wipman 1 Posted December 21, 2007 Hi, yeah Q1184 that was a big help; thanks and thanks to Jerry Hopper too. I've updated the weapons pack so now they're signed. -=UPDATED wip-m4a1's Pack v1.0=- Temporary Download Available For 7 Days. Changes: --------------------------------------------* - Binarized. - Fixed minor config error. - Now they're signed (hopefully right). Let's C ya Share this post Link to post Share on other sites
Guest Posted December 21, 2007 Frontpaged at the Armaholic.com homepage. The updated Armaholic.com download page can be found here: http://www.armaholic.com/page.php?id=2526 Please add all mirrors to your first post, thanks in advance Share this post Link to post Share on other sites
wipman 1 Posted December 21, 2007 Hi, thanks for the updated mirror Foxhound. First post updated. Let's C ya Share this post Link to post Share on other sites
Stavanger 0 Posted December 21, 2007 Mirror by Combat-Prison.net M4A1s Pack v1.0 by Wipman Regards, Stavanger Share this post Link to post Share on other sites
kroky 1 Posted December 22, 2007 Your pack works with XAM 1.4 very well. Now the optics are great. Thank you, great pack!! Share this post Link to post Share on other sites
layne_suhr 0 Posted December 22, 2007 If you get XAM 1.4 or Vilas_AUG there are EoTech rifles in both... EoTech M4 in XAM and EoTech Steyrs in Vilas' pack. Nice pack by the way! Share this post Link to post Share on other sites
wipman 1 Posted December 22, 2007 Hi, mmhhh interesting... but related to Vilas & his aparently pimp weapons... i'll be more interesed in his M14 model and textures to make a few Aimpoint and ACOG sighted versions and try to do by all the means neccesary... some M1A SOCOM and maybe SOCOM-II too; but i'll take a look anyway. thanks and thanks again for the download mirrors men. Let's C ya Share this post Link to post Share on other sites
william1 0 Posted December 22, 2007 great looking weapons ! thanks Share this post Link to post Share on other sites
Zadoff1880 0 Posted December 23, 2007 Sweeet! wipman - are u the author of that uber-M4 pack for OFP? The one with DMR & Mkey versions? Loved ur addons ever since OFP. I am happy that you are back! Share this post Link to post Share on other sites
wipman 1 Posted December 23, 2007 Hi, with that OFP wip-m4a1's pack v0.9 i did the same than in this ones; assemble the models, and what i want to do with this ones; make Desert and Woodland camoed versions of each one plus some minor config tweaks and other minor things; but no. Im not the models author, i used a CS converted M4A1 Creation Kit brought to us by Inquisitor. Let's C ya Share this post Link to post Share on other sites
enven 0 Posted December 25, 2007 WIPMAN: First and foremost, last night I was playing this bad boy, insane how nice the short barreled M4' is....I really enjoy it for reflexive stuff...Thank you very much. Share this post Link to post Share on other sites
Shadow_Spyder 0 Posted December 25, 2007 I think I found a bug.... one the M4 CQB it has 2 different sounds for Full and Semi. I believe Semi is an M16 sounds, and the Full is the correct M4.... I dunno if its been mentioned before or not.... Share this post Link to post Share on other sites
wipman 1 Posted December 25, 2007 Hi, i didn't notice it Shadow_Spyder; there isn't any sound defined to the M4A1 rifles that i see; but thanks for pointing it out, i'll try to check that. Let's C ya Share this post Link to post Share on other sites
LBpilot1 0 Posted December 25, 2007 I'm getting a weapon not found error when I put in this name "wip_m16a4m68m203" is this the correct class name? Share this post Link to post Share on other sites
r3volution 0 Posted December 26, 2007 The classname for the M16A4AIM 203 in the readme is wrong, got that problem too. wip_m16a4aim_m203 That's the right one. Awesome M4/16 pack though, much needed!! Share this post Link to post Share on other sites
wipman 1 Posted December 26, 2007 Hi, thanks for point out that stupid readme error, im "a bit" sucker; i've added the right class names and the ammo class names into the 1St post so everyone can correct they're wip-m4a1's readme for rearm they're units without the need of put or use an ammo box for order do it. Other thing... i've been asked if i will do a M16A4-DMR (with the M24 Leupold scope) and i said "not yet" because i think that with the 5.56x45 dispersion in game (v1.08) is very pointless because a M16A4 ACOG already do the job; but for external shape purpouse may not be a so bad idea, i should think about it. Let's C ya Share this post Link to post Share on other sites
1in1class 0 Posted December 26, 2007 vary good work on the gun pack lovely Iv been useing your gun packs since OFP. Is there any way you can use some camo on them, like desert woodland type like ya had in OFP Share this post Link to post Share on other sites
wipman 1 Posted December 26, 2007 Hi, yes, i want to do my own wasted desert & woodland camoed this M4A1's and if i do a M16A4-DMR with a Leupold on top, i may do also a camoed version too. But i don't know, and now make the camo takes even more. So don't spect nothing in that way soon, leave it as like Janis said "maybe". Let's C ya Share this post Link to post Share on other sites
