sgt_savage 586 Posted February 14, 2008 Just to second Oni's statement the sound mod is done as far as we are concerned, unless there is something major that requires attention then we will adjust. This is no means the final installment but quite frankly I cannot spend anymore time on this project, I have to help out with my other mod group ... Sav Share this post Link to post Share on other sites
malick 0 Posted February 14, 2008 Thanks very much for this update ! I can't test it right now (at work !, but from what I read, it seems to cover most of the previous comments. Too bad it's Valentine's Day Malick Share this post Link to post Share on other sites
sickboy 13 Posted February 14, 2008 Hey Thanks a lot for the update... Will have a look when im home. The config was not fixed to proper Spec though. You are still missing requiredAddons entries, and you've defined a lot of classes which were not necessary. Updated 11:01 Here you can find my findings (diff): 6thSense.eu TRAC Red = removed, Green = added Here you can find the config after the changes: http://trac.6thsense.eu/arma/browser/Temp/aacf/config.cpp You can see in the diff that I redefined e.g. m4aim. This is for 2 reasons: [*] It's sound is already updated because it doesnt have a sound specified by default, and inherits it automaticly from the M4 class [*] You created a new class by specifying: class Single: Single. The original m4aim class has no firemode classes specified, it inherits it's settings from the m4 class, so if you would want to specify custom sounds for the m4aim class, you must use the same as in the m4 class: Â class Single: Mode_SemiAuto { sound[]= { blabla }; }; Also, if you do not need to specificy specific sounds for certain classes, you can remove them or at least comment them out because they're not necessary. I left most of them in because in a later stadium you might want to make changes to the sounds of those classes, but they imo for now should be commented or removed from the config until you actually want to overwrite something in them :P examples: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class TimeBomb: Default {}; Â Â Â class PipeBomb: TimeBomb {};If you need to inherit from them you could still add them as: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class TimeBomb; etc <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> Â Â Â class HMMWVTOW : HMMWV50 {}; Â Â Â Â class HMMWVMK : HMMWV50 {}; Â Â Â Â Â Â Â Â Â class HMMWV : HMMWV50 {}; If you change sounds in HMMV50 class, and in the original hmmwvtow/mk/ etc classes there is no sound overwrites specified, you can simply leave them out of your config because the sounds automaticly propagate to the subclasses of HMMWV50. Same goes for <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> Â Â Â class M113_RACS : M113 {}; Â Â Â Â Â Â Â Â Â class M113Ambul : M113 {}; Â Â Â Â Â Â Â Â Â class Vulcan : M113 {}; Â Â Â Â Â Â Â Â Â class Vulcan_RACS : Vulcan {}; etc. etc. etc. Share this post Link to post Share on other sites
malick 0 Posted February 14, 2008 Thank you Sickboy ! So, if I copy this config (and overwrite the original), all should work properly ? Malick Share this post Link to post Share on other sites
bravo 6 0 Posted February 14, 2008 thanks sick boy! edit: Sickboy i would like to ask you, since you understand this better, why there is no references in config.cpp to the sound file bufly.wss? This file is in "\aacfsounds\ffx". edit2: its bufly, not bubly Share this post Link to post Share on other sites
sickboy 13 Posted February 14, 2008 Thank you Sickboy ! So, if I copy this config (and overwrite the original), all should work properly ? Malick np, yes you should be able to use the config.cpp (however haven't tested it; work work ) It's updated 1 minute ago though forgot 1 unnecessary class http://trac.6thsense.eu/arma/changeset/57 Share this post Link to post Share on other sites
bravo 6 0 Posted February 14, 2008 just tested the config.cpp you gave us Sickboy and i got an error "file Fromz_Cfg\config.cpp, line 453: /cfgWeapons.M4A1SD: Undefined base class 'M4AIM'" edit: its strange cause its exactly iqual to the original one :\ Share this post Link to post Share on other sites
sickboy 13 Posted February 14, 2008 just tested the config.cpp you gave us Sickboy and i got an error "file Fromz_Cfg\config.cpp, line 453: /cfgWeapons.M4A1SD: Undefined base class 'M4AIM'" My bad: Changeset http://trac.6thsense.eu/arma/browser/Temp/aacf/config.cpp Share this post Link to post Share on other sites
bravo 6 0 Posted February 14, 2008 just tested the config.cpp you gave us Sickboy and i got an error "file Fromz_Cfg\config.cpp, line 453: /cfgWeapons.M4A1SD: Undefined base class 'M4AIM'" My bad: Changeset http://trac.6thsense.eu/arma/browser/Temp/aacf/config.cpp ok, thanks working now. Could you answer my question before? I ready dont know why we have some wss sounds that are not called in the config. per example the sounds bufly.wss thanks. Share this post Link to post Share on other sites
sickboy 13 Posted February 14, 2008 ok, thanks working now.Could you answer my question before? I ready dont know why we have some wss sounds that are not called in the config. per example the sounds bufly.wss thanks. I can not answer this other than guessing: They don't use the sound, but left it in the package. Why et all... Ask the AACF boys ;D Share this post Link to post Share on other sites
MEDICUS 0 Posted February 14, 2008 Very nice sounds again, AACF! And thanks for the config, sickboy! MfG Medicus Share this post Link to post Share on other sites
moosenoodles 0 Posted February 14, 2008 Hmmm Ive never had a config.cpp file for these sounds just the config.pbo file in the addon folder. where does one put sickboys .cpp config file ? Ta Moose.. Share this post Link to post Share on other sites
sickboy 13 Posted February 14, 2008 Hmmm Ive never had a config.cpp file for these sounds just the config.pbo file in the addon folder.where does one put sickboys .cpp config file ? Ta Moose.. For those that do not know how this stuff works I would recommend waiting for the original authors to update it. My intention was only to inform them with optimizations and fixes. All the extra posts/discussion about this is imo offtopic Share this post Link to post Share on other sites
