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MFUN

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  1. MFUN

    Time Paradox

    I know this thread is rather old, but the Time Paradox script is the closest thing I can find to do what I want in ARMA2. My problem is that I want to be able to end the time paradox at will, hopefully with another radio trigger. I changed the original trigger activation field from duration = 2; sqf = [] spawn {setacctime -100; tt = time; waituntil {abs(tt -time) > -(duration*(acctime))};setacctime 1; player setpos [position player select 0,position player select 1,0]};"; to this: timein = 0;sqf = [] spawn {setacctime -60; waituntil {timein > 0}; setacctime 1; player setpos [position player select 0,position player select 1,0]}; I change the "timein" variable to "timein = 1" in a different radio trigger activation field. The results are . . . bizzare and certainly not what I was hoping for. Can anyone suggest what I'm doing wrong or perhaps a better way of ending the time free at will.
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