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wipman

Wip-m4a1's pack v1.0

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Hi, yeah Q1184 that was a big help; thanks and thanks to Jerry Hopper

too. I've updated the weapons pack so now they're signed.

-=UPDATED wip-m4a1's Pack v1.0=-

Temporary Download Available For 7 Days.

wip_m4a1_ArmA_updated.jpg

Changes:

--------------------------------------------*

- Binarized.

- Fixed minor config error.

- Now they're signed (hopefully right).

Let's C ya

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Hi, thanks for the updated mirror Foxhound. First post updated.

Let's C ya

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Your pack works with XAM 1.4 very well. Now the optics are great. Thank you, great pack!!

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If you get XAM 1.4 or Vilas_AUG there are EoTech rifles in both... EoTech M4 in XAM and EoTech Steyrs in Vilas' pack.

Nice pack by the way!

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Hi, mmhhh interesting... but related to Vilas & his aparently pimp

weapons... i'll be more interesed in his M14 model and textures to

make a few Aimpoint and ACOG sighted versions and try to do by

all the means neccesary... some M1A SOCOM and maybe SOCOM-II

too; but i'll take a look anyway. thanks and thanks again for the

download mirrors men. Let's C ya

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Sweeet!

wipman - are u the author of that uber-M4 pack for OFP?

The one with DMR & Mkey versions?

Loved ur addons ever since OFP.

I am happy that you are back!

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Hi, with that OFP wip-m4a1's pack v0.9 i did the same than in this

ones; assemble the models, and what i want to do with this ones;

make Desert and Woodland camoed versions of each one plus some

minor config tweaks and other minor things; but no. Im not the models

author, i used a CS converted M4A1 Creation Kit brought to us by

Inquisitor. Let's C ya

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WIPMAN: First and foremost, last night I was playing this bad boy, insane how nice the short barreled M4' is....I really enjoy it for reflexive stuff...Thank you very much.

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I think I found a bug.... one the M4 CQB it has 2 different sounds for Full and Semi. I believe Semi is an M16 sounds, and the Full is the correct M4.... I dunno if its been mentioned before or not....

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Hi, i didn't notice it Shadow_Spyder; there isn't any sound defined

to the M4A1 rifles that i see; but thanks for pointing it out, i'll try

to check that. Let's C ya

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I'm getting a weapon not found error when I put in this name

"wip_m16a4m68m203"

is this the correct class name?

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The classname for the M16A4AIM 203 in the readme is wrong, got that problem too.

wip_m16a4aim_m203

That's the right one.

Awesome M4/16 pack though, much needed!!

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Hi, thanks for point out that stupid readme error, im "a bit" sucker;

i've added the right class names and the ammo class names into the

1St post so everyone can correct they're wip-m4a1's readme for

rearm they're units without the need of put or use an ammo box

for order do it.

Other thing... i've been asked if i will do a M16A4-DMR (with the M24

Leupold scope) and i said "not yet" because i think that with the

5.56x45 dispersion in game (v1.08) is very pointless because a

M16A4 ACOG already do the job; but for external shape purpouse

may not be a so bad idea, i should think about it. Let's C ya

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vary good work on the gun pack lovely biggrin_o.gif Iv been useing your gun packs since OFP. Is there any way you can use some camo on them, like desert woodland type like ya had in OFP huh.gif

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Hi, yes, i want to do my own wasted desert & woodland camoed

this M4A1's and if i do a M16A4-DMR with a Leupold on top, i may

do also a camoed version too. But i don't know, and now make the

camo takes even more. So don't spect nothing in that way soon,

leave it as like Janis said "maybe". Let's C ya

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@wipman

Is it possible to make an addon that adds your weapon pack to the existing BIS ammo crates, 5t trucks, M113, M163 and Stryker?

I would like to have the choice to use your weapons in all missions without editing them all. I think a lot people would appreciate this too!

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Hi, there's already a weapons crate that you can add to every mission,

look in the editor under: "Empty\Ammo\wip-m4a1 Crate". Im againist

the idea of have this weapons "as default" weapons cargo in any

vehicle; if someone wants to have a X weapons load on a vehicle

then he should "this addweaponcargo ["wip_m16a4aim",12];" in

the truck that he wants, that will be much better than have vehicles

with this weapons on the back, mainly because not every mission

will require the same weaponry and there isn't any way of find a

weapons cargo truck that will have a so big and different number

of assault rifles and they're ammo in the back. So add that ammo

box to the missions or do us all a big favour and do a Evo blue/Red

that have the John's USMC 1.5RC, my M4's, the Aimpoint's Desert

Weapons v1.1, the Eddy Air HH60-MG & FFAR & the HK Mk23's v1.1;

i'll do it myself, but i don't know how; but im sure that this will

be a medals winner MP mission 1.000 better than the acucrap

EVO Blue/Red. I hope that this thing of the ammo box serves

you, sorry for bore you with my christ-smash wishes. Let's C ya

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Wip - just a quick question - do your rifles use the default BIS tex? (named exactly and so on?)

I was just thinking that if I replace the default tex with MilKduster's dark rifles, that may make your rifles go dark too?

Just an idea I had smile_o.gif

Thanks

Stew

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Hi, yes Stewy, our M4's & M16's use the BIS textures, mapped as

the default BIS weapons. Let's C ya

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@wipman

Ok wipman I agree that it is not necessary that all your weapons are loaded in trucks. But I would find it very good to have your weapons in the full weapon selection menu before starting a mission. If you're not willing to do it then maybe someone else?

IMHO your weapons should be standard, cause they look like BIS weapons and they simply miss in the game.

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Hi, for use my weapons or any other addon weapon in the briefing

screen or unit inventary slots (at the MP missions begining) that

should be made by the mission maker, same for addon this or any

other weapon to any MP missions, some would need heavy scripting

for this; for example a EVO Blue with addon weapons that adds this

ones to the ammo boxes and that changes the pointless (for me)

access to "better" weapons, so the iron sighted and Aimpoint sighted

weapons will be chosen available before the ACOG and Leupold A3

scoped weapons; but that's another thing... the thing is that each

SP or MP mission should be edited and this addon weapons classname

should be added at the begining and then create a weapons

crate with unlimited weapons supply, this last thing is what

i don't know how to it.

In case of have to steal any MP mission and edit it myself...

it would require many stand alone addons mostly related to the

USMC and some of 'em are not signed (yet) like the Eddy's Air

Re-Skinned HH60's into SH-70's Seahawk; but well... my weapons

and the John's USMC are signed... so they could be used in any

public, private or dedicated server; but i don't gonna steal any

MP mission, i hope to see some USMC coop somewhere someday

before that the ArmA2 see the light. Let's C ya

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Hi, im thinking in add a M16A4DMR to the weapons pack and also

a M4A1 ACOG M203 with single and full auto fire modes; but im not

sure on which magazine model should i add to the M16A4 DMR...

the people use to use the 20 rounds magazines because they allow

you to be more confy when aiming prone and also reduce a bit the

target adquisition time and reaction time in general, due to the lower

weight and also allows you to offer a lower profile aiming prone 'couse

the magazine it's less tall than the standard 30rounds magazine.

But that's in the real life and this is just a damn game where those

things don't matters because we have fixed anims that don't allow

us to reflect many RL aspects; so... "dear fellas..." what magazine

you'll preffer to see in a possible M16A4-DMR? the 20 or the 30

rounds magazine?.

With the 20rnds mag:

wip_m16a4dmr.jpg

That's how it'll look like with the x20rnds mag, but it don't convinces

me... and much less knowing that once in game... it'll use the

standard x30rnds mag. Let's C ya

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