kroky 1 Posted January 3, 2008 @wipman Is it possible to make an addon that adds your weapon pack to the existing BIS ammo crates, 5t trucks, M113, M163 and Stryker? I would like to have the choice to use your weapons in all missions without editing them all. I think a lot people would appreciate this too! Share this post Link to post Share on other sites
wipman 1 Posted January 3, 2008 Hi, there's already a weapons crate that you can add to every mission, look in the editor under: "Empty\Ammo\wip-m4a1 Crate". Im againist the idea of have this weapons "as default" weapons cargo in any vehicle; if someone wants to have a X weapons load on a vehicle then he should "this addweaponcargo ["wip_m16a4aim",12];" in the truck that he wants, that will be much better than have vehicles with this weapons on the back, mainly because not every mission will require the same weaponry and there isn't any way of find a weapons cargo truck that will have a so big and different number of assault rifles and they're ammo in the back. So add that ammo box to the missions or do us all a big favour and do a Evo blue/Red that have the John's USMC 1.5RC, my M4's, the Aimpoint's Desert Weapons v1.1, the Eddy Air HH60-MG & FFAR & the HK Mk23's v1.1; i'll do it myself, but i don't know how; but im sure that this will be a medals winner MP mission 1.000 better than the acucrap EVO Blue/Red. I hope that this thing of the ammo box serves you, sorry for bore you with my christ-smash wishes. Let's C ya Share this post Link to post Share on other sites
Stewy 1 Posted January 3, 2008 Wip - just a quick question - do your rifles use the default BIS tex? (named exactly and so on?) I was just thinking that if I replace the default tex with MilKduster's dark rifles, that may make your rifles go dark too? Just an idea I had Thanks Stew Share this post Link to post Share on other sites
wipman 1 Posted January 4, 2008 Hi, yes Stewy, our M4's & M16's use the BIS textures, mapped as the default BIS weapons. Let's C ya Share this post Link to post Share on other sites
kroky 1 Posted January 6, 2008 @wipman Ok wipman I agree that it is not necessary that all your weapons are loaded in trucks. But I would find it very good to have your weapons in the full weapon selection menu before starting a mission. If you're not willing to do it then maybe someone else? IMHO your weapons should be standard, cause they look like BIS weapons and they simply miss in the game. Share this post Link to post Share on other sites
wipman 1 Posted January 6, 2008 Hi, for use my weapons or any other addon weapon in the briefing screen or unit inventary slots (at the MP missions begining) that should be made by the mission maker, same for addon this or any other weapon to any MP missions, some would need heavy scripting for this; for example a EVO Blue with addon weapons that adds this ones to the ammo boxes and that changes the pointless (for me) access to "better" weapons, so the iron sighted and Aimpoint sighted weapons will be chosen available before the ACOG and Leupold A3 scoped weapons; but that's another thing... the thing is that each SP or MP mission should be edited and this addon weapons classname should be added at the begining and then create a weapons crate with unlimited weapons supply, this last thing is what i don't know how to it. In case of have to steal any MP mission and edit it myself... it would require many stand alone addons mostly related to the USMC and some of 'em are not signed (yet) like the Eddy's Air Re-Skinned HH60's into SH-70's Seahawk; but well... my weapons and the John's USMC are signed... so they could be used in any public, private or dedicated server; but i don't gonna steal any MP mission, i hope to see some USMC coop somewhere someday before that the ArmA2 see the light. Let's C ya Share this post Link to post Share on other sites
wipman 1 Posted January 28, 2008 Hi, im thinking in add a M16A4DMR to the weapons pack and also a M4A1 ACOG M203 with single and full auto fire modes; but im not sure on which magazine model should i add to the M16A4 DMR... the people use to use the 20 rounds magazines because they allow you to be more confy when aiming prone and also reduce a bit the target adquisition time and reaction time in general, due to the lower weight and also allows you to offer a lower profile aiming prone 'couse the magazine it's less tall than the standard 30rounds magazine. But that's in the real life and this is just a damn game where those things don't matters because we have fixed anims that don't allow us to reflect many RL aspects; so... "dear fellas..." what magazine you'll preffer to see in a possible M16A4-DMR? the 20 or the 30 rounds magazine?. With the 20rnds mag: That's how it'll look like with the x20rnds mag, but it don't convinces me... and much less knowing that once in game... it'll use the standard x30rnds mag. Let's C ya Share this post Link to post Share on other sites