ONI.au 0 Posted February 14, 2008 for some reason sickboy the config wouldnt work for me but thatnks anways we arent too fussed at this point if the configs arent quite there yet it is a work in progress after all but at least a decent one if at a later date we continue down the path with it i may again ask on your help with the configs (seeing im just a sound nut and not a config builder) but at this stage we are happy with things the way they are ....if you do suddenly get that config working drop me a line and i will throw it in and test the sound balances against the old config (the old one was frommz's work so we arent responsible for missing sections we just expanded what was thereas i said not a config nut but meh what can i say lol) anyways mate thanks for your help ...maybe i downloaded the wrong config but if you can help by all means throw me a line i appreciate it all the best ONI ps the sound does work in the config for the bullet fly by i just cant remember how we configged it at this point its late and just spent 4 or 5 hours testing again just to be certain we didnt screw anything up and im happy that nothing seemed left out i hope you all like the end result i certainly do Share this post Link to post Share on other sites
sickboy 13 Posted February 14, 2008 I believe you'll have to download the latest version, here: http://trac.6thsense.eu/arma/export/60/Temp/aacf/config.cpp Also, there's no need to excuse yourself towards me or others mate. Friendly help, not pointing fingers You can call me in any time to help mate, no problem. Share this post Link to post Share on other sites
mr burns 131 Posted February 14, 2008 new version is being uploaded now link on first post updated very soonedit new version posted old mirrors deleted till updated some of the items fixed : ricochets and bullet impact sounds bullet flyby sounds some engine sounds i hope you all like this update....now about that holiday lol Were the Gau-8 sounds changed? I loved that scary elephant fart .. now it´s gone Before: Share this post Link to post Share on other sites
ONI.au 0 Posted February 14, 2008 @sickboy thanks mate for the config fixes mate much appreciated if anyone wishes to use his config i have no issues it does work and ties in all the other classes to the sound mod but is not essential to the sound mod it still works either way just sickboys has rounded off the config in a way we couldnt have (even still ours does still work quite effectively just isnt as indeapth as sickboys) so i will be keeping your config around sickboy till next editing roundup and more than likely calling on you again ...again i say thanks @MrBurns the sound of the gau 8 is still there the problem is when we looked at it again it was looping badly and had to chop the start off it slightly to remove the nasty little clipping sound it was causing at every loop it hasnt altered the sound much all its done is cause the sound to line up correctly and not sound like its going to malfunction and lock up lol(as thats what it sounded like or that the gun was finding rounds that were simply not firing) i personally tested the gau 8 just earlier and found it to be working and working well all the best ONI Share this post Link to post Share on other sites
alpha125rbf 0 Posted February 14, 2008 All in one good work, but the Mashine Guns (PK, M2) in tanks are more loud than the main gun. The 30mm auto cannon of the BMP2 is very silent, the M4 SD makes far more noise than the 30mm. Share this post Link to post Share on other sites
stun 5 Posted February 14, 2008 Is the sound of the M4 slightly different in 2.1 or is it my imagination? it seems a bit dead compared to 2.0. then again i might be going crazy. My initial impression is that 2.1 is missing some of the battle ambience that 2.0 had. that said, great job guys. this is shaping up to be one of the top sound mods. you have done a great job enhancing fromz's sound mod. your helicopter sounds are awesome. thanks for all your hard work. Share this post Link to post Share on other sites
ONI.au 0 Posted February 15, 2008 mate the M4 hasnt changed you are dreaming there  but the ambient sounds we changed slightly to give some variation to the sound so if a round is close to you say within about 10 to 20 meters away you will hear a wizz like a mosquito zipping past  then at further ranges the sound you will hear is the cracking sounds you heard before we also reduced the distance that you can hear ricochets and bullet impact sounds due to the response given by the community i hope this explains a lot all the best ONI    Share this post Link to post Share on other sites
layne_suhr 0 Posted February 15, 2008 I was playing Evolution with some mates at 502nd Airborne on Arma and heard a strange alien laser noise... I thought it may have come from some of the SD M4A1's but wasn't sure... i could hear it from 30 or 20 meters away and even at close range although wasn't sure what it was. Could you please clear this up or something bcause i am nto sure what i am hearing but it's annoying and i don't think you should hear laser's in battle until year 2300 Share this post Link to post Share on other sites
ONI.au 0 Posted February 15, 2008 as i said above in my previous post a close bullet actually sounds like a loud mosquito passing by ur ears at a 100 mile an hr thats what the sound is your hearing the far away sounds are a crack sound the close shots are a wizzing sound( thus the expression bullets wizzing past my head) simple as that Share this post Link to post Share on other sites
Lester 0 Posted February 15, 2008 In the V2.1 the AGS30 Explosions are imo a lot to voluminous, sound like Battleship maingun projectile explosion or so. But overall ... it's my favorite Soundmod. Share this post Link to post Share on other sites
layne_suhr 0 Posted February 15, 2008 OK i think you should update the bullet fly-by sound after your holiday because it's wierd. Sounds like a storm trooper after me Anyway toppie sound mod beats any other Share this post Link to post Share on other sites
bravo 6 0 Posted February 15, 2008 OK i think you should update the bullet fly-by sound after your holiday because it's wierd. Sounds like a storm trooper after me Anyway toppie sound mod beats any other i must agree.. i tryed to changed it for my pleasure but dunno why i cant put other sound but just renaming it.. its odd.. Share this post Link to post Share on other sites