i0n0s 0 Posted July 7, 2008 You can either add the above code to any objects init or create a trigger that covers all units. Set activation to "anybody" and onActivation: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">{_x call ION_fAddObject;} forEach thisList Share this post Link to post Share on other sites
_BARNS_ 0 Posted July 7, 2008 ähm i have a strange problem ... after placing all objects in the RTE and exporting it as template to my harddisk i converted it into a sqf file BUT now if i run the sqf file in the RTE to spawn the staff on a map it is all there but twice in the objects list on right side. can somebody help me out plz? thx alot! Share this post Link to post Share on other sites
i0n0s 0 Posted July 7, 2008 Can you send me your mission (Mailaddy in manual)? So I can take a look at it? Share this post Link to post Share on other sites
doc1236 0 Posted July 19, 2008 Hey I got a problem that I need solving! I've put EVERYTHING in the right place in my arma folder, i've put the contents of the Dta folder in, and I've put the @RTEditor in my icon BUT! As I load up arma, nothing happens...I press esc and the bar isn't there! Can anyone help? Share this post Link to post Share on other sites
i0n0s 0 Posted July 20, 2008 @_BARNS_: I haven't received a mail till now... @doc1236: Please make sure you loaded the addon. To test this ingame use this script: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">isClass (configFile >> "CfgPatches" >> "ArmA_RTE_Editor_4") If this returns true, RTE was loaded correct. In this case, you can use the following code to start the RTE: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">createDialog 'ION_RTE_Editor' Share this post Link to post Share on other sites
doc1236 0 Posted July 20, 2008 Hey again, sorry being a bit noobish this morning Where do I put these codes? In the folder of the mission file or on a soldier? of Gamelogic? Sorry, just a bit of a noob when it comes to coding Share this post Link to post Share on other sites
i0n0s 0 Posted July 20, 2008 Just download this mission: RTE.Intro.rar When previewing, the player will say: "RTE IS INSTALLED: X" where 'X' should be TRUE Then you can start the RTE using the radio 0-0-1. If that works, please send me a list of your addons so that I can take a look why the button isn't displayed. Share this post Link to post Share on other sites
MehMan 0 Posted July 20, 2008 Are you sure you're using the mod folders correctly in your shortcut? Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted July 20, 2008 Ive been using this for a while now andi think its great... One thing anoys me really really much... Moving around is SOOOO PAINFULLY SLOOOW... Would be nice to have movement a lot faster OOR, a small minimap that you can click on to get were you whant alot faster. Share this post Link to post Share on other sites
i0n0s 0 Posted July 20, 2008 I will try to give a WIP-update the next days. And a 'mini'-map is included  Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted July 20, 2008 Wooow...That was fast... Too bad Mapfacts 3D editor is around the corner... Share this post Link to post Share on other sites
Kristian 47 Posted July 20, 2008 When I download this, I get a modfolder and DTA folder and bunch of codes and SQMs.. where do I put these all? sorry for being sooo retard this evening, just dont know how, and its NOT explained in the readme Share this post Link to post Share on other sites
themaster303 22 Posted July 20, 2008 FROM THE README !!!! Content: * @RTEditor: RealTimeEditor, copy the folder into your ArmA-folder and include it into your '-mod'-list. * Dta\ION_RTE: Copy the folder into ArmA/Dta. Edit ION_RTE.h and uncomment the aspectratio you have. * RTECapture: Contains RTE Capture which is required for export. More details in section "export". next time read it twce maybe ?? Share this post Link to post Share on other sites
i0n0s 0 Posted July 22, 2008 Ok, the promised update: What has changed? Easily to see: I've finally added a map for easy navigation. Waypoints are finally supported and work. Also finally another thing comes true: Weapons can get placed Sadly the handling is not well and I have to but some work in it Don't expect an update that fast And finally a questions: Does anyone requires the camera panel? Otherwise I would drop it to get more space for the menu. Share this post Link to post Share on other sites
THEAnimalMother 0 Posted July 22, 2008 no i dont use it that much.. but some times for those special moves But thanks for the great editor Share this post Link to post Share on other sites
CrazyAce 0 Posted July 23, 2008 Stupid question before I try this, would I be able to place other objects like create a town and elevate the landscape with this? Share this post Link to post Share on other sites
Lester 0 Posted July 23, 2008 Stupid question before I try this, would I be able to place other objects like create a town and elevate the landscape with this? Elevating the landscape can't be done ingame where such 3D editors work ! Share this post Link to post Share on other sites
styxx42 0 Posted July 23, 2008 Update is great. Better then great. Awesome is the word I was looking for. Additions are even better. I love the waypoints and the ability to set weapons now. I for one don't use the camera panel. It is all do able with Mouse so why use the camera panel is my motto. Keep up the great work i0n0s. This tool is great for placement. Now to try the waypoints. Edit-('' I forgot to mention that the mini Map would\will be a huge help. I also found it slow going moving around the map to edit. I would put myself in a chopper fly over to a location and land and get out. It seems the "PLAYER" had to touch the ground to reset where you would start your Edit from. Is this close to releasable to us or do you still have lots to work on? Like I said, I can't wait to try out all the new options. ('' And Why the heck is there a smile after my emoticons?javascript:emoticon('' smilie(Firefox maybe?) Styxx Share this post Link to post Share on other sites
_BARNS_ 0 Posted July 23, 2008 wow awesome work m8 can t wait for the release! any date for the release planned? btw i am not using the camera panel too! Share this post Link to post Share on other sites
roberthammer 582 Posted July 23, 2008 Very cool i0n0s ! Finally a weapons placement , i can't wait to test it Share this post Link to post Share on other sites
i0n0s 0 Posted July 25, 2008 Quote[/b] ]Is this close to releasable to us or do you still have lots to work on? Sadly no. Don't expect a release this month Share this post Link to post Share on other sites
styxx42 0 Posted July 25, 2008 Quote[/b] ]Is this close to releasable to us or do you still have lots to work on? Sadly no. Don't expect a release this month i0n0s that is fine. Good things come to those who wait. And this is already awesome. It just just icing we are waiting on now. Thanks for taking the time to let us know. Styxx Share this post Link to post Share on other sites
mattxr 9 Posted July 25, 2008 Great work i0n0s, looking foarward to the waypoint feature and trigger feature. Share this post Link to post Share on other sites
MehMan 0 Posted August 3, 2008 Any updates soon perhaps? Share this post Link to post Share on other sites
mattxr 9 Posted August 3, 2008 Any updates soon perhaps? Patience is what you may need my friend  Share this post Link to post Share on other sites