slows down the interaction with other objects and vehicles; will be possible to make it not to stand out all the time in the center of the screen while you aren't aiming with the weapon?, i think that it'll make it perfect to be just an action in the actions menu. Let's C ya Share this post Link to post Share on other sites
R0adki11 3949 Posted June 5, 2008 an action in the menu would be better or just a proper binding to certain keys would be more efficient Share this post Link to post Share on other sites
wipman 1 Posted June 6, 2008 Hi, i preffer the Jump option in the action menu than as a key bind; so it not overwrites a key that i may be actualy using. But as i've said... i'll like the "Jump" message to dissapear from the center of the screen when you don't even move the mouse wheel to cicle through the Actions Menu. Let's C ya Share this post Link to post Share on other sites
cervantes 330 Posted June 8, 2008 hi all a farmland zombies has ready with animations 3 zombies type has add a slow ,a very slow and fast zombies http://fr.youtube.com/watch?v=-7LjYEVOwpw its a last preview of a mod with a animated zombies enjoy and fun. Share this post Link to post Share on other sites
xxbbcc 6 Posted June 8, 2008 Thanks for making this addon - it's really missing from the base game. I do have a suggestion/question about it: it seems that the "Jump" option is always on the screen and even if I dismiss it by bringing up the action menu and dismissing it immediately, it comes back very shortly. Would you be able to remove it so that it only appears in the action menu but not on the screen? Share this post Link to post Share on other sites
=ACU=Tech 0 Posted June 8, 2008 I am requesting the same thing as xxbbcc, the "Jump" option is pretty much always in my face... Cheers, Share this post Link to post Share on other sites
william1 0 Posted June 9, 2008 Quote[/b] ]Hi, i preffer the Jump option in the action menu than as a key bind;so it not overwrites a key that i may be actualy using. But as i've said... i'll like the "Jump" message to dissapear from the center of the screen when you don't even move the mouse wheel to cicle through the Actions Menu. Let's C ya Quote[/b] ]I do have a suggestion/question about it: it seems that the "Jump" option is always on the screen and even if I dismiss it by bringing up the action menu and dismissing it immediately, it comes back very shortly. Would you be able to remove it so that it only appears in the action menu but not on the screen? Quote[/b] ]I am requesting the same thing as xxbbcc, the "Jump" option is pretty much always in my face... here it is , jump option without central icon : http://rapidshare.com/files....bo.html Share this post Link to post Share on other sites
xxbbcc 6 Posted June 9, 2008 Thank you, much appreciated! It's a most welcome addon. Share this post Link to post Share on other sites
wipman 1 Posted June 9, 2008 Hi, many thanks xxbbcc, the fixed replacement is great. Let's C ya Share this post Link to post Share on other sites
1in1class 0 Posted June 9, 2008 the animations sound good a lot of of the wall stuff but good to see an animation pack. Would be lovely to see an animation pack like that changes the standing still stance and other stances like Sanctuary's pack in OFP Share this post Link to post Share on other sites
R0adki11 3949 Posted June 10, 2008 what a simple animation, but so handy Share this post Link to post Share on other sites
=ACU=Tech 0 Posted June 11, 2008 Quote[/b] ]here it is , jump option without central icon : http://rapidshare.com/files....bo.html Thanks a bunch dude Share this post Link to post Share on other sites
cervantes 330 Posted June 12, 2008 hi all i have updated a tcp animation pack with a news animation playable by actions. i have add a queen gambit animations for this update and queen gambit has not required for play with this new update. a surender action has possible for a mp funny game and count a surender unit in setcative unit. http://fr.youtube.com/watch?v=a9HUwM-cS-w http://fr.youtube.com/watch?v=6MO-Htl0YQQ my dreams has replace a punch by a combat strokegun animation if one animator has motivated for this Share this post Link to post Share on other sites
Benoist 0 Posted June 12, 2008 Some of them are good, but I think that it would be better if they are activated when you press a key, insted of the actions menu Share this post Link to post Share on other sites
cervantes 330 Posted June 12, 2008 its possible? whats a method for this? its one good idea Share this post Link to post Share on other sites
HGuderian 0 Posted June 12, 2008 Hi...thanks. There're some nice wounded's anims in QG. Would be nice if you implement with these the slx_wound.pbo. I've tried but I'm not so able. Regards Share this post Link to post Share on other sites