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moricky

Time Paradox

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Hello everyone,

I found pretty interesting bug in ArmA - it freezes everything, just like setacctime 0 - but you can still move around and do nasty things wink_o.gif

It can be useful for taking screens or videos, but makers of horror missions can find it interesting too smile_o.gif

Look at

or DOWNLOAD demo mission for more information.

stra_timeparadox.jpg

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Nice Find smile_o.gif its realy a strange feeling when u stop a comlete battelfield and walk through it.

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Very interesting find!

I can't seem to get time reaccelerated to normal for everyone else afterwards though... must just be part of the way the bug works.

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Set duration var to lower value or use higher acctime value (-1 instead of -10). After some time, it will all return to normal.

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WOW i can see some amazing videos with this. Make a Video like the HALO Website.. where everyone is frozen and you fly around the battle.

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one of rare bugs which are more like features smile_o.gif

  • Haha 1

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one of rare bugs which are more like features smile_o.gif

biggrin_o.gif right

Nice find Gaia

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This is pretty cool biggrin_o.gif

I notice the sky in your video looks different to the ArmA sky, at least from what I recall. Just wondering about that whistle.gif

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WOW i can see some amazing videos with this. Make a Video like the HALO Website.. where everyone is frozen and you fly around the battle.

yeah for movies, intros.. its great... or for just having fun smile_o.gif

But guess it doesn't work in multiplayer right?

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Well, it's too late to think about the release now but I hope it doesn't turn into another mp cheat.

So is the effect strictly bound to AI units?

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Don't worry - setacctime don't work in MP wink_o.gif

Actually, it freezes everything, including player. But player is in vehicle and when you get him out, he is able to move again. Same for AI.

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I know this thread is rather old, but the Time Paradox script is the closest thing I can find to do what I want in ARMA2.

My problem is that I want to be able to end the time paradox at will, hopefully with another radio trigger.

I changed the original trigger activation field from

duration = 2; sqf = [] spawn {setacctime -100; tt = time; waituntil {abs(tt -time) > -(duration*(acctime))};setacctime 1; player setpos [position player select 0,position player select 1,0]};";

to this:

timein = 0;sqf = [] spawn {setacctime -60; waituntil {timein > 0}; setacctime 1; player setpos [position player select 0,position player select 1,0]};

I change the "timein" variable to "timein = 1" in a different radio trigger activation field.

The results are . . . bizzare and certainly not what I was hoping for.

Can anyone suggest what I'm doing wrong or perhaps a better way of ending the time free at will.